📄 agentspark.vcproj
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<?xml version="1.0" encoding="Windows-1252"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="8.00"
Name="agentspark"
ProjectGUID="{A544868D-F263-40AC-BEDF-FFF0660B3E32}"
RootNamespace="agentspark"
Keyword="Win32Proj"
>
<Platforms>
<Platform
Name="Win32"
/>
</Platforms>
<ToolFiles>
</ToolFiles>
<Configurations>
<Configuration
Name="Debug|Win32"
OutputDirectory="$(SolutionDir)$(ConfigurationName)"
IntermediateDirectory="$(ConfigurationName)"
ConfigurationType="1"
CharacterSet="0"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="."
PreprocessorDefinitions="WIN32;_DEBUG;_CONSOLE;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;HAVE_CONFIG_H"
MinimalRebuild="true"
BasicRuntimeChecks="3"
RuntimeLibrary="3"
UsePrecompiledHeader="0"
WarningLevel="3"
Detect64BitPortabilityProblems="true"
DebugInformationFormat="4"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="comctl32.lib rpcrt4.lib msvcrt-ruby18.lib ode.lib wsock32.lib opengl32.lib glu32.lib glaux.lib wxbase28d.lib wxmsw28d_core.lib wxmsw28d_adv.lib wxmsw28d_html.lib wxbase28d_xml.lib wxexpatd.lib wxmsw28d_aui.lib wxmsw28d_gl.lib wxzlibd.lib wxpngd.lib"
LinkIncremental="2"
AdditionalLibraryDirectories=""
GenerateDebugInformation="true"
SubSystem="1"
TargetMachine="1"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCWebDeploymentTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
<Configuration
Name="VCRelease|Win32"
OutputDirectory="$(SolutionDir)$(ConfigurationName)"
IntermediateDirectory="$(ConfigurationName)"
ConfigurationType="1"
CharacterSet="0"
WholeProgramOptimization="1"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories="."
PreprocessorDefinitions="WIN32;NDEBUG;_CONSOLE;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;HAVE_CONFIG_H"
RuntimeLibrary="2"
UsePrecompiledHeader="0"
WarningLevel="3"
Detect64BitPortabilityProblems="true"
DebugInformationFormat="3"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="comctl32.lib rpcrt4.lib wsock32.lib opengl32.lib glu32.lib glaux.lib c:\ruby\lib\msvcrt-ruby18.lib ode.lib wxbase28.lib wxbase28_net.lib wxbase28_xml.lib wxexpat.lib wxjpeg.lib wxmsw28_adv.lib wxmsw28_aui.lib wxmsw28_core.lib wxmsw28_gl.lib wxmsw28_html.lib wxmsw28_media.lib wxmsw28_qa.lib wxmsw28_richtext.lib wxmsw28_xrc.lib wxpng.lib wxregex.lib wxtiff.lib wxzlib.lib"
LinkIncremental="1"
GenerateDebugInformation="true"
SubSystem="1"
OptimizeReferences="2"
EnableCOMDATFolding="2"
TargetMachine="1"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCWebDeploymentTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
</Configurations>
<References>
</References>
<Files>
<Filter
Name="rcssnet"
>
<File
RelativePath=".\rcssnet\addr.cpp"
>
</File>
<File
RelativePath=".\rcssnet\addr.hpp"
>
</File>
<File
RelativePath=".\rcssnet\exception.cpp"
>
</File>
<File
RelativePath=".\rcssnet\exception.hpp"
>
</File>
<File
RelativePath=".\rcssnet\handler.cpp"
>
</File>
<File
RelativePath=".\rcssnet\handler.hpp"
>
</File>
<File
RelativePath=".\rcssnet\socket.cpp"
>
</File>
<File
RelativePath=".\rcssnet\socket.hpp"
>
</File>
<File
RelativePath=".\rcssnet\tcpsocket.cpp"
>
</File>
<File
RelativePath=".\rcssnet\tcpsocket.hpp"
>
</File>
</Filter>
<Filter
Name="Utilities"
>
<File
RelativePath=".\Utilities\StaticModule.h"
>
</File>
</Filter>
<Filter
Name="sfsexp"
>
<File
RelativePath=".\sfsexp\cstring.c"
>
</File>
<File
RelativePath=".\sfsexp\cstring.h"
>
</File>
<File
RelativePath=".\sfsexp\faststack.c"
>
</File>
<File
RelativePath=".\sfsexp\faststack.h"
>
</File>
<File
RelativePath=".\sfsexp\io.c"
>
</File>
<File
RelativePath=".\sfsexp\malloc_util.c"
>
</File>
<File
RelativePath=".\sfsexp\malloc_util.h"
>
</File>
<File
RelativePath=".\sfsexp\parser.c"
>
</File>
<File
RelativePath=".\sfsexp\sexp.c"
>
</File>
<File
RelativePath=".\sfsexp\sexp.h"
>
</File>
<File
RelativePath=".\sfsexp\sexp_ops.c"
>
</File>
<File
RelativePath=".\sfsexp\sexp_ops.h"
>
</File>
</Filter>
<Filter
Name="salt"
>
<File
RelativePath=".\salt\bounds.cpp"
>
</File>
<File
RelativePath=".\salt\bounds.h"
>
</File>
<File
RelativePath=".\salt\defines.h"
>
</File>
<File
RelativePath=".\salt\fileclasses.cpp"
>
</File>
<File
RelativePath=".\salt\fileclasses.h"
>
</File>
<File
RelativePath=".\salt\frustum.cpp"
>
</File>
<File
RelativePath=".\salt\frustum.h"
>
</File>
<File
RelativePath=".\salt\geometry.cpp"
>
</File>
<File
RelativePath=".\salt\geometry.h"
>
</File>
<File
RelativePath=".\salt\gmath.h"
>
</File>
<File
RelativePath=".\salt\matrix.cpp"
>
</File>
<File
RelativePath=".\salt\matrix.h"
>
</File>
<File
RelativePath=".\salt\path.cpp"
>
</File>
<File
RelativePath=".\salt\path.h"
>
</File>
<File
RelativePath=".\salt\plane.cpp"
>
</File>
<File
RelativePath=".\salt\plane.h"
>
</File>
<File
RelativePath=".\salt\random.h"
>
</File>
<File
RelativePath=".\salt\tvector.h"
>
</File>
<File
RelativePath=".\salt\vector.h"
>
</File>
</Filter>
<Filter
Name="WorldModel"
>
<File
RelativePath=".\WorldModel\ball.cpp"
>
</File>
<File
RelativePath=".\WorldModel\ball.h"
>
</File>
<File
RelativePath=".\WorldModel\dynamicobject.h"
>
</File>
<File
RelativePath=".\WorldModel\fieldinfo.cpp"
>
</File>
<File
RelativePath=".\WorldModel\fieldinfo.h"
>
</File>
<File
RelativePath=".\WorldModel\player.h"
>
</File>
<File
RelativePath=".\WorldModel\self.cpp"
>
</File>
<File
RelativePath=".\WorldModel\self.h"
>
</File>
<File
RelativePath=".\WorldModel\worldmodel.cpp"
>
</File>
<File
RelativePath=".\WorldModel\worldmodel.h"
>
</File>
</Filter>
<Filter
Name="Action"
>
<File
RelativePath=".\Action\action.cpp"
>
</File>
<File
RelativePath=".\Action\action.h"
>
</File>
<File
RelativePath=".\Action\behavior.cpp"
>
</File>
<File
RelativePath=".\Action\behavior.h"
>
</File>
<File
RelativePath=".\Action\NaoGetUp.cpp"
>
</File>
<File
RelativePath=".\Action\NaoGetUp.h"
>
</File>
<File
RelativePath=".\Action\tactic.cpp"
>
</File>
<File
RelativePath=".\Action\tactic.h"
>
</File>
</Filter>
<Filter
Name="RobotModel"
>
<File
RelativePath=".\RobotModel\nao.cpp"
>
</File>
<File
RelativePath=".\RobotModel\nao.h"
>
</File>
<File
RelativePath=".\RobotModel\robot.cpp"
>
</File>
<File
RelativePath=".\RobotModel\robot.h"
>
</File>
<File
RelativePath=".\RobotModel\soccerbot.cpp"
>
</File>
<File
RelativePath=".\RobotModel\soccerbot.h"
>
</File>
</Filter>
<File
RelativePath=".\config.h"
>
</File>
<File
RelativePath=".\main.cpp"
>
</File>
<File
RelativePath=".\Net.cpp"
>
</File>
<File
RelativePath=".\Net.h"
>
</File>
<File
RelativePath=".\Parser.cpp"
>
<FileConfiguration
Name="Debug|Win32"
>
<Tool
Name="VCCLCompilerTool"
ObjectFile="$(IntDir)\$(InputName)1.obj"
XMLDocumentationFileName="$(IntDir)\$(InputName)1.xdc"
/>
</FileConfiguration>
<FileConfiguration
Name="VCRelease|Win32"
>
<Tool
Name="VCCLCompilerTool"
ObjectFile="$(IntDir)\$(InputName)1.obj"
XMLDocumentationFileName="$(IntDir)\$(InputName)1.xdc"
/>
</FileConfiguration>
</File>
<File
RelativePath=".\Parser.h"
>
</File>
<File
RelativePath=".\situation.h"
>
</File>
<File
RelativePath=".\soccertypes.h"
>
</File>
<File
RelativePath=".\types.h"
>
</File>
</Files>
<Globals>
</Globals>
</VisualStudioProject>
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