bounds.cpp
来自「agentspark 机器人模拟代码 适用robocup 机器人步态模拟仿真(」· C++ 代码 · 共 105 行
CPP
105 行
/* -*- mode: c++ -*-
this file is part of rcssserver3D
Fri May 9 2003
Copyright (C) 2003 Koblenz University
$Id: bounds.cpp,v 1.1 2005/12/05 20:56:00 rollmark Exp $
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; version 2 of the License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/
#include "bounds.h"
#include <cstdio>
using namespace salt;
void AABB3::TransformBy(Matrix& matrix)
{
AABB3 bb;
Vector3f v(minVec);
Vector3f w(maxVec);
bb.Encapsulate(matrix.Transform(Vector3f(v.x(),v.y(),v.z())));
bb.Encapsulate(matrix.Transform(Vector3f(w.x(),v.y(),v.z())));
bb.Encapsulate(matrix.Transform(Vector3f(v.x(),w.y(),v.z())));
bb.Encapsulate(matrix.Transform(Vector3f(w.x(),w.y(),v.z())));
bb.Encapsulate(matrix.Transform(Vector3f(v.x(),v.y(),w.z())));
bb.Encapsulate(matrix.Transform(Vector3f(w.x(),v.y(),w.z())));
bb.Encapsulate(matrix.Transform(Vector3f(v.x(),w.y(),w.z())));
bb.Encapsulate(matrix.Transform(Vector3f(w.x(),w.y(),w.z())));
minVec.Set(bb.minVec);
maxVec.Set(bb.maxVec);
}
void BoundingSphere::Encapsulate(const Vector3f &v)
{
// TODO : check if this is correct
Vector3f diff = v - center;
float dist = diff.Dot(diff);
if (dist > radiusSq)
{
Vector3f diff2 = diff.Normalized() * radius;
Vector3f delta = 0.5f * (diff - diff2);
center += delta;
radius += delta.Length();
radiusSq = radius*radius;
}
}
bool BoundingSphere::Intersects(const AABB3 &b) const
{
float distance = 0.0f;
for (int t=0; t<3; t++)
{
if (center[t] < b.minVec[t])
{
distance += (center[t] - b.minVec[t]) * (center[t] - b.minVec[t]);
if (distance>radiusSq) return false;
}
else
if (center[t]>b.maxVec[t])
{
distance+=(center[t] - b.maxVec[t]) * (center[t] - b.maxVec[t]);
if (distance>radiusSq) return false;
}
}
return true;
}
bool BoundingSphere::Contains(const AABB3 &b) const
{
float distance = 0.0f;
for (int t=0; t<3; t++)
{
if (center[t]<b.maxVec[t])
distance+=(center[t] - b.maxVec[t]) * (center[t] - b.maxVec[t]);
else
if (center[t]>b.minVec[t])
distance+=(center[t] - b.minVec[t]) * (center[t] - b.minVec[t]);
if (distance>radiusSq) return false;
}
return true;
}
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