📄 program.cs
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using System;
using System.Collections.Generic;
using System.Text;
namespace CSharp
{
public enum Suit
{
Heart, Diamond, Club, Spade
}
class Program
{
static void Main(string[] args)
{
int x = 1;
ParameterPassing pp = new ParameterPassing();
pp.ChangeVal(ref x);
int y;
pp.GetVal(out y);
long l4 = 3;
int i4 = (int)l4;
EventDemo evd = new EventDemo();
Subscriber subscr = new Subscriber();
evd.FireEvent();
evd.DemoEvent += subscr.Handler;
evd.FireEvent();
Demo f = new Demo();
// BarDelegate d1 = new BarDelegate(f.Bar);
DemoDelegate d1 = f.Bar;
d1(33);
DemoDelegate d2 = Demo.Foo;
DemoDelegate d3 = d1 + d2;
int i = 0;
while (i < 3)
{
Console.WriteLine(i++);
}
i = 0;
do
{
Console.WriteLine(i++);
} while (i < 3);
int[] arr1 = { 1, 2, 3 };
foreach (int i1 in arr1)
{
Console.WriteLine(i1);
}
short s = 2;
long l = 3;
uint i2 = 4;
ushort s2 = 5;
ulong l2 = 6;
Console.WriteLine("{0} {1} {2} {3} {4} {5}",
i, s, l, i2, s2, l2);
SomeData d = Singleton.GetObject();
int[] arr = new int[3] { 1, 2, 3 };
int[] arr2 = { 1, 2, 3 };
Color c = Color.Red;
string col = GetColor(Suit.Diamond);
}
static string GetColor(Suit s)
{
string color;
switch (s)
{
case Suit.Heart:
case Suit.Diamond:
color = "Red";
break;
case Suit.Spade:
case Suit.Club:
color = "Black";
break;
default:
color = "Unknown";
break;
}
return color;
}
}
}
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