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📄 simplegridcontainer.cpp

📁 series60 应用程序开发的源代码 series60 应用程序开发的源代码
💻 CPP
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/**
* 
* @brief Definition of CSimpleGridContainer
*
* Copyright (c) EMCC Software Ltd 2003
* @version 1.0
*/

// INCLUDE FILES

// Class include
#include "SimpleGridContainer.h"

// System includes
#include <SimpleGrid.rsg> // R_SIMPLEGRID_GAMES_GRID, R_ICON_FILE_NAME

// User includes
#include "SimpleGridGamesGrid.h"//CSimpleGridGamesGrid

// CONSTANTS

// #defined as DLL cannot contain writable static data
#define KGridPosition TPoint(0,0)

// ================= MEMBER FUNCTIONS =======================

/**
* Symbian OS 2nd phase constructor.  Creates a Window for the controls, which it contains.
* Constructs a grid and adds it to the window, which it then activates.
* @param aRect The rectangle for this window
*/        
void CSimpleGridContainer::ConstructL(const TRect& aRect)
{
    CreateWindowL();

    // Construct the grid
    iGamesGrid = new (ELeave)CSimpleGridGamesGrid;
    iGamesGrid->SetContainerWindowL(*this);
    iGamesGrid->ConstructL(R_SIMPLEGRID_GAMES_GRID, R_ICON_FILE_NAME);
    
    // Observe the grid
    iGamesGrid->SetListBoxObserver(this);
    
    SetRect(aRect);
    ActivateL();
}

/**
* Symbian OS 2 phase constructor.
* Constructs the CSimpleGridContainer using the NewLC method, popping
* the constructed object from the CleanupStack before returning it.
* 
* @param aRect The rectangle for this window
* @return The newly constructed CSimpleGridContainer
*/
CSimpleGridContainer* CSimpleGridContainer::NewL(const TRect& aRect)
{
    CSimpleGridContainer* self = CSimpleGridContainer::NewLC(aRect);
    CleanupStack::Pop(self);
    return self;
}

/**
* Symbian OS 2 phase constructor.
* Constructs the CSimpleGridContainer using the constructor and ConstructL 
* method, leaving the constructed object on the CleanupStack before returning it.
* 
* @param aRect The rectangle for this window
* @return The newly constructed CSimpleGridContainer
*/
CSimpleGridContainer* CSimpleGridContainer::NewLC(const TRect& aRect)
{
    CSimpleGridContainer* self = new (ELeave) CSimpleGridContainer;
    CleanupStack::PushL(self);
    self->ConstructL(aRect);
    return self;
}

/** 
* Destructor.  Frees up memory for the iGamesGrid.
*/
CSimpleGridContainer::~CSimpleGridContainer()
{
    delete iGamesGrid;
}

/**
*    
* Called by framework when the view size is changed.  Resizes the
* iGamesGrid accordingly.
*
*/
void CSimpleGridContainer::SizeChanged()
{
    // Do not use MinimumSize() here as it does not work when scrolling
    // through the grid
    if (iGamesGrid)
    {
        iGamesGrid->SetExtent (KGridPosition,Rect().Size());
    }
}

/**
* Called by the framework in compound controls    
* @return The number of controls in this CSimpleGridContainer
*/
TInt CSimpleGridContainer::CountComponentControls() const
{
    return 1; // return number of controls inside this container
}

/**
* Called by the framework in compound controls    
* @param The index of the control to return
* @return The control for aIndex
*/
CCoeControl* CSimpleGridContainer::ComponentControl(TInt aIndex) const
{
    switch (aIndex)
    {
        case 0:
            return iGamesGrid;
        default:
            return NULL;
    }
}

/**
* Called by the framework to draw this control.  Clears the area in 
* aRect.
* @param aRect in which to draw
*/
void CSimpleGridContainer::Draw(const TRect& aRect) const
{
    CWindowGc& gc = SystemGc();
    gc.Clear(aRect);
}

/**
* Called by the framework whenever a key event occurs.    
* Passes the key event to the games grid if it is not null, otherwise returns
* EKeyWasNotConsumed
* @param aKeyEvent the Key event which occured, e.g. select key pressed
* @param aType the type of Key event which occurred, e.g. key up, key down
* @return TKeyResponse EKeyWasNotConsumed if the key was not processed, EKeyWasConsumed if it was
*/
TKeyResponse CSimpleGridContainer::OfferKeyEventL(const TKeyEvent& aKeyEvent,TEventCode aType)
{

    // if it's not an event key we're not interested so return not consumed
    if (aType != EEventKey)
        return EKeyWasNotConsumed;

    if (iGamesGrid)
        return iGamesGrid->OfferKeyEventL (aKeyEvent, aType);
    else
        return EKeyWasNotConsumed;
}

/**
* Plays the currently select game in the iGamesGrid, if one exists.  
* This is an empty implementation of this method
*/
void CSimpleGridContainer::PlaySelectedGame()
{
}

/**
* Called by the framework whenever a grid event occurs for which this container
* is an observer.
* @param aListBoxEvent The type of event which occured
*
*/
void CSimpleGridContainer::HandleListBoxEventL(CEikListBox* /*aListBox*/, TListBoxEvent aListBoxEvent)
{
    // if the Select Key has been pressed
    if ((aListBoxEvent == MEikListBoxObserver::EEventEnterKeyPressed) ||
        (aListBoxEvent == MEikListBoxObserver::EEventItemClicked))
    {
        PlaySelectedGame();
    }
}


// End of File    

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