📄 object.java
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/* * @(#)Object.java 1.63 06/10/10 * * Copyright 1990-2008 Sun Microsystems, Inc. All Rights Reserved. * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License version * 2 only, as published by the Free Software Foundation. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License version 2 for more details (a copy is * included at /legal/license.txt). * * You should have received a copy of the GNU General Public License * version 2 along with this work; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA * 02110-1301 USA * * Please contact Sun Microsystems, Inc., 4150 Network Circle, Santa * Clara, CA 95054 or visit www.sun.com if you need additional * information or have any questions. * */package java.lang;/** * Class <code>Object</code> is the root of the class hierarchy. * Every class has <code>Object</code> as a superclass. All objects, * including arrays, implement the methods of this class. * * @author unascribed * @version 1.55, 05/03/00 * @see java.lang.Class * @since JDK1.0 */public class Object { /* No need to do this if ROMized private static native void registerNatives(); static { registerNatives(); } */ /** * Returns the runtime class of an object. That <tt>Class</tt> * object is the object that is locked by <tt>static synchronized</tt> * methods of the represented class. * * @return the object of type <code>Class</code> that represents the * runtime class of the object. */ public final native Class getClass(); /** * Returns a hash code value for the object. This method is * supported for the benefit of hashtables such as those provided by * <code>java.util.Hashtable</code>. * <p> * The general contract of <code>hashCode</code> is: * <ul> * <li>Whenever it is invoked on the same object more than once during * an execution of a Java application, the <tt>hashCode</tt> method * must consistently return the same integer, provided no information * used in <tt>equals</tt> comparisons on the object is modified. * This integer need not remain consistent from one execution of an * application to another execution of the same application. * <li>If two objects are equal according to the <tt>equals(Object)</tt> * method, then calling the <code>hashCode</code> method on each of * the two objects must produce the same integer result. * <li>It is <em>not</em> required that if two objects are unequal * according to the {@link java.lang.Object#equals(java.lang.Object)} * method, then calling the <tt>hashCode</tt> method on each of the * two objects must produce distinct integer results. However, the * programmer should be aware that producing distinct integer results * for unequal objects may improve the performance of hashtables. * </ul> * <p> * As much as is reasonably practical, the hashCode method defined by * class <tt>Object</tt> does return distinct integers for distinct * objects. (This is typically implemented by converting the internal * address of the object into an integer, but this implementation * technique is not required by the * Java<font size="-2"><sup>TM</sup></font> programming language.) * * @return a hash code value for this object. * @see java.lang.Object#equals(java.lang.Object) * @see java.util.Hashtable */ public native int hashCode(); /** * Indicates whether some other object is "equal to" this one. * <p> * The <code>equals</code> method implements an equivalence relation * on non-null object references: * <ul> * <li>It is <i>reflexive</i>: for any non-null reference value * <code>x</code>, <code>x.equals(x)</code> should return * <code>true</code>. * <li>It is <i>symmetric</i>: for any non-null reference values * <code>x</code> and <code>y</code>, <code>x.equals(y)</code> * should return <code>true</code> if and only if * <code>y.equals(x)</code> returns <code>true</code>. * <li>It is <i>transitive</i>: for any non-null reference values * <code>x</code>, <code>y</code>, and <code>z</code>, if * <code>x.equals(y)</code> returns <code>true</code> and * <code>y.equals(z)</code> returns <code>true</code>, then * <code>x.equals(z)</code> should return <code>true</code>. * <li>It is <i>consistent</i>: for any non-null reference values * <code>x</code> and <code>y</code>, multiple invocations of * <tt>x.equals(y)</tt> consistently return <code>true</code> * or consistently return <code>false</code>, provided no * information used in <code>equals</code> comparisons on the * objects is modified. * <li>For any non-null reference value <code>x</code>, * <code>x.equals(null)</code> should return <code>false</code>. * </ul> * <p> * The <tt>equals</tt> method for class <code>Object</code> implements * the most discriminating possible equivalence relation on objects; * that is, for any non-null reference values <code>x</code> and * <code>y</code>, this method returns <code>true</code> if and only * if <code>x</code> and <code>y</code> refer to the same object * (<code>x == y</code> has the value <code>true</code>). * <p> * Note that it is generally necessary to override the <tt>hashCode</tt> * method whenever this method is overridden, so as to maintain the * general contract for the <tt>hashCode</tt> method, which states * that equal objects must have equal hash codes. * * @param obj the reference object with which to compare. * @return <code>true</code> if this object is the same as the obj * argument; <code>false</code> otherwise. * @see #hashCode() * @see java.util.Hashtable */ public boolean equals(Object obj) { return (this == obj); } /** * Creates and returns a copy of this object. The precise meaning * of "copy" may depend on the class of the object. The general * intent is that, for any object <tt>x</tt>, the expression: * <blockquote> * <pre> * x.clone() != x</pre></blockquote> * will be true, and that the expression: * <blockquote> * <pre> * x.clone().getClass() == x.getClass()</pre></blockquote> * will be <tt>true</tt>, but these are not absolute requirements. * While it is typically the case that: * <blockquote> * <pre> * x.clone().equals(x)</pre></blockquote> * will be <tt>true</tt>, this is not an absolute requirement. * <p> * By convention, the returned object should be obtained by calling * <tt>super.clone</tt>. If a class and all of its superclasses (except * <tt>Object</tt>) obey this convention, it will be the case that * <tt>x.clone().getClass() == x.getClass()</tt>. * <p> * By convention, the object returned by this method should be independent * of this object (which is being cloned). To achieve this independence, * it may be necessary to modify one or more fields of the object returned * by <tt>super.clone</tt> before returning it. Typically, this means * copying any mutable objects that comprise the internal "deep structure" * of the object being cloned and replacing the references to these * objects with references to the copies. If a class contains only * primitive fields or references to immutable objects, then it is usually * the case that no fields in the object returned by <tt>super.clone</tt> * need to be modified. * <p> * The method <tt>clone</tt> for class <tt>Object</tt> performs a * specific cloning operation. First, if the class of this object does * not implement the interface <tt>Cloneable</tt>, then a * <tt>CloneNotSupportedException</tt> is thrown. Note that all arrays * are considered to implement the interface <tt>Cloneable</tt>. * Otherwise, this method creates a new instance of the class of this * object and initializes all its fields with exactly the contents of * the corresponding fields of this object, as if by assignment; the * contents of the fields are not themselves cloned. Thus, this method * performs a "shallow copy" of this object, not a "deep copy" operation. * <p> * The class <tt>Object</tt> does not itself implement the interface * <tt>Cloneable</tt>, so calling the <tt>clone</tt> method on an object * whose class is <tt>Object</tt> will result in throwing an * exception at run time. * * @return a clone of this instance. * @exception CloneNotSupportedException if the object's class does not * support the <code>Cloneable</code> interface. Subclasses * that override the <code>clone</code> method can also * throw this exception to indicate that an instance cannot * be cloned. * @see java.lang.Cloneable */ protected native Object clone() throws CloneNotSupportedException; /** * Returns a string representation of the object. In general, the * <code>toString</code> method returns a string that * "textually represents" this object. The result should * be a concise but informative representation that is easy for a * person to read. * It is recommended that all subclasses override this method. * <p> * The <code>toString</code> method for class <code>Object</code> * returns a string consisting of the name of the class of which the * object is an instance, the at-sign character `<code>@</code>', and * the unsigned hexadecimal representation of the hash code of the * object. In other words, this method returns a string equal to the * value of: * <blockquote> * <pre> * getClass().getName() + '@' + Integer.toHexString(hashCode()) * </pre></blockquote> * * @return a string representation of the object. */ public String toString() { return getClass().getName() + "@" + Integer.toHexString(hashCode()); } /** * Wakes up a single thread that is waiting on this object's * monitor. If any threads are waiting on this object, one of them * is chosen to be awakened. The choice is arbitrary and occurs at * the discretion of the implementation. A thread waits on an object's * monitor by calling one of the <code>wait</code> methods. * <p> * The awakened thread will not be able to proceed until the current * thread relinquishes the lock on this object. The awakened thread will * compete in the usual manner with any other threads that might be * actively competing to synchronize on this object; for example, the * awakened thread enjoys no reliable privilege or disadvantage in being * the next thread to lock this object. * <p> * This method should only be called by a thread that is the owner * of this object's monitor. A thread becomes the owner of the * object's monitor in one of three ways: * <ul> * <li>By executing a synchronized instance method of that object. * <li>By executing the body of a <code>synchronized</code> statement * that synchronizes on the object. * <li>For objects of type <code>Class,</code> by executing a
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