📄 chessarray.h
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// ChessArray.h: interface for the CChessArray class.
//
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_CHESSARRAY_H__805668C6_532C_11D4_BDEB_0000E8E83B61__INCLUDED_)
#define AFX_CHESSARRAY_H__805668C6_532C_11D4_BDEB_0000E8E83B61__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
typedef struct
{
CPoint point;
char string[3];
}CHESSMAN, *PCHESSMAN;
class CChessArray : public CObject
{
friend class CPointArray;
DECLARE_DYNAMIC(CChessArray)
public:
CChessArray();
void InitArray(int iCount);
CChessArray(CChessArray &chessArray);
CChessArray & operator= (CChessArray &chessArray);
virtual ~CChessArray();
private:
PCHESSMAN m_pChessman;
int m_iCount;
public:
int GetCount(){return m_iCount;}
PCHESSMAN GetPoint(){return m_pChessman;}
CPoint GetPointOrg(int iCount);
void SetPoint(PCHESSMAN p){m_pChessman = p;}
void SetChessman(int icount, CHESSMAN man);
PCHESSMAN GetChessman(int iCount);
void SetChessmanValue(int iCount, char*p);
void SetChessmanPoint(int iCount, CPoint point);
};
class CPointArray
{
public:
CPoint *m_pointArray;
CPoint *m_pointOpponent;
public:
CPointArray();
~CPointArray();
void SetValue(CChessArray &chess1, CChessArray &chess2);
public:
BOOL IsPointCorrect(int iCount, CPoint &point);
private:
BOOL IsCorrectVehicle(int iCount, CPoint &point);
BOOL IsCorrectHorse(int iCount, CPoint &point);
BOOL IsCorrectElephant(int iCount, CPoint &point);
BOOL IsCorrectScholar(int iCount, CPoint &point);
BOOL IsCorrectGeneral(int iCount, CPoint &point);
BOOL IsCorrectGun(int iCount, CPoint &point);
BOOL IsCorrectSoldier(int iCount, CPoint &point);
BOOL PtInRgn(int iChessman, int iCount, CPoint *pPoint, CPoint &point);
BOOL IsInChessman(CPoint point);
};
#endif // !defined(AFX_CHESSARRAY_H__805668C6_532C_11D4_BDEB_0000E8E83B61__INCLUDED_)
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