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📄 skiingcontainer.cpp

📁 series60 应用程序开发的源代码 series60 应用程序开发的源代码
💻 CPP
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/**
*
* @brief Definition of CSkiingContainer
*
* Copyright (c) EMCC Software Ltd 2003
* @version 1.0
*/

// INCLUDE FILES

// Class include
#include "SkiingContainer.h"

// System includes
#include <eiklabel.h> // CEikLabel
#include <Skiing.rsg> // Resources
#include <stringloader.h> // StringLoader

#include <images.mbg>
#include <eikenv.h>

// CONSTANTS

const TInt KSkiFrameTime = 50000;


// Standard Epoc construction sequence
CSkiingContainer* CSkiingContainer::NewL(const TRect& aRect)
{
    CSkiingContainer* self = CSkiingContainer::NewLC(aRect);
    CleanupStack::Pop();
    return self;
}

CSkiingContainer* CSkiingContainer::NewLC(const TRect& aRect)
{
    CSkiingContainer* self = new (ELeave) CSkiingContainer;
    CleanupStack::PushL(self);
    self->ConstructL(aRect);
    return self;
}

void CSkiingContainer::ConstructL(const TRect& aRect)
{
    // Create a window for this application view
    CreateWindowL();

    // Set the window's size and position
    SetRect(aRect);

    iEngine = CSkiEngine::NewL(Rect());

    iRenderer = CSkiFrameRenderer::NewL(Size(), *iEngine);

    iDSAWrapper = CDSAWrapper::NewL(iEikonEnv->WsSession(), *(iEikonEnv->ScreenDevice()), Window());

    iLoop = CSkiGameLoop::NewL(*iEngine, *iRenderer, *iDSAWrapper);

    // Activate the window, which makes it ready to be drawn
    ActivateL();
}

CSkiingContainer::CSkiingContainer()
{
}

CSkiingContainer::~CSkiingContainer()
{
    StopDSA();

    delete iLoop;

    delete iEngine;
    delete iRenderer;
    delete iDSAWrapper;
}

// Draw this application's view to the screen
void CSkiingContainer::Draw(const TRect& /*aRect*/) const
{
    if (iLoop && !iLoop->IsActive())
    {
        // could display a title screen here instead
        CWindowGc& gc = SystemGc();
        gc.Clear(Rect());
    }
}

void CSkiingContainer::StopDSA()
{
    // Stop the timer if it is active
    if (iLoop && iLoop->IsActive())
    {
        iLoop->Cancel();
    }
}


void CSkiingContainer::StartDSA()
{
    iLoop->SetPaused(EFalse);

    StopDSA();

    // If the timer is not already running, start it
    if (!iLoop->IsActive())
    {
        iLoop->Start(KSkiFrameTime);
    }
}

TKeyResponse CSkiingContainer::OfferKeyEventL(const TKeyEvent& aKeyEvent,TEventCode aType)
{
    TKeyHandler& keyHandler = iEngine->KeyHandler();

    if (iLoop && !iLoop->IsActive())
    {
        return EKeyWasNotConsumed;
    }


    if (aType == EEventKeyDown)
    {
        switch (aKeyEvent.iScanCode)
        {
            case EStdKeyLeftArrow:
            case EStdKeyNkp4:
            case '4':
                keyHandler.SetState(TKeyHandler::ELeft, ETrue);
                break;
            case EStdKeyRightArrow:
            case EStdKeyNkp6:
            case '6':
                keyHandler.SetState(TKeyHandler::ERight, ETrue);
                break;
            case EStdKeyDevice3:
            case EStdKeyNkp5:
            case '5':
                keyHandler.SetState(TKeyHandler::EFire, ETrue);
                break;
            default:
                break;
        }
        return EKeyWasConsumed;
    }
    else if (aType == EEventKeyUp)
    {
        switch (aKeyEvent.iScanCode)
        {
            case EStdKeyLeftArrow:
            case EStdKeyNkp4:
            case '4':
                keyHandler.SetState(TKeyHandler::ELeft, EFalse);
                break;
            case EStdKeyRightArrow:
            case EStdKeyNkp6:
            case '6':
                keyHandler.SetState(TKeyHandler::ERight, EFalse);
                break;
            case EStdKeyDevice3:
            case EStdKeyNkp5:
            case '5':
                keyHandler.SetState(TKeyHandler::EFire, EFalse);
                break;
            default:
                break;
        }
        return EKeyWasConsumed;
    }
    else
    {
        return EKeyWasNotConsumed;
    }
}

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