longstring.h
来自「This is a resource based on j2me embedde」· C头文件 代码 · 共 121 行
H
121 行
/* * @(#)longstring.h 1.8 06/10/10 * * Copyright 1990-2008 Sun Microsystems, Inc. All Rights Reserved. * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License version * 2 only, as published by the Free Software Foundation. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License version 2 for more details (a copy is * included at /legal/license.txt). * * You should have received a copy of the GNU General Public License * version 2 along with this work; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA * 02110-1301 USA * * Please contact Sun Microsystems, Inc., 4150 Network Circle, Santa * Clara, CA 95054 or visit www.sun.com if you need additional * information or have any questions. * */#ifndef __LONGSTRINGH__#define __LONGSTRINGH__#include <stdlib.h>#include <stdio.h>#include <stddef.h>#include <assert.h>/* * "longstring": * a class to abstract (specifically from the scanner) * the job of collecting aribrarily long strings of C program. * Not actually hard, but I want it removed from the scanner so as * not to muck up already mucky code. * In plain-old-C, this could almost certainly be done * using a macro or two. But we have better tools now, * so might as well use them. */class longstring { /* * The guts of the representation: * a buffer (data), its length (maxlength), and the * amount of it currently in use (length). */ unsigned length; unsigned maxlength; char * data;public: /* * Null constructor. * set the longstring to zero length, with a * zero terminator. */ inline longstring(void) { length = 0; maxlength = 0; data = (char*)malloc(1); data[0] = 0; } /* * distroy a longstring, returning the actual * data component for use. The allocated memory * is first trimmed to the length being used, to * reduce the amount of garbage in the heap. * No other attempt is made to collect allocated * memory here. In reality, the program fragments * live just about forever anyway, as they aren't * output until all other calculating is done. */ inline char * extract(void) { char * t = (char*)realloc(data, length+1); length = 0; maxlength = 0; data = 0; return t; } /* * append a string to the end of the string. * Reallocate if necessary, in (arbitrary) increments * of 80 characters. Simple but effective. * (Of course, we could have overloaded * operator+= or something to do this.) */ inline void add( const char *c, size_t l ) { if ( length+l+1 >= maxlength ){ data = (char*)realloc( data, maxlength += 80 ); assert( data != 0 ); } memcpy(data + length, c, l); length += l; data[ length ] = 0; // maintain 0 termination } /* * stick a character at the end of the string. * Reallocate if necessary, in (arbitrary) increments * of 80 characters. Simple but effective. * (Of course, we could have overloaded * operator+= or something to do this.) */ inline void add( char c ) { add(&c, 1); }};#endif
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