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📄 customctrldlgappui.cpp

📁 series60 应用程序开发的源代码 series60 应用程序开发的源代码
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/**
* 
* @brief Definition of CCustomCtrlDlgAppUi
*
* Copyright (c) EMCC Software Ltd 2003
* @version 1.0
*/

// INCLUDE FILES

// Class include
#include "CustomCtrlDlgAppUi.h"

// System includes
#include <CustomCtrlDlg.rsg>    // R_CUSTOMCTRLDLG_DIALOG

// User includes
#include "CustomCtrlDlgDialog.h"    // CCustomCtrlDlgDialog
#include "CustomCtrlDlgCustomControlDialog.h" // CCustomCtrlDlgCustomDialog

// ================= MEMBER FUNCTIONS =======================

/**
* Symbian OS 2nd phase constructor.  Constructs and executes the application's dialog, 
* setting itself as the dialog's MOP parent, and adds it to the control 
* stack.
*/    
void CCustomCtrlDlgAppUi::ConstructL()
{
    BaseConstructL();
    iAppDialog = new (ELeave) CCustomCtrlDlgDialog;
    iAppDialog->SetMopParent(this);
    iAppDialog->ExecuteLD(R_CUSTOMCTRLDLG_DIALOG);
    AddToStackL(iAppDialog);    
}

/**
* Destructor.
* Removes the application's dialog from the stack and deletes it.
*/    
CCustomCtrlDlgAppUi::~CCustomCtrlDlgAppUi()
{
    if (iAppDialog)
    {
        RemoveFromStack(iAppDialog);
        delete iAppDialog;
    }
}

/**
* From CEikAppUi, takes care of command handling.
*
* @param aCommand command to be handled
*/
void CCustomCtrlDlgAppUi::HandleCommandL(TInt aCommand)
{
    switch (aCommand)
    {
        case ECustomCtrlDlgCmdNewGame:
            CCustomCtrlDlgCustomControlDialog::RunDlgLD();
            break;
        case EEikCmdExit:
            Exit();
            break;
        default:
            break;
    }
}

// End of File    

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