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📄 m_nick.c

📁 bahamut-1.8.6-release 支持中文呢称代码
💻 C
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/* m_nick.c - Because s_user.c was just crazy. *   Copyright (C) 1990 Jarkko Oikarinen and *                      University of Oulu, Computing Center * *   See file AUTHORS in IRC package for additional names of *   the programmers. * *   This program is free softwmare; you can redistribute it and/or modify *   it under the terms of the GNU General Public License as published by *   the Free Software Foundation; either version 1, or (at your option) *   any later version. * *   This program is distributed in the hope that it will be useful, *   but WITHOUT ANY WARRANTY; without even the implied warranty of *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the *   GNU General Public License for more details. * *   You should have received a copy of the GNU General Public License *   along with this program; if not, write to the Free Software *   Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. */#include "struct.h"#include "common.h"#include "sys.h"#include "numeric.h"#include "msg.h"#include "channel.h"#include <sys/stat.h>#include <utmp.h>#include <fcntl.h>#include "h.h"#include "userban.h"#include "hooks.h"extern int do_user(char *, aClient *, aClient *, char *, char *, char *,		   unsigned long, unsigned int, char *);extern int register_user(aClient *, aClient *, char *, char *);extern int user_modes[];/*** 'do_nick_name' ensures that the given parameter (nick) is** really a proper string for a nickname (note, the 'nick'** may be modified in the process...)****	RETURNS the length of the final NICKNAME (0, if**	nickname is illegal)****  Nickname characters are in range**	'A'..'}', '_', '-', '0'..'9'**  anything outside the above set will terminate nickname.**  In addition, the first character cannot be '-'**  or a Digit.****  Note:**	'~'-character should be allowed, but**	a change should be global, some confusion would**	result if only few servers allowed it...*/#define NICK_GBK#if defined(NICK_GB2312) || defined(NICK_GBK) || defined(NICK_GBK_JAP)#define NICK_MULTIBYTE#endif#ifdef NICK_MULTIBYTE/* Chinese Nick Verification Code - Added by RexHsu on 08/09/00 (beta2) * Now Support All GBK Words,Thanks to Mr.WebBar <climb@guomai.sh.cn>! * Special Char Bugs Fixed by RexHsu 09/01/00 I dont know whether it is * okay now?May I am right ;p * Thanks dilly for providing me Japanese code range! * Now I am meeting a nickname conflicting problem.... * * GBK Libary Reference: * 1. GBK2312非汉字符号区(A1A1----A9FE) * 2. GBK2312汉字区(B0A1----F7FE) * 3. GBK扩充汉字区(8140----A0FE) * 4. GBK扩充汉字区(AA40----FEA0) * 5. GBK扩充非汉字区(A840----A9A0) * 6. 日文平假名编码区(a4a1-a4f3) -->work correctly?maybe... * 7. 日文片假名编码区(a5a1-a5f7) -->work correctly?maybe... * 8. 韩文编码区(xxxx-yyyy) * * isvalidChinese() rewritten by Xuefer (2004-10-10), * this will probably be the last time we do it this way, * in 3.2.3 we are gonna try a more generic aproach. -- Syzop */int isvalidChinese(const unsigned char c1, const unsigned char c2){    unsigned int w = (((unsigned int)c1) << 8) | c2;/* rang of w/c1/c2 (rw never used) */#define rw(s, e) (w >= ((unsigned int )s) && w <= ((unsigned int )e))#define r1(s, e) (c1 >= ((unsigned char)s) && c1 <= ((unsigned char)e))#define r2(s, e) (c2 >= ((unsigned char)s) && c2 <= ((unsigned char)e))#define e1(e) (c1 == (unsigned char)e)#ifdef NICK_GBK_JAP    /* GBK/1 */    /* JIS_PIN part 1 */    if (e1(0xA4) && r2(0xA1, 0xF3)) return 1;    /* JIS_PIN part 2 */    if (e1(0xA5) && r2(0xA1, 0xF6)) return 1;#endif#if defined(NICK_GB2312) || defined(NICK_GBK)    /* GBK/2 BC with GB2312 */    if (r2(0xA1, 0xFE))    {        /* Block 16-55, ordered by Chinese Spelling(PinYin) 3755 chars */        if (r1(0xB0, 0xD6)) return 1;        /* Block 55 is NOT full (w <= 0xd7f9) */        if (e1(0xD7) && c2 <= (unsigned char)0xF9 /* r2(0xA1, 0xF9)*/) return 1;        /* Block 56-87 is level 2 chars, ordered by writing 3008 chars */        if (r1(0xD8, 0xF7)) return 1;    }#endif#ifdef NICK_GBK    /* GBK/3 */    if (r1(0x81, 0xA0) && r2(0x40, 0xFE)) return 1;    /* GBK/4 */    if (r2(0x40, 0xA0) && r1(0xAA, 0xFE)) return 1;#endif    /* all failed */    return 0;#undef rw#undef r1#undef r2#undef e1}/* Chinese Nick Supporting Code (Switch Mode) - Modified by RexHsu on 08/09/00 */int  do_nick_name(char *pnick){	unsigned char *ch;	unsigned char *nick = pnick;	int  firstChineseChar = 0;	char lastChar;	if (*nick == '-' || IsDigit(*nick))	/* first character in [0..9-] */		return 0;	for (ch = nick; *ch && (ch - nick) < NICKLEN; ch++)	{		if ((!isvalid(*ch) && !((*ch) & 0x80)) || IsSpace(*ch)		    || (*ch) == '@' || (*ch) == '!' || (*ch) == ':'		    || (*ch) == ' ')			break;		if (firstChineseChar)		{			if (!isvalidChinese(lastChar, *ch))				break;			firstChineseChar = 0;		}		else if ((*ch) & 0x80)			firstChineseChar = 1;		lastChar = *ch;	}	if (firstChineseChar)		ch--;	*ch = '\0';	return (ch - nick);}#elseint  do_nick_name(char *nick){	char *ch;	if (*nick == '-' || IsDigit(*nick))	/* first character in [0..9-] */		return 0;	for (ch = nick; *ch && (ch - nick) < NICKLEN; ch++)		if (!isvalid(*ch) || IsSpace(*ch))			break;	*ch = '\0';	return (ch - nick);}#endif/* * m_nick  * parv[0] = sender prefix  * parv[1] = nickname  * parv[2] = hopcount when new user; TS when nick change  * parv[3] = TS * ---- new user only below ----  * parv[4] = umode  * parv[5] = username  * parv[6] = hostname  * parv[7] = server  * parv[8] = serviceid * parv[9] = IP * parv[10] = ircname * -- endif */int m_nick(aClient *cptr, aClient *sptr, int parc, char *parv[]){    struct simBan *ban;    aClient    *acptr, *uplink;    Link       *lp;    char        nick[NICKLEN + 2];    ts_val      newts = 0;    int         sameuser = 0, samenick = 0;      if (parc < 2)    {	sendto_one(sptr, err_str(ERR_NONICKNAMEGIVEN),		   me.name, parv[0]);	return 0;    }      if (!IsServer(sptr) && IsServer(cptr) && parc > 2)	newts = atol(parv[2]);    else if (IsServer(sptr) && parc > 3)	newts = atol(parv[3]);    else	parc = 2;    /*     * parc == 2 on a normal client sign on (local) and a normal client      * nick change      * parc == 4 on a normal server-to-server client nick change     * parc == 11 on a normal TS style server-to-server NICK introduction     */    if ((IsServer(sptr) || (parc > 4)) && (parc < 11))    {	/*	 * We got the wrong number of params. Someone is trying to trick	 * us. Kill it. -ThemBones As discussed with ThemBones, not much	 * point to this code now sending a whack of global kills would	 * also be more annoying then its worth, just note the problem,	 * and continue -Dianora	 */	sendto_realops("IGNORING BAD NICK: %s[%s@%s] on %s (from %s)", parv[1],		       (parc >= 6) ? parv[5] : "-",		       (parc >= 7) ? parv[6] : "-",		       (parc >= 8) ? parv[7] : "-", parv[0]);	return 0;         }       strncpyzt(nick, parv[1], NICKLEN + 1);    /*     * if do_nick_name() returns a null name OR if the server sent a     * nick name and do_nick_name() changed it in some way (due to rules     * of nick creation) then reject it. If from a server and we reject     * it, and KILL it. -avalon 4/4/92     */    if (do_nick_name(nick) == 0 || (IsServer(cptr) && strcmp(nick, parv[1])))    {	sendto_one(sptr, err_str(ERR_ERRONEUSNICKNAME),		   me.name, parv[0], parv[1], "Erroneous Nickname");		if (IsServer(cptr))	{	    ircstp->is_kill++;        sendto_realops_lev(DEBUG_LEV, "Bad Nick: %s From: %s Via: %s",			       parv[1], parv[0],			       get_client_name(cptr, HIDEME));	    sendto_one(cptr, ":%s KILL %s :%s (Bad Nick)",		       me.name, parv[1], me.name);	    if (sptr != cptr) { /* bad nick change */     		sendto_serv_butone(cptr, ":%s KILL %s :%s (Bad Nick)", me.name,				   parv[0], me.name);		sptr->flags |= FLAGS_KILLED;		return exit_client(cptr, sptr, &me, "BadNick");	    }	}	return 0;    }    /*     * Check against nick name collisions.     *      * Put this 'if' here so that the nesting goes nicely on the screen     * :) We check against server name list before determining if the     * nickname is present in the nicklist (due to the way the below     * for loop is constructed). -avalon     */    do    {	if ((acptr = find_server(nick, NULL)))	    if (MyConnect(sptr))	    {		sendto_one(sptr, err_str(ERR_NICKNAMEINUSE), me.name,			   BadPtr(parv[0]) ? "*" : parv[0], nick);		return 0;	    }		/* 	 * acptr already has result from find_server	 * Well. unless we have a capricious server on the net, a nick can	 * never be the same as a server name - Dianora	 * That's not the only case; maybe someone broke do_nick_name	 * or changed it so they could use "." in nicks on their network 	 * - sedition	 */     	if (acptr)	{	    /*	     * We have a nickname trying to use the same name as a	     * server. Send out a nick collision KILL to remove the	     * nickname. As long as only a KILL is sent out, there is no	     * danger of the server being disconnected.  Ultimate way to	     * jupiter a nick ? >;-). -avalon	     */	    sendto_realops_lev(SKILL_LEV, "Nick collision on %s", sptr->name);	    ircstp->is_kill++;	    sendto_one(cptr, ":%s KILL %s :%s (Nick Collision)", me.name, 		       sptr->name, me.name);	    sptr->flags |= FLAGS_KILLED;	    return exit_client(cptr, sptr, &me, "Nick/Server collision");	}		if (!(acptr = find_client(nick, NULL)))	    break;     	/*	 * If acptr == sptr, then we have a client doing a nick change	 * between *equivalent* nicknames as far as server is concerned	 * (user is changing the case of his/her nickname or somesuch)	 */	if (acptr == sptr)	{	    if (strcmp(acptr->name, nick) == 0) 		return 0;	    else		break;	} /* If user is changing nick to itself no point in propogating */     	/*	 * Note: From this point forward it can be assumed that acptr !=	 * sptr (point to different client structures).	 *	 * If the older one is "non-person", the new entry is just 	 * allowed to overwrite it. Just silently drop non-person, and	 * proceed with the nick. This should take care of the "dormant	 * nick" way of generating collisions...	 */	if (IsUnknown(acptr))	{	    if (MyConnect(acptr))	    {		exit_client(NULL, acptr, &me, "Overridden");		break;	    }	    else if (!(acptr->user))	    {		sendto_realops_lev(SKILL_LEV, "Nick Collision on %s", parv[1]);		sendto_serv_butone(NULL, ":%s KILL %s :%s (Nick Collision)",				   me.name, acptr->name, me.name);		acptr->flags |= FLAGS_KILLED;		/* Having no USER struct should be ok... */		return exit_client(cptr, acptr, &me,				   "Got TS NICK before Non-TS USER");	    }	}     	if (!IsServer(cptr))	{	    /*	     * NICK is coming from local client connection. Just send	     * error reply and ignore the command.	     * parv[0] is empty on connecting clients	     */

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