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📄 animationcontainer.cpp

📁 series60 应用程序开发的源代码 series60 应用程序开发的源代码
💻 CPP
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/**
 * 
 * @brief Definition of CAnimationContainer
 *
 * Copyright (c) EMCC Software Ltd 2003
 * @version 1.0
 */

// INCLUDES

//  Class include
#include "AnimationContainer.h"

// System includes
#include <AknBitmapAnimation.h>
#include <Animation.rsg>
#include <barsread.h>
#include <eikenv.h>

// User include

// CONSTANTS


// ================= MEMBER FUNCTIONS =======================

/**
 * Symbian OS 2 phase constructor.
 * Constructs the CAnimationContainer using the NewLC method, popping
 * the constructed object from the CleanupStack before returning it.
 * 
 * @param aRect The rectangle for this window
 * @return The newly constructed CAnimationContainer
 */

CAnimationContainer* CAnimationContainer::NewL(const TRect& aRect)
{
    CAnimationContainer* self = CAnimationContainer::NewLC(aRect);
    CleanupStack::Pop(self);
    return self;
}

/**
 * Symbian OS 2 phase constructor.
 * Constructs the CAnimationContainer using the constructor and ConstructL 
 * method, leaving the constructed object on the CleanupStack before returning it.
 * 
 * @param aRect The rectangle for this window
 * @return The newly constructed CAnimationContainer
 */

CAnimationContainer* CAnimationContainer::NewLC(const TRect& aRect)
{
    CAnimationContainer* self = new (ELeave) CAnimationContainer;
    CleanupStack::PushL(self);
    self->ConstructL(aRect);
    return self;
}

/**
 * Symbian OS 2nd phase constructor.  Creates a Window for the controls, which it contains.
 * Constructs a label and adds it to the window, which it then activates.
 * @param aRect The rectangle for this window
 */
 
void CAnimationContainer::ConstructL(const TRect& aRect)
{
    CreateWindowL();    
    SetRect(aRect);
    ActivateL();

    StartAnimationL();
}

/** 
 * Destructor.  
 */

CAnimationContainer::~CAnimationContainer()
{
    iAnimation->CancelAnimation();
    delete iAnimation;
}

/**
 * Create CAknBitmapAnimation object via resource file mechanism and
 * starts animation.
 *
 */

void CAnimationContainer::StartAnimationL()
{
    delete iAnimation;
    iAnimation = 0;
    iAnimation = CAknBitmapAnimation::NewL(); // instantiate CAknBitmapAnimation
    TResourceReader reader;
    iCoeEnv->CreateResourceReaderLC(reader, R_ANIMATION_EXAMPLE_DATA); // map resource to resource reader
    iAnimation->ConstructFromResourceL(reader); // provide animation control with animation data
    iAnimation->SetContainerWindowL(*this); // animation control needs a window
    iAnimation->StartAnimationL(); // start animation
    CleanupStack::PopAndDestroy();//reader    
}

/**
 * Cancels and deletes CAknBitmapAnimation object
 */

void CAnimationContainer::CancelAnimation()
{
    if(iAnimation)
    {
        iAnimation->CancelAnimation();
        delete iAnimation;
        iAnimation = 0;
    }    
}


// End of File

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