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📄 keyevent.java

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/* * @(#)KeyEvent.java	1.52 06/10/10 * * Copyright  1990-2008 Sun Microsystems, Inc. All Rights Reserved. * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER *  * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License version * 2 only, as published by the Free Software Foundation.  *  * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License version 2 for more details (a copy is * included at /legal/license.txt).  *  * You should have received a copy of the GNU General Public License * version 2 along with this work; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA * 02110-1301 USA  *  * Please contact Sun Microsystems, Inc., 4150 Network Circle, Santa * Clara, CA 95054 or visit www.sun.com if you need additional * information or have any questions.  * */package java.awt.event;import java.awt.Component;import java.awt.GraphicsEnvironment;import java.awt.Toolkit;import java.io.IOException;import java.io.ObjectInputStream;/** * An event which indicates that a keystroke occurred in a component. * <P> * This low-level event is generated by a component object (such as a text * field) when a key is pressed, released, or typed. * The event is passed to every <code>KeyListener</code> * or <code>KeyAdapter</code> object which registered to receive such * events using the component's <code>addKeyListener</code> method. * (<code>KeyAdapter</code> objects implement the * <code>KeyListener</code> interface.)  Each such listener object * gets this <code>KeyEvent</code> when the event occurs. * * <p> * <em>"Key typed" events</em> are higher-level and generally do not depend on * the platform or keyboard layout.  They are generated when a Unicode character * is entered, and are the preferred way to find out about character input. * In the simplest case, a key typed event is produced by a single key press * (e.g., 'a').  Often, however, characters are produced by series of key * presses (e.g., 'shift' + 'a'), and the mapping from key pressed events to * key typed events may be many-to-one or many-to-many.  Key releases are not * usually necessary to generate a key typed event, but there are some cases * where the key typed event is not generated until a key is released (e.g., * entering ASCII sequences via the Alt-Numpad method in Windows). * No key typed events are generated for keys that don't generate Unicode * characters (e.g., action keys, modifier keys, etc.). * The getKeyChar method always returns a valid Unicode character or * CHAR_UNDEFINED. * For key pressed and key released events, the getKeyCode method returns * the event's keyCode.  For key typed events, the getKeyCode method * always returns VK_UNDEFINED. * * <p> * <em>"Key pressed" and "key released" events</em> are lower-level and depend * on the platform and keyboard layout. They are generated whenever a key is * pressed or released, and are the only way to find out about keys that don't * generate character input (e.g., action keys, modifier keys, etc.). The key * being pressed or released is indicated by the getKeyCode method, which returns * a virtual key code. * * <p> * <em>Virtual key codes</em> are used to report which keyboard key has * been pressed, rather than a character generated by the combination * of one or more keystrokes (such as "A", which comes from shift and "a"). * * <P> * For example, pressing the Shift key will cause a KEY_PRESSED event * with a VK_SHIFT keyCode, while pressing the 'a' key will result in * a VK_A keyCode.  After the 'a' key is released, a KEY_RELEASED event * will be fired with VK_A. Separately, a KEY_TYPED event with a keyChar * value of 'A' is generated. * * <P> * Notes: * <ul> * <li>Key combinations which do not result in Unicode characters, such as action * keys like F1 and the HELP key, do not generate KEY_TYPED events. * <li>Not all keyboards or systems are capable of generating all * virtual key codes.  No attempt is made in Java to artificially * generate these keys. * <li>Virtual key codes do not identify a physical key, they depend on the * platform and keyboard layout. For * example, the key that on a Windows U.S. keyboard layout generates VK_Q, * generates VK_A on a Windows French keyboard layout. * <li>In order to support the platform-independent handling of action keys, * the Java platform uses a few additional virtual key constants for functions * that would otherwise have to be recognized by interpreting virtual key codes * and modifiers. For example, for Japanese Windows keyboards, VK_ALL_CANDIDATES * is returned instead of VK_CONVERT with the ALT modifier. * </ul> * * <P> * WARNING: Aside from those keys that are defined by the Java language * (VK_ENTER, VK_BACK_SPACE, and VK_TAB), do not rely on the values of the VK_ * constants.  Sun reserves the right to change these values as needed * to accomodate a wider range of keyboards in the future. * * @author Carl Quinn * @author Amy Fowler * @author Norbert Lindenberg * @version 1.57 09/21/01 * * @see KeyAdapter * @see KeyListener * @see <a href="http://java.sun.com/docs/books/tutorial/post1.0/ui/keylistener.html">Tutorial: Writing a Key Listener</a> * @see <a href="http://www.awl.com/cp/javaseries/jcl1_2.html">Reference: The Java Class Libraries (update file)</a> * * @since 1.1 */public class KeyEvent extends InputEvent {    /**     * Stores the state of native event dispatching system     * - true, if when the event was created event proxying     *         mechanism was active     * - false, if it was inactive     * Used in Component.dispatchEventImpl to correctly dispatch     * events when proxy is active     */    private boolean isProxyActive = false;    /**     * The first number in the range of ids used for key events.     */    public static final int KEY_FIRST = 400;    /**     * The last number in the range of ids used for key events.     */    public static final int KEY_LAST = 402;    /**     * The "key typed" event.  This event is generated when a character is     * entered.  In the simplest case, it is produced by a single key press.     * Often, however, characters are produced by series of key presses, and     * the mapping from key pressed events to key typed events may be     * many-to-one or many-to-many.     */    public static final int KEY_TYPED = KEY_FIRST;    /**     * The "key pressed" event. This event is generated when a key     * is pushed down.     */    public static final int KEY_PRESSED = 1 + KEY_FIRST; //Event.KEY_PRESS    /**     * The "key released" event. This event is generated when a key     * is let up.     */    public static final int KEY_RELEASED = 2 + KEY_FIRST; //Event.KEY_RELEASE    /* Virtual key codes. */    public static final int VK_ENTER = '\n';    public static final int VK_BACK_SPACE = '\b';    public static final int VK_TAB = '\t';    public static final int VK_CANCEL = 0x03;    public static final int VK_CLEAR = 0x0C;    public static final int VK_SHIFT = 0x10;    public static final int VK_CONTROL = 0x11;    public static final int VK_ALT = 0x12;    public static final int VK_PAUSE = 0x13;    public static final int VK_CAPS_LOCK = 0x14;    public static final int VK_ESCAPE = 0x1B;    public static final int VK_SPACE = 0x20;    public static final int VK_PAGE_UP = 0x21;    public static final int VK_PAGE_DOWN = 0x22;    public static final int VK_END = 0x23;    public static final int VK_HOME = 0x24;    /**     * Constant for the non-numpad <b>left</b> arrow key.     * @see #VK_KP_LEFT     */    public static final int VK_LEFT = 0x25;    /**     * Constant for the non-numpad <b>up</b> arrow key.     * @see #VK_KP_UP     */    public static final int VK_UP = 0x26;    /**     * Constant for the non-numpad <b>right</b> arrow key.     * @see #VK_KP_RIGHT     */    public static final int VK_RIGHT = 0x27;    /**     * Constant for the non-numpad <b>down</b> arrow key.     * @see #VK_KP_DOWN     */    public static final int VK_DOWN = 0x28;    public static final int VK_COMMA = 0x2C;    /**     * Constant for the "-" key.     * @since 1.2     */    public static final int VK_MINUS = 0x2D;    public static final int VK_PERIOD = 0x2E;    public static final int VK_SLASH = 0x2F;    /** VK_0 thru VK_9 are the same as ASCII '0' thru '9' (0x30 - 0x39) */    public static final int VK_0 = 0x30;    public static final int VK_1 = 0x31;    public static final int VK_2 = 0x32;    public static final int VK_3 = 0x33;    public static final int VK_4 = 0x34;    public static final int VK_5 = 0x35;    public static final int VK_6 = 0x36;    public static final int VK_7 = 0x37;    public static final int VK_8 = 0x38;    public static final int VK_9 = 0x39;    public static final int VK_SEMICOLON = 0x3B;    public static final int VK_EQUALS = 0x3D;    /** VK_A thru VK_Z are the same as ASCII 'A' thru 'Z' (0x41 - 0x5A) */    public static final int VK_A = 0x41;    public static final int VK_B = 0x42;    public static final int VK_C = 0x43;    public static final int VK_D = 0x44;    public static final int VK_E = 0x45;    public static final int VK_F = 0x46;    public static final int VK_G = 0x47;    public static final int VK_H = 0x48;    public static final int VK_I = 0x49;    public static final int VK_J = 0x4A;    public static final int VK_K = 0x4B;    public static final int VK_L = 0x4C;    public static final int VK_M = 0x4D;    public static final int VK_N = 0x4E;    public static final int VK_O = 0x4F;    public static final int VK_P = 0x50;    public static final int VK_Q = 0x51;    public static final int VK_R = 0x52;    public static final int VK_S = 0x53;    public static final int VK_T = 0x54;    public static final int VK_U = 0x55;    public static final int VK_V = 0x56;    public static final int VK_W = 0x57;    public static final int VK_X = 0x58;    public static final int VK_Y = 0x59;    public static final int VK_Z = 0x5A;    public static final int VK_OPEN_BRACKET = 0x5B;    public static final int VK_BACK_SLASH = 0x5C;    public static final int VK_CLOSE_BRACKET = 0x5D;    public static final int VK_NUMPAD0 = 0x60;    public static final int VK_NUMPAD1 = 0x61;    public static final int VK_NUMPAD2 = 0x62;    public static final int VK_NUMPAD3 = 0x63;    public static final int VK_NUMPAD4 = 0x64;    public static final int VK_NUMPAD5 = 0x65;    public static final int VK_NUMPAD6 = 0x66;    public static final int VK_NUMPAD7 = 0x67;    public static final int VK_NUMPAD8 = 0x68;    public static final int VK_NUMPAD9 = 0x69;    public static final int VK_MULTIPLY = 0x6A;    public static final int VK_ADD = 0x6B;    /**     * This constant is obsolete, and is included only for backwards compatibility.     * @see VK_SEPARATOR     */    public static final int VK_SEPARATER = 0x6C;    /**     * Constant for the Numpad Separator key.     * @since 1.4     */    public static final int VK_SEPARATOR      = VK_SEPARATER;    public static final int VK_SUBTRACT = 0x6D;    public static final int VK_DECIMAL = 0x6E;    public static final int VK_DIVIDE = 0x6F;    public static final int VK_DELETE = 0x7F; /* ASCII DEL */    public static final int VK_NUM_LOCK = 0x90;    public static final int VK_SCROLL_LOCK = 0x91;    /** Constant for the F1 function key. */    public static final int VK_F1 = 0x70;    /** Constant for the F2 function key. */    public static final int VK_F2 = 0x71;    /** Constant for the F3 function key. */    public static final int VK_F3 = 0x72;    /** Constant for the F4 function key. */    public static final int VK_F4 = 0x73;    /** Constant for the F5 function key. */    public static final int VK_F5 = 0x74;    /** Constant for the F6 function key. */    public static final int VK_F6 = 0x75;    /** Constant for the F7 function key. */    public static final int VK_F7 = 0x76;    /** Constant for the F8 function key. */    public static final int VK_F8 = 0x77;    /** Constant for the F9 function key. */    public static final int VK_F9 = 0x78;    /** Constant for the F10 function key. */    public static final int VK_F10 = 0x79;    /** Constant for the F11 function key. */    public static final int VK_F11 = 0x7A;    /** Constant for the F12 function key. */    public static final int VK_F12 = 0x7B;    /**     * Constant for the F13 function key.     * @since 1.2     */        /* F13 - F24 are used on IBM 3270 keyboard; use random range for constants. */    public static final int VK_F13 = 0xF000;    /**     * Constant for the F14 function key.     * @since 1.2     */    public static final int VK_F14 = 0xF001;    /**     * Constant for the F15 function key.     * @since 1.2     */    public static final int VK_F15 = 0xF002;    /**     * Constant for the F16 function key.     * @since 1.2     */    public static final int VK_F16 = 0xF003;    /**     * Constant for the F17 function key.     * @since 1.2     */    public static final int VK_F17 = 0xF004;    /**     * Constant for the F18 function key.     * @since 1.2     */    public static final int VK_F18 = 0xF005;    /**     * Constant for the F19 function key.     * @since 1.2     */    public static final int VK_F19 = 0xF006;    /**     * Constant for the F20 function key.     * @since 1.2     */    public static final int VK_F20 = 0xF007;    /**     * Constant for the F21 function key.     * @since 1.2     */    public static final int VK_F21 = 0xF008;    /**     * Constant for the F22 function key.     * @since 1.2     */    public static final int VK_F22 = 0xF009;    /**     * Constant for the F23 function key.     * @since 1.2     */    public static final int VK_F23 = 0xF00A;    /**     * Constant for the F24 function key.     * @since 1.2     */    public static final int VK_F24 = 0xF00B;    public static final int VK_PRINTSCREEN = 0x9A;    public static final int VK_INSERT = 0x9B;    public static final int VK_HELP = 0x9C;    public static final int VK_META = 0x9D;    public static final int VK_BACK_QUOTE = 0xC0;    public static final int VK_QUOTE = 0xDE;    /**     * Constant for the numeric keypad <b>up</b> arrow key.     * @see #VK_UP     * @since 1.2     */    public static final int VK_KP_UP = 0xE0;    /**     * Constant for the numeric keypad <b>down</b> arrow key.     * @see #VK_DOWN     * @since 1.2     */    public static final int VK_KP_DOWN = 0xE1;    /**     * Constant for the numeric keypad <b>left</b> arrow key.     * @see #VK_LEFT     * @since 1.2     */    public static final int VK_KP_LEFT = 0xE2;    /**     * Constant for the numeric keypad <b>right</b> arrow key.     * @see #VK_RIGHT     * @since 1.2     */    public static final int VK_KP_RIGHT = 0xE3;    /* For European keyboards */        /** @since 1.2 */    public static final int VK_DEAD_GRAVE = 0x80;    /** @since 1.2 */    public static final int VK_DEAD_ACUTE = 0x81;    /** @since 1.2 */    public static final int VK_DEAD_CIRCUMFLEX = 0x82;    /** @since 1.2 */    public static final int VK_DEAD_TILDE = 0x83;    /** @since 1.2 */    public static final int VK_DEAD_MACRON = 0x84;    /** @since 1.2 */    public static final int VK_DEAD_BREVE = 0x85;    /** @since 1.2 */    public static final int VK_DEAD_ABOVEDOT = 0x86;

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