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📄 object.java

📁 This is a resource based on j2me embedded,if you dont understand,you can connection with me .
💻 JAVA
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     *     synchronized static method of that class.      * </ul>     * <p>     * Only one thread at a time can own an object's monitor.      *     * @exception  IllegalMonitorStateException  if the current thread is not     *               the owner of this object's monitor.     * @see        java.lang.Object#notifyAll()     * @see        java.lang.Object#wait()     */    public final native void notify();    /**     * Wakes up all threads that are waiting on this object's monitor. A      * thread waits on an object's monitor by calling one of the      * <code>wait</code> methods.     * <p>     * The awakened threads will not be able to proceed until the current      * thread relinquishes the lock on this object. The awakened threads      * will compete in the usual manner with any other threads that might      * be actively competing to synchronize on this object; for example,      * the awakened threads enjoy no reliable privilege or disadvantage in      * being the next thread to lock this object.     * <p>     * This method should only be called by a thread that is the owner      * of this object's monitor. See the <code>notify</code> method for a      * description of the ways in which a thread can become the owner of      * a monitor.      *     * @exception  IllegalMonitorStateException  if the current thread is not     *               the owner of this object's monitor.     * @see        java.lang.Object#notify()     * @see        java.lang.Object#wait()     */    public final native void notifyAll();    /**     * Causes current thread to wait until either another thread invokes the      * {@link java.lang.Object#notify()} method or the      * {@link java.lang.Object#notifyAll()} method for this object, or a      * specified amount of time has elapsed.      * <p>     * The current thread must own this object's monitor.      * <p>     * This method causes the current thread (call it <var>T</var>) to      * place itself in the wait set for this object and then to relinquish      * any and all synchronization claims on this object. Thread <var>T</var>      * becomes disabled for thread scheduling purposes and lies dormant      * until one of four things happens:     * <ul>     * <li>Some other thread invokes the <tt>notify</tt> method for this      * object and thread <var>T</var> happens to be arbitrarily chosen as      * the thread to be awakened.      * <li>Some other thread invokes the <tt>notifyAll</tt> method for this      * object.      * <li>Some other thread {@link java.lang.Thread#interrupt() interrupts}      * thread <var>T</var>.      * <li>The specified amount of real time has elapsed, more or less.  If      * <tt>timeout</tt> is zero, however, then real time is not taken into      * consideration and the thread simply waits until notified.      * </ul>     * The thread <var>T</var> is then removed from the wait set for this      * object and re-enabled for thread scheduling. It then competes in the      * usual manner with other threads for the right to synchronize on the      * object; once it has gained control of the object, all its      * synchronization claims on the object are restored to the status quo      * ante - that is, to the situation as of the time that the <tt>wait</tt>      * method was invoked. Thread <var>T</var> then returns from the      * invocation of the <tt>wait</tt> method. Thus, on return from the      * <tt>wait</tt> method, the synchronization state of the object and of      * thread <tt>T</tt> is exactly as it was when the <tt>wait</tt> method      * was invoked.      * <p>     * If the current thread is      * {@link java.lang.Thread#interrupt() interrupted} by another thread      * while it is waiting, then an <tt>InterruptedException</tt> is thrown.      * This exception is not thrown until the lock status of this object has      * been restored as described above.     * <p>     * Note that the <tt>wait</tt> method, as it places the current thread      * into the wait set for this object, unlocks only this object; any      * other objects on which the current thread may be synchronized remain      * locked while the thread waits.     * <p>     * This method should only be called by a thread that is the owner      * of this object's monitor. See the <code>notify</code> method for a      * description of the ways in which a thread can become the owner of      * a monitor.      *     * @param      timeout   the maximum time to wait in milliseconds.     * @exception  IllegalArgumentException      if the value of timeout is     *		     negative.     * @exception  IllegalMonitorStateException  if the current thread is not     *               the owner of the object's monitor.     * @exception  InterruptedException if another thread has interrupted     *             the current thread.  The <i>interrupted status</i> of the     *             current thread is cleared when this exception is thrown.     * @see        java.lang.Object#notify()     * @see        java.lang.Object#notifyAll()     */    public final native void wait(long timeout) throws InterruptedException;    /**     * Causes current thread to wait until another thread invokes the      * {@link java.lang.Object#notify()} method or the      * {@link java.lang.Object#notifyAll()} method for this object, or      * some other thread interrupts the current thread, or a certain      * amount of real time has elapsed.      * <p>     * This method is similar to the <code>wait</code> method of one      * argument, but it allows finer control over the amount of time to      * wait for a notification before giving up. The amount of real time,      * measured in nanoseconds, is given by:     * <blockquote>     * <pre>     * 1000000*timeout+nanos</pre></blockquote>     * <p>     * In all other respects, this method does the same thing as the      * method {@link #wait(long)} of one argument. In particular,      * <tt>wait(0, 0)</tt> means the same thing as <tt>wait(0)</tt>.     * <p>     * The current thread must own this object's monitor. The thread      * releases ownership of this monitor and waits until either of the      * following two conditions has occurred:      * <ul>     * <li>Another thread notifies threads waiting on this object's monitor      *     to wake up either through a call to the <code>notify</code> method      *     or the <code>notifyAll</code> method.      * <li>The timeout period, specified by <code>timeout</code>      *     milliseconds plus <code>nanos</code> nanoseconds arguments, has      *     elapsed.      * </ul>     * <p>     * The thread then waits until it can re-obtain ownership of the      * monitor and resumes execution.     * <p>     * This method should only be called by a thread that is the owner      * of this object's monitor. See the <code>notify</code> method for a      * description of the ways in which a thread can become the owner of      * a monitor.      *     * @param      timeout   the maximum time to wait in milliseconds.     * @param      nanos      additional time, in nanoseconds range     *                       0-999999.     * @exception  IllegalArgumentException      if the value of timeout is     *			    negative or the value of nanos is     *			    not in the range 0-999999.     * @exception  IllegalMonitorStateException  if the current thread is not     *               the owner of this object's monitor.     * @exception  InterruptedException if another thread has interrupted     *             the current thread.  The <i>interrupted status</i> of the     *             current thread is cleared when this exception is thrown.     */    public final void wait(long timeout, int nanos) throws InterruptedException {        if (timeout < 0) {            throw new IllegalArgumentException("timeout value is negative");        }        if (nanos < 0 || nanos > 999999) {            throw new IllegalArgumentException(				"nanosecond timeout value out of range");        }	if (nanos >= 500000 || (nanos != 0 && timeout == 0)) {	    timeout++;	}	wait(timeout);    }    /**     * Causes current thread to wait until another thread invokes the      * {@link java.lang.Object#notify()} method or the      * {@link java.lang.Object#notifyAll()} method for this object.      * In other words, this method behaves exactly as if it simply      * performs the call <tt>wait(0)</tt>.     * <p>     * The current thread must own this object's monitor. The thread      * releases ownership of this monitor and waits until another thread      * notifies threads waiting on this object's monitor to wake up      * either through a call to the <code>notify</code> method or the      * <code>notifyAll</code> method. The thread then waits until it can      * re-obtain ownership of the monitor and resumes execution.      * <p>     * This method should only be called by a thread that is the owner      * of this object's monitor. See the <code>notify</code> method for a      * description of the ways in which a thread can become the owner of      * a monitor.      *     * @exception  IllegalMonitorStateException  if the current thread is not     *               the owner of the object's monitor.     * @exception  InterruptedException if another thread has interrupted     *             the current thread.  The <i>interrupted status</i> of the     *             current thread is cleared when this exception is thrown.     * @see        java.lang.Object#notify()     * @see        java.lang.Object#notifyAll()     */    public final void wait() throws InterruptedException {	wait(0);    }    /**     * Called by the garbage collector on an object when garbage collection     * determines that there are no more references to the object.     * A subclass overrides the <code>finalize</code> method to dispose of     * system resources or to perform other cleanup.      * <p>     * The general contract of <tt>finalize</tt> is that it is invoked      * if and when the Java<font size="-2"><sup>TM</sup></font> virtual      * machine has determined that there is no longer any     * means by which this object can be accessed by any thread that has     * not yet died, except as a result of an action taken by the     * finalization of some other object or class which is ready to be     * finalized. The <tt>finalize</tt> method may take any action, including     * making this object available again to other threads; the usual purpose     * of <tt>finalize</tt>, however, is to perform cleanup actions before      * the object is irrevocably discarded. For example, the finalize method      * for an object that represents an input/output connection might perform     * explicit I/O transactions to break the connection before the object is     * permanently discarded.      * <p>     * The <tt>finalize</tt> method of class <tt>Object</tt> performs no      * special action; it simply returns normally. Subclasses of      * <tt>Object</tt> may override this definition.     * <p>     * The Java programming language does not guarantee which thread will      * invoke the <tt>finalize</tt> method for any given object. It is      * guaranteed, however, that the thread that invokes finalize will not      * be holding any user-visible synchronization locks when finalize is      * invoked. If an uncaught exception is thrown by the finalize method,      * the exception is ignored and finalization of that object terminates.     * <p>     * After the <tt>finalize</tt> method has been invoked for an object, no      * further action is taken until the Java virtual machine has again      * determined that there is no longer any means by which this object can      * be accessed by any thread that has not yet died, including possible     * actions by other objects or classes which are ready to be finalized,      * at which point the object may be discarded.     * <p>     * The <tt>finalize</tt> method is never invoked more than once by a Java     * virtual machine for any given object.     * <p>     * Any exception thrown by the <code>finalize</code> method causes      * the finalization of this object to be halted, but is otherwise      * ignored.      *     * @throws Throwable the <code>Exception</code> raised by this method     */    protected void finalize() throws Throwable { }}

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