random.java
来自「This is a resource based on j2me embedde」· Java 代码 · 共 477 行 · 第 1/2 页
JAVA
477 行
* bits = next(31); * val = bits % n; * } while(bits - val + (n-1) < 0); * return val; * } * </pre></blockquote> * <p> * The hedge "approximately" is used in the foregoing description only * because the next method is only approximately an unbiased source of * independently chosen bits. If it were a perfect source of randomly * chosen bits, then the algorithm shown would choose <tt>int</tt> * values from the stated range with perfect uniformity. * <p> * The algorithm is slightly tricky. It rejects values that would result * in an uneven distribution (due to the fact that 2^31 is not divisible * by n). The probability of a value being rejected depends on n. The * worst case is n=2^30+1, for which the probability of a reject is 1/2, * and the expected number of iterations before the loop terminates is 2. * <p> * The algorithm treats the case where n is a power of two specially: it * returns the correct number of high-order bits from the underlying * pseudo-random number generator. In the absence of special treatment, * the correct number of <i>low-order</i> bits would be returned. Linear * congruential pseudo-random number generators such as the one * implemented by this class are known to have short periods in the * sequence of values of their low-order bits. Thus, this special case * greatly increases the length of the sequence of values returned by * successive calls to this method if n is a small power of two. * * @param n the bound on the random number to be returned. Must be * positive. * @return a pseudorandom, uniformly distributed <tt>int</tt> * value between 0 (inclusive) and n (exclusive). * @exception IllegalArgumentException n is not positive. * @since 1.2 */ public int nextInt(int n) { if (n<=0) throw new IllegalArgumentException("n must be positive"); if ((n & -n) == n) // i.e., n is a power of 2 return (int)((n * (long)next(31)) >> 31); int bits, val; do { bits = next(31); val = bits % n; } while(bits - val + (n-1) < 0); return val; } /** * Returns the next pseudorandom, uniformly distributed <code>long</code> * value from this random number generator's sequence. The general * contract of <tt>nextLong</tt> is that one long value is pseudorandomly * generated and returned. All 2<font size="-1"><sup>64</sup></font> * possible <tt>long</tt> values are produced with (approximately) equal * probability. The method <tt>nextLong</tt> is implemented by class * <tt>Random</tt> as follows: * <blockquote><pre> * public long nextLong() { * return ((long)next(32) << 32) + next(32); * }</pre></blockquote> * * @return the next pseudorandom, uniformly distributed <code>long</code> * value from this random number generator's sequence. */ public long nextLong() { // it's okay that the bottom word remains signed. return ((long)(next(32)) << 32) + next(32); } /** * Returns the next pseudorandom, uniformly distributed * <code>boolean</code> value from this random number generator's * sequence. The general contract of <tt>nextBoolean</tt> is that one * <tt>boolean</tt> value is pseudorandomly generated and returned. The * values <code>true</code> and <code>false</code> are produced with * (approximately) equal probability. The method <tt>nextBoolean</tt> is * implemented by class <tt>Random</tt> as follows: * <blockquote><pre> * public boolean nextBoolean() {return next(1) != 0;} * </pre></blockquote> * @return the next pseudorandom, uniformly distributed * <code>boolean</code> value from this random number generator's * sequence. * @since 1.2 */ public boolean nextBoolean() {return next(1) != 0;} /** * Returns the next pseudorandom, uniformly distributed <code>float</code> * value between <code>0.0</code> and <code>1.0</code> from this random * number generator's sequence. <p> * The general contract of <tt>nextFloat</tt> is that one <tt>float</tt> * value, chosen (approximately) uniformly from the range <tt>0.0f</tt> * (inclusive) to <tt>1.0f</tt> (exclusive), is pseudorandomly * generated and returned. All 2<font size="-1"><sup>24</sup></font> * possible <tt>float</tt> values of the form * <i>m x </i>2<font size="-1"><sup>-24</sup></font>, where * <i>m</i> is a positive integer less than 2<font size="-1"><sup>24</sup> * </font>, are produced with (approximately) equal probability. The * method <tt>nextFloat</tt> is implemented by class <tt>Random</tt> as * follows: * <blockquote><pre> * public float nextFloat() { * return next(24) / ((float)(1 << 24)); * }</pre></blockquote> * The hedge "approximately" is used in the foregoing description only * because the next method is only approximately an unbiased source of * independently chosen bits. If it were a perfect source or randomly * chosen bits, then the algorithm shown would choose <tt>float</tt> * values from the stated range with perfect uniformity.<p> * [In early versions of Java, the result was incorrectly calculated as: * <blockquote><pre> * return next(30) / ((float)(1 << 30));</pre></blockquote> * This might seem to be equivalent, if not better, but in fact it * introduced a slight nonuniformity because of the bias in the rounding * of floating-point numbers: it was slightly more likely that the * low-order bit of the significand would be 0 than that it would be 1.] * * @return the next pseudorandom, uniformly distributed <code>float</code> * value between <code>0.0</code> and <code>1.0</code> from this * random number generator's sequence. */ public float nextFloat() { int i = next(24); return i / ((float)(1 << 24)); } /** * Returns the next pseudorandom, uniformly distributed * <code>double</code> value between <code>0.0</code> and * <code>1.0</code> from this random number generator's sequence. <p> * The general contract of <tt>nextDouble</tt> is that one * <tt>double</tt> value, chosen (approximately) uniformly from the * range <tt>0.0d</tt> (inclusive) to <tt>1.0d</tt> (exclusive), is * pseudorandomly generated and returned. All * 2<font size="-1"><sup>53</sup></font> possible <tt>float</tt> * values of the form <i>m x </i>2<font size="-1"><sup>-53</sup> * </font>, where <i>m</i> is a positive integer less than * 2<font size="-1"><sup>53</sup></font>, are produced with * (approximately) equal probability. The method <tt>nextDouble</tt> is * implemented by class <tt>Random</tt> as follows: * <blockquote><pre> * public double nextDouble() { * return (((long)next(26) << 27) + next(27)) * / (double)(1L << 53); * }</pre></blockquote><p> * The hedge "approximately" is used in the foregoing description only * because the <tt>next</tt> method is only approximately an unbiased * source of independently chosen bits. If it were a perfect source or * randomly chosen bits, then the algorithm shown would choose * <tt>double</tt> values from the stated range with perfect uniformity. * <p>[In early versions of Java, the result was incorrectly calculated as: * <blockquote><pre> * return (((long)next(27) << 27) + next(27)) * / (double)(1L << 54);</pre></blockquote> * This might seem to be equivalent, if not better, but in fact it * introduced a large nonuniformity because of the bias in the rounding * of floating-point numbers: it was three times as likely that the * low-order bit of the significand would be 0 than that it would be * 1! This nonuniformity probably doesn't matter much in practice, but * we strive for perfection.] * * @return the next pseudorandom, uniformly distributed * <code>double</code> value between <code>0.0</code> and * <code>1.0</code> from this random number generator's sequence. */ public double nextDouble() { long l = ((long)(next(26)) << 27) + next(27); return l / (double)(1L << 53); } private double nextNextGaussian; private boolean haveNextNextGaussian = false; /** * Returns the next pseudorandom, Gaussian ("normally") distributed * <code>double</code> value with mean <code>0.0</code> and standard * deviation <code>1.0</code> from this random number generator's sequence. * <p> * The general contract of <tt>nextGaussian</tt> is that one * <tt>double</tt> value, chosen from (approximately) the usual * normal distribution with mean <tt>0.0</tt> and standard deviation * <tt>1.0</tt>, is pseudorandomly generated and returned. The method * <tt>nextGaussian</tt> is implemented by class <tt>Random</tt> as follows: * <blockquote><pre> * synchronized public double nextGaussian() { * if (haveNextNextGaussian) { * haveNextNextGaussian = false; * return nextNextGaussian; * } else { * double v1, v2, s; * do { * v1 = 2 * nextDouble() - 1; // between -1.0 and 1.0 * v2 = 2 * nextDouble() - 1; // between -1.0 and 1.0 * s = v1 * v1 + v2 * v2; * } while (s >= 1 || s == 0); * double multiplier = Math.sqrt(-2 * Math.log(s)/s); * nextNextGaussian = v2 * multiplier; * haveNextNextGaussian = true; * return v1 * multiplier; * } * }</pre></blockquote> * This uses the <i>polar method</i> of G. E. P. Box, M. E. Muller, and * G. Marsaglia, as described by Donald E. Knuth in <i>The Art of * Computer Programming</i>, Volume 2: <i>Seminumerical Algorithms</i>, * section 3.4.1, subsection C, algorithm P. Note that it generates two * independent values at the cost of only one call to <tt>Math.log</tt> * and one call to <tt>Math.sqrt</tt>. * * @return the next pseudorandom, Gaussian ("normally") distributed * <code>double</code> value with mean <code>0.0</code> and * standard deviation <code>1.0</code> from this random number * generator's sequence. */ synchronized public double nextGaussian() { // See Knuth, ACP, Section 3.4.1 Algorithm C. if (haveNextNextGaussian) { haveNextNextGaussian = false; return nextNextGaussian; } else { double v1, v2, s; do { v1 = 2 * nextDouble() - 1; // between -1 and 1 v2 = 2 * nextDouble() - 1; // between -1 and 1 s = v1 * v1 + v2 * v2; } while (s >= 1 || s == 0); double multiplier = Math.sqrt(-2 * Math.log(s)/s); nextNextGaussian = v2 * multiplier; haveNextNextGaussian = true; return v1 * multiplier; } }}
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