📄 explosion.h
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#ifndef EXPLOSION_H
#define EXPLOSION_H
#include <e32base.h>
#include <eikenv.h>
class CBitmapContext;
class CFbsBitmap;
/**
*
* @class CExplosion Explosion.h
* @brief This class creates the explosion
*
* Copyright (c) EMCC Software Ltd 2003
* @version 1.0
*
*/
class CExplosion : public CBase
{
public:
static CExplosion* NewL(TPoint aPoint);
static CExplosion* NewLC(TPoint aPoint);
~CExplosion();
void BlitCurrentFrame(CBitmapContext& aBitmapContext);
TBool IsFinished();
private:
CExplosion(TPoint aPoint);
void ConstructL();
private:
RPointerArray<CFbsBitmap> iBitmapArray;
RPointerArray<CFbsBitmap> iMasksArray;
TInt iCurrentFrame;
TPoint iPoint;
TBool iDescending;
};
#endif //EXPLOSION_H
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