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📄 winbas.c

📁 MinGUI 可视化程序代码
💻 C
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 /******************************************************************************
*
* Copyright  2006 National ASIC Center, All right Reserved
*
* FILE NAME:			winbas.c
* PROGRAMMER:			ming.c
* Date of Creation:		2006/08/8
*
* DESCRIPTION: 								
*						
* NOTE:						 		
*
* FUNCTIONS LIST:
* -----------------------------------------------------------------------------
*
* -----------------------------------------------------------------------------
*
* MODIFICATION HISTORY
*     LastModify  2006/09/20
******************************************************************************/
#include  "mingui.h"
//--------------------------------------------------------------------------------
void DrawFrame(HDC dc,int left,int top,int width,int height,int focused,BOOL DownOrUp)
{ SetPenLogic(dc,PL_REPLACE);
#if (BITS_PER_PIXEL==1)
  SetColor(dc,CL_WHITE);
  DrawRect(dc, left,top,width,height);
  SetColor(dc,CL_BLACK);
  DrawRect(dc, left+1,top+1,width-2,height-2);
#elif 1  /*TButton按钮方式*/
  if(focused)SetColor(dc,CL_BLACK);
  else SetColor(dc,CL_DARKGRAY);
  DrawVerLine(dc,left,top,height);
  DrawHorLine(dc,left,top,width);
  DrawVerLine(dc,left+width-1,top,height);
  DrawHorLine(dc,left,top+height-1,width);
  if(DownOrUp)
  { SetColor(dc,CL_DARKGRAY);
    DrawVerLine(dc,left+1,top+1,height-2);
    DrawHorLine(dc,left+1,top+1,width-2);
    DrawVerLine(dc,left+width-2,top+1,height-2);
    DrawHorLine(dc,left+1,top+height-2,width-2);
    SetColor(dc,CL_LIGHTGRAY);
    DrawVerLine(dc,left+width-3,top+2,height-4);
    DrawHorLine(dc,left+2,top+height-3,width-4);
  }
  else
  { SetColor(dc,CL_WHITE);
    DrawVerLine(dc,left+1,top+1,height-2);
    DrawHorLine(dc,left+1,top+1,width-2);
    SetColor(dc,CL_DARKGRAY);
    DrawVerLine(dc,left+width-2,top+1,height-2);
    DrawHorLine(dc,left+1,top+height-2,width-2);
    if(focused)
    { DrawVerLine(dc,left+width-3,top+2,height-4);
      DrawHorLine(dc,left+2,top+height-3,width-4);
    }
  }
  #else   /*TSpeedButton按钮方式*/
  if(DownOrUp)
  { SetColor(dc,CL_DARKGRAY);
    DrawVerLine(dc,left,top,height);
    DrawHorLine(dc,left,top,width);
    DrawVerLine(dc,left+1,top+1,height-2);
    DrawHorLine(dc,left+1,top+1,width-2);
    SetColor(dc,CL_WHITE);
    DrawVerLine(dc,left+width-1,top,height);
    DrawHorLine(dc,left,top+height-1,width);
    DrawVerLine(dc,left+width-2,top+1,height-2);
    DrawHorLine(dc,left+1,top+height-2,width-2);
  }
  else
  { SetColor(dc,CL_WHITE);
    DrawVerLine(dc,left+1,top+1,height-2);
    DrawHorLine(dc,left+1,top+1,width-2);
    SetColor(dc,CL_DARKGRAY);
    DrawVerLine(dc,left+width-2,top+1,height-2);
    DrawHorLine(dc,left+1,top+height-2,width-2);
    if(focused) SetColor(dc,CL_BLACK);
    DrawVerLine(dc,left,top,height);
    DrawHorLine(dc,left,top,width);
    DrawVerLine(dc,left+width-1,top,height);
    DrawHorLine(dc,left,top+height-1,width);
  }
#endif
}


/*
 * WIN Draw Library
 *	Draw3dShadow - draws a shadow with bottom-left and top-right missing
 *	Draw3dBox - draws a complete shadow
 *	Draw3dInset - draw a 2 line 3d inset
 *	Draw3dOutset - draw a 2 line 3d outset
 */

/*
 * Draw3dShadow
 * 	NOINDENT_BLACK	T=white, B=black
 * 	NOINDENT_GRAY	T=white, B=dkgray
 * 	INDENT_BLACK	T=black, B=white
 * 	INDENT_GRAY		T=dkgray, B=white
 *
 *	TTTTTTTTTTTTTT
 *	T             B
 *	T             B
 *	 BBBBBBBBBBBBBB
 */
void Draw3dShadow(HDC hDC,int x,int y,int w,int h,TCOLOR crTop,TCOLOR crBottom)
{	SetColor(hDC,crTop);
	DrawVerLine(hDC,x,y,h-1);   	/* left side*/
	DrawHorLine(hDC,x+1,y,w-2);     	/* top side*/
 
	SetColor(hDC,crBottom);
	DrawVerLine(hDC,x+w-1,y+1,h-1);   	/* right side*/
	DrawHorLine(hDC,x+1,y+h-1,w-2);     	/* bottom side*/
}

/*
 * Draw3dBox
 *
 *	TTTTTTTTTTTTTTB
 *	T             B
 *	T             B
 *	BBBBBBBBBBBBBBB
 */
void Draw3dBox(HDC hDC,int x,int y,int w,int h,TCOLOR crTop,TCOLOR crBottom)
{	SetColor(hDC,crTop);
	DrawVerLine(hDC,x,y,h-1);   	/* left side*/
	DrawHorLine(hDC,x+1,y,w-2);     	/* top side*/
 
	SetColor(hDC,crBottom);
	DrawVerLine(hDC,x+w-1,y,h);   	/* right side*/
	DrawHorLine(hDC,x,y+h-1,w-1);     	/* bottom side*/
}
/*
 * Draw 2 line deep 3d inset
 */


void Draw3dInset(HDC hDC,int x,int y,int w,int h)
{ PIXEL saved_color=((TWndCanvas *)hDC)->Foreground;	
#if (BITS_PER_PIXEL==1)
  SetColor(hDC,CL_WHITE);
  DrawRect(hDC, x,y,w,h);
  SetColor(hDC,CL_BLACK);
  DrawRect(hDC, x+1,y+1,w-2,h-2);
#else
  Draw3dBox(hDC, x, y, w, h,CL_BTNSHADOW, CL_BTNHIGHLIGHT);
  Draw3dBox(hDC, x+1,y+1,w-2,h-2,CL_WINDOWFRAME,CL_3DLIGHT);
#endif
  ((TWndCanvas *)hDC)->Foreground=saved_color;	
}


/*
 * Draw 2 line deep 3d outset
 */
void Draw3dOutset(HDC hDC,int x,int y,int w,int h)
{ PIXEL saved_color=((TWndCanvas *)hDC)->Foreground;	
#if (BITS_PER_PIXEL==1)
  SetColor(hDC,CL_WHITE);
  DrawRect(hDC, x,y,w,h);
  SetColor(hDC,CL_BLACK);
  DrawRect(hDC, x+1,y+1,w-2,h-2);
#else 
  Draw3dBox(hDC, x, y, w, h,CL_3DLIGHT, CL_WINDOWFRAME);
  Draw3dBox(hDC, x+1,y+1,w-2,h-2,CL_BTNHIGHLIGHT, CL_BTNSHADOW);
#endif
  ((TWndCanvas *)hDC)->Foreground=saved_color;	
}
//---------------------------------------------------------------------------
void IntToStr(char *strbuf,int data)
{ char tempbuf[16];
  int pos=16;
  tempbuf[--pos]=0;
  do
  { tempbuf[--pos]='0'+(data%10);
    data=data/10;
  }while(data);
  strcpy(strbuf,&tempbuf[pos]);
}
//---------------------------------------------------------------------------
void FloatToStr(char *strbuf,int iw,int fw,float fd)
{ char tempbuf[16];
  int intdata=(int)fd;
  int pos=16;
  int iwidth=iw,fwidth=fw; /*ARM ADS对于char类型与int类型的带符号数之间的比较有问题*/

  tempbuf[--pos]=0;
  while(intdata && pos>0)
  { tempbuf[--pos]='0'+(intdata%10);
    intdata=intdata/10;
    iwidth--;
  }
  while(pos>0 && iwidth>0)
  { tempbuf[--pos]='0';
    iwidth--;
  }
  strcpy(strbuf,&tempbuf[pos]);
  pos=16-pos-1;
  strbuf[pos++]='.';
  fd=fd-(int)fd;
  while(fwidth>0)
  { fd=fd*10;
    strbuf[pos++]='0'+((int)fd % 10);
    fwidth--;
  }
  strbuf[pos++]='\0';
}
//---------------------------------------------------------------------------
int StrToInt(char *data)
{ int ret=0;
  if(data)
  { char ch;
    for(ch=*data;ch!=0;ch=*++data)
    { if(ch>='0' && ch<='9')ret=ret*10+ (ch-'0');
    }
  }
  return ret;
}
//---------------------------------------------------------------------------
int strcasecmp(const char *s1, const char *s2)
{   char c1, c2;
    if(!s1 || !s2)
    { return (int)s1-(int)s2;
    }
    while (1) 
    { if (*s1 == 0 || *s2 == 0) return 0;
           
        c1 = *s1 | 0x20;;
        c2 = *s2 | 0x20;;
        if (c1 != c2) break;
        s1++;
        s2++;
    }
    return ((unsigned char)c1 - (unsigned char)c2);
}
//---------------------------------------------------------------------------
/* Pseudo-Random Number Generator",                                */
/* ACM Transactions on Modeling and Computer Simulation,           */
/* Vol. 8, No. 1, January 1998, pp 3--30.                          */
/* Period parameters */  
#define RND_N 624
#define RND_M 397
#define MATRIX_A 0x9908b0df   /* constant vector a */
#define UPPER_MASK 0x80000000 /* most significant w-r bits */
#define LOWER_MASK 0x7fffffff /* least significant r bits */
/* Tempering parameters */   
#define TEMPERING_MASK_B 0x9d2c5680
#define TEMPERING_MASK_C 0xefc60000
#define TEMPERING_SHIFT_U(y)  (y >> 11)
#define TEMPERING_SHIFT_S(y)  (y << 7)
#define TEMPERING_SHIFT_T(y)  (y << 15)
#define TEMPERING_SHIFT_L(y)  (y >> 18)
static unsigned long rnd_mt[RND_N]; /* the array for the state vector  */
static int rnd_mti=RND_N+1; /* mti==N+1 means mt[N] is not initialized */

/* initializing the array with a NONZERO seed */
/* if sgenrand() has not been called,a default initial seed is used */
void InitRandom(unsigned long seed)
{   rnd_mt[0]= seed & 0xffffffff;
    for (rnd_mti=1; rnd_mti<RND_N; rnd_mti++) rnd_mt[rnd_mti] = (69069 * rnd_mt[rnd_mti-1]) & 0xffffffff;
}

/* return a random ineger between 0 and 0xffffffff*/
unsigned long GenRandomWord(void)
{   unsigned long y;
    static unsigned long mag01[2]={0x0, MATRIX_A};
    /* mag01[x] = x * MATRIX_A  for x=0,1 */
    if (rnd_mti >= RND_N)  /* generate N words at one time */
    { int kk;
      if (rnd_mti== RND_N+1)  InitRandom(4357);  
      for (kk=0;kk<RND_N-RND_M;kk++)
	  { y = (rnd_mt[kk]&UPPER_MASK)|(rnd_mt[kk+1]&LOWER_MASK);
        rnd_mt[kk] = rnd_mt[kk+RND_M] ^ (y >> 1) ^ mag01[y & 0x1];
      }
      for (;kk<RND_N-1;kk++)
	  { y = (rnd_mt[kk]&UPPER_MASK)|(rnd_mt[kk+1]&LOWER_MASK);
        rnd_mt[kk] = rnd_mt[kk+(RND_M-RND_N)] ^ (y >> 1) ^ mag01[y & 0x1];
      }
      y = (rnd_mt[RND_N-1]&UPPER_MASK)|(rnd_mt[0]&LOWER_MASK);
      rnd_mt[RND_N-1] = rnd_mt[RND_M-1] ^ (y >> 1) ^ mag01[y & 0x1];
      rnd_mti = 0;
    }
    y = rnd_mt[rnd_mti++];
    y ^= TEMPERING_SHIFT_U(y);
    y ^= TEMPERING_SHIFT_S(y) & TEMPERING_MASK_B;
    y ^= TEMPERING_SHIFT_T(y) & TEMPERING_MASK_C;
    y ^= TEMPERING_SHIFT_L(y);
    return y; 
}

/* return a random ineger between 0 and max*/
int GenRandom(int max)
{  return  (int)(((double)max/0xffff)*((double)GenRandomWord()/0xffff));
}
//---------------------------------------------------------------------------



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