📄 main.java
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package fr.umlv.fourmIR2000;
import fr.umlv.fourmIR2000.frame.GameFrame;
public class Main {
/**
* Entry of the application
* @param args arguments given on command line
*/
public static void main(String[] args) {
// Creation of the graphical frame
final GameFrame gFra = new GameFrame("Fourm'IR 2000");
// Creation of the game manager
final Game game = new Game(gFra);
game.launchEditor();
while (true) {
// We wait while we are on the level editor or on the game
while ( !game.getInitBreak() && !game.getGameBreak()) {
try {
Thread.sleep(500);
} catch (InterruptedException e) {/* nothing */}
}
// If we were on the level editor, we launch the game
if(game.getInitBreak())
game.launchGame();
// If we were on the game, we return to the level editor
else
game.launchEditor();
}
}
}
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