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📄 window1.g.cs

📁 C#高级编程第6版随书源代码 值得下载
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#pragma checksum "..\..\Window1.xaml" "{406ea660-64cf-4c82-b6f0-42d48172a799}" "181EFA7B80BBB1394ED185F902F1C8C3"
//------------------------------------------------------------------------------
// <auto-generated>
//     This code was generated by a tool.
//     Runtime Version:2.0.50727.1426
//
//     Changes to this file may cause incorrect behavior and will be lost if
//     the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------

using System;
using System.Windows;
using System.Windows.Automation;
using System.Windows.Controls;
using System.Windows.Controls.Primitives;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Ink;
using System.Windows.Input;
using System.Windows.Markup;
using System.Windows.Media;
using System.Windows.Media.Animation;
using System.Windows.Media.Effects;
using System.Windows.Media.Imaging;
using System.Windows.Media.Media3D;
using System.Windows.Media.TextFormatting;
using System.Windows.Navigation;
using System.Windows.Shapes;


namespace _3DSample {
    
    
    /// <summary>
    /// Window1
    /// </summary>
    public partial class Window1 : System.Windows.Window, System.Windows.Markup.IComponentConnector {
        
        
        #line 50 "..\..\Window1.xaml"
        internal System.Windows.Controls.CheckBox checkDirectionalLight;
        
        #line default
        #line hidden
        
        
        #line 52 "..\..\Window1.xaml"
        internal System.Windows.Controls.Slider lightX;
        
        #line default
        #line hidden
        
        
        #line 54 "..\..\Window1.xaml"
        internal System.Windows.Controls.Slider lightY;
        
        #line default
        #line hidden
        
        
        #line 56 "..\..\Window1.xaml"
        internal System.Windows.Controls.Slider lightZ;
        
        #line default
        #line hidden
        
        
        #line 85 "..\..\Window1.xaml"
        internal System.Windows.Controls.CheckBox checkSpotLight;
        
        #line default
        #line hidden
        
        
        #line 87 "..\..\Window1.xaml"
        internal System.Windows.Controls.TextBox spotPosition;
        
        #line default
        #line hidden
        
        
        #line 89 "..\..\Window1.xaml"
        internal System.Windows.Controls.TextBox spotDirection;
        
        #line default
        #line hidden
        
        
        #line 92 "..\..\Window1.xaml"
        internal System.Windows.Controls.Slider spotInnerCone;
        
        #line default
        #line hidden
        
        
        #line 94 "..\..\Window1.xaml"
        internal System.Windows.Controls.Slider spotOuterCone;
        
        #line default
        #line hidden
        
        
        #line 96 "..\..\Window1.xaml"
        internal System.Windows.Controls.Slider spotRange;
        
        #line default
        #line hidden
        
        
        #line 104 "..\..\Window1.xaml"
        internal System.Windows.Controls.Slider axisX;
        
        #line default
        #line hidden
        
        
        #line 106 "..\..\Window1.xaml"
        internal System.Windows.Controls.Slider axisY;
        
        #line default
        #line hidden
        
        
        #line 108 "..\..\Window1.xaml"
        internal System.Windows.Controls.Slider axisZ;
        
        #line default
        #line hidden
        
        
        #line 110 "..\..\Window1.xaml"
        internal System.Windows.Controls.Slider axisAngle;
        
        #line default
        #line hidden
        
        
        #line 116 "..\..\Window1.xaml"
        internal System.Windows.Controls.TextBox textCameraPosition;
        
        #line default
        #line hidden
        
        
        #line 118 "..\..\Window1.xaml"
        internal System.Windows.Controls.TextBox textCameraDirection;
        
        #line default
        #line hidden
        
        
        #line 129 "..\..\Window1.xaml"
        internal System.Windows.Media.Media3D.SpotLight spotLight;
        
        #line default
        #line hidden
        
        
        #line 143 "..\..\Window1.xaml"
        internal System.Windows.Media.Media3D.DirectionalLight directionalLight;
        
        #line default
        #line hidden
        
        
        #line 245 "..\..\Window1.xaml"
        internal System.Windows.Media.Media3D.AxisAngleRotation3D axisRotation;
        
        #line default
        #line hidden
        
        
        #line 256 "..\..\Window1.xaml"
        internal System.Windows.Media.Media3D.PerspectiveCamera camera;
        
        #line default
        #line hidden
        
        private bool _contentLoaded;
        
        /// <summary>
        /// InitializeComponent
        /// </summary>
        [System.Diagnostics.DebuggerNonUserCodeAttribute()]
        public void InitializeComponent() {
            if (_contentLoaded) {
                return;
            }
            _contentLoaded = true;
            System.Uri resourceLocater = new System.Uri("/3DSample;component/window1.xaml", System.UriKind.Relative);
            
            #line 1 "..\..\Window1.xaml"
            System.Windows.Application.LoadComponent(this, resourceLocater);
            
            #line default
            #line hidden
        }
        
        [System.Diagnostics.DebuggerNonUserCodeAttribute()]
        [System.ComponentModel.EditorBrowsableAttribute(System.ComponentModel.EditorBrowsableState.Never)]
        [System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Design", "CA1033:InterfaceMethodsShouldBeCallableByChildTypes")]
        void System.Windows.Markup.IComponentConnector.Connect(int connectionId, object target) {
            switch (connectionId)
            {
            case 1:
            this.checkDirectionalLight = ((System.Windows.Controls.CheckBox)(target));
            
            #line 50 "..\..\Window1.xaml"
            this.checkDirectionalLight.Checked += new System.Windows.RoutedEventHandler(this.checkDirectionalLight_Checked);
            
            #line default
            #line hidden
            
            #line 50 "..\..\Window1.xaml"
            this.checkDirectionalLight.Unchecked += new System.Windows.RoutedEventHandler(this.checkDirectionalLight_Unchecked);
            
            #line default
            #line hidden
            return;
            case 2:
            this.lightX = ((System.Windows.Controls.Slider)(target));
            
            #line 52 "..\..\Window1.xaml"
            this.lightX.ValueChanged += new System.Windows.RoutedPropertyChangedEventHandler<double>(this.directionalLight_ValueChanged);
            
            #line default
            #line hidden
            return;
            case 3:
            this.lightY = ((System.Windows.Controls.Slider)(target));
            
            #line 54 "..\..\Window1.xaml"
            this.lightY.ValueChanged += new System.Windows.RoutedPropertyChangedEventHandler<double>(this.directionalLight_ValueChanged);
            
            #line default
            #line hidden
            return;
            case 4:
            this.lightZ = ((System.Windows.Controls.Slider)(target));
            
            #line 56 "..\..\Window1.xaml"
            this.lightZ.ValueChanged += new System.Windows.RoutedPropertyChangedEventHandler<double>(this.directionalLight_ValueChanged);
            
            #line default
            #line hidden
            return;
            case 5:
            this.checkSpotLight = ((System.Windows.Controls.CheckBox)(target));
            
            #line 85 "..\..\Window1.xaml"
            this.checkSpotLight.Checked += new System.Windows.RoutedEventHandler(this.checkSpotLight_Checked);
            
            #line default
            #line hidden
            
            #line 85 "..\..\Window1.xaml"
            this.checkSpotLight.Unchecked += new System.Windows.RoutedEventHandler(this.checkSpotLight_Unchecked);
            
            #line default
            #line hidden
            return;
            case 6:
            this.spotPosition = ((System.Windows.Controls.TextBox)(target));
            return;
            case 7:
            this.spotDirection = ((System.Windows.Controls.TextBox)(target));
            return;
            case 8:
            this.spotInnerCone = ((System.Windows.Controls.Slider)(target));
            return;
            case 9:
            this.spotOuterCone = ((System.Windows.Controls.Slider)(target));
            return;
            case 10:
            this.spotRange = ((System.Windows.Controls.Slider)(target));
            return;
            case 11:
            this.axisX = ((System.Windows.Controls.Slider)(target));
            
            #line 104 "..\..\Window1.xaml"
            this.axisX.ValueChanged += new System.Windows.RoutedPropertyChangedEventHandler<double>(this.axis_ValueChanged);
            
            #line default
            #line hidden
            return;
            case 12:
            this.axisY = ((System.Windows.Controls.Slider)(target));
            
            #line 106 "..\..\Window1.xaml"
            this.axisY.ValueChanged += new System.Windows.RoutedPropertyChangedEventHandler<double>(this.axis_ValueChanged);
            
            #line default
            #line hidden
            return;
            case 13:
            this.axisZ = ((System.Windows.Controls.Slider)(target));
            
            #line 108 "..\..\Window1.xaml"
            this.axisZ.ValueChanged += new System.Windows.RoutedPropertyChangedEventHandler<double>(this.axis_ValueChanged);
            
            #line default
            #line hidden
            return;
            case 14:
            this.axisAngle = ((System.Windows.Controls.Slider)(target));
            return;
            case 15:
            this.textCameraPosition = ((System.Windows.Controls.TextBox)(target));
            return;
            case 16:
            this.textCameraDirection = ((System.Windows.Controls.TextBox)(target));
            return;
            case 17:
            this.spotLight = ((System.Windows.Media.Media3D.SpotLight)(target));
            return;
            case 18:
            this.directionalLight = ((System.Windows.Media.Media3D.DirectionalLight)(target));
            return;
            case 19:
            this.axisRotation = ((System.Windows.Media.Media3D.AxisAngleRotation3D)(target));
            return;
            case 20:
            this.camera = ((System.Windows.Media.Media3D.PerspectiveCamera)(target));
            return;
            }
            this._contentLoaded = true;
        }
    }
}

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