strictmath.java
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JAVA
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/* * @(#)StrictMath.java 1.18 06/10/10 * * Copyright 1990-2008 Sun Microsystems, Inc. All Rights Reserved. * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License version * 2 only, as published by the Free Software Foundation. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License version 2 for more details (a copy is * included at /legal/license.txt). * * You should have received a copy of the GNU General Public License * version 2 along with this work; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA * 02110-1301 USA * * Please contact Sun Microsystems, Inc., 4150 Network Circle, Santa * Clara, CA 95054 or visit www.sun.com if you need additional * information or have any questions. * */package java.lang;import java.util.Random;/** * The class <code>StrictMath</code> contains methods for performing basic * numeric operations such as the elementary exponential, logarithm, * square root, and trigonometric functions. * <p> * To help ensure portability of Java programs, the definitions of * many of the numeric functions in this package require that they * produce the same results as certain published algorithms. These * algorithms are available from the well-known network library * <code>netlib</code> as the package "Freely Distributable * Math Library" (<code>fdlibm</code>). These algorithms, which * are written in the C programming language, are then to be * understood as executed with all floating-point operations * following the rules of Java floating-point arithmetic. * <p> * The network library may be found on the World Wide Web at: * <blockquote><pre> * <a href="http://metalab.unc.edu/">http://metalab.unc.edu/</a> * </pre></blockquote> * <p> * The Java math library is defined with respect to the version of * <code>fdlibm</code> dated January 4, 1995. Where * <code>fdlibm</code> provides more than one definition for a * function (such as <code>acos</code>), use the "IEEE 754 core * function" version (residing in a file whose name begins with * the letter <code>e</code>). * * @author unascribed * @version 1.9, 02/02/00 * @since 1.3 */public final strictfp class StrictMath { /* Work-around for Symbian tool bug. No longer needed. */ private static native void init(); static { init(); } /** * Don't let anyone instantiate this class. */ private StrictMath() {} /** * The <code>double</code> value that is closer than any other to * <i>e</i>, the base of the natural logarithms. */ public static final double E = 2.7182818284590452354; /** * The <code>double</code> value that is closer than any other to * <i>pi</i>, the ratio of the circumference of a circle to its * diameter. */ public static final double PI = 3.14159265358979323846; /** * Returns the trigonometric sine of an angle. Special cases: * <ul><li>If the argument is NaN or an infinity, then the * result is NaN. * <li>If the argument is zero, then the result is a zero with the * same sign as the argument.</ul> * * @param a an angle, in radians. * @return the sine of the argument. */ public static native double sin(double a); /** * Returns the trigonometric cosine of an angle. Special cases: * <ul><li>If the argument is NaN or an infinity, then the * result is NaN.</ul> * * @param a an angle, in radians. * @return the cosine of the argument. */ public static native double cos(double a); /** * Returns the trigonometric tangent of an angle. Special cases: * <ul><li>If the argument is NaN or an infinity, then the result * is NaN. * <li>If the argument is zero, then the result is a zero with the * same sign as the argument.</ul> * * @param a an angle, in radians. * @return the tangent of the argument. */ public static native double tan(double a); /** * Returns the arc sine of an angle, in the range of -<i>pi</i>/2 through * <i>pi</i>/2. Special cases: * <ul><li>If the argument is NaN or its absolute value is greater * than 1, then the result is NaN. * <li>If the argument is zero, then the result is a zero with the * same sign as the argument.</ul> * * @param a the value whose arc sine is to be returned. * @return the arc sine of the argument. */ public static native double asin(double a); /** * Returns the arc cosine of an angle, in the range of 0.0 through * <i>pi</i>. Special case: * <ul><li>If the argument is NaN or its absolute value is greater * than 1, then the result is NaN.</ul> * * @param a the value whose arc cosine is to be returned. * @return the arc cosine of the argument. */ public static native double acos(double a); /** * Returns the arc tangent of an angle, in the range of -<i>pi</i>/2 * through <i>pi</i>/2. Special cases: * <ul><li>If the argument is NaN, then the result is NaN. * <li>If the argument is zero, then the result is a zero with the * same sign as the argument.</ul> * * @param a the value whose arc tangent is to be returned. * @return the arc tangent of the argument. */ public static native double atan(double a); /** * Converts an angle measured in degrees to an approximately * equivalent angle measured in radians. The conversion from * degrees to radians is generally inexact. * * @param angdeg an angle, in degrees * @return the measurement of the angle <code>angdeg</code> * in radians. */ public static double toRadians(double angdeg) { return angdeg / 180.0 * PI; } /** * Converts an angle measured in radians to an approximately * equivalent angle measured in degrees. The conversion from * radians to degrees is generally inexact; users should * <i>not</i> expect <code>cos(toRadians(90.0))</code> to exactly * equal <code>0.0</code>. * * @param angrad an angle, in radians * @return the measurement of the angle <code>angrad</code> * in degrees. */ public static double toDegrees(double angrad) { return angrad * 180.0 / PI; } /** * Returns Euler's number <i>e</i> raised to the power of a * <code>double</code> value. Special cases: * <ul><li>If the argument is NaN, the result is NaN. * <li>If the argument is positive infinity, then the result is * positive infinity. * <li>If the argument is negative infinity, then the result is * positive zero.</ul> * * @param a the exponent to raise <i>e</i> to. * @return the value <i>e</i><sup><code>a</code></sup>, * where <i>e</i> is the base of the natural logarithms. */ public static native double exp(double a); /** * Returns the natural logarithm (base <i>e</i>) of a <code>double</code> * value. Special cases: * <ul><li>If the argument is NaN or less than zero, then the result * is NaN. * <li>If the argument is positive infinity, then the result is * positive infinity. * <li>If the argument is positive zero or negative zero, then the * result is negative infinity.</ul> * * @param a a number greater than <code>0.0</code>. * @return the value ln <code>a</code>, the natural logarithm of * <code>a</code>. */ public static native double log(double a); /** * Returns the correctly rounded positive square root of a * <code>double</code> value. * Special cases: * <ul><li>If the argument is NaN or less than zero, then the result * is NaN. * <li>If the argument is positive infinity, then the result is positive * infinity. * <li>If the argument is positive zero or negative zero, then the * result is the same as the argument.</ul> * Otherwise, the result is the <code>double</code> value closest to * the true mathematical square root of the argument value. * * @param a a value. * <!--@return the value of √ <code>a</code>.--> * @return the positive square root of <code>a</code>. */ public static native double sqrt(double a); /** * Computes the remainder operation on two arguments as prescribed * by the IEEE 754 standard. * The remainder value is mathematically equal to * <code>f1 - f2</code> × <i>n</i>, * where <i>n</i> is the mathematical integer closest to the exact * mathematical value of the quotient <code>f1/f2</code>, and if two * mathematical integers are equally close to <code>f1/f2</code>, * then <i>n</i> is the integer that is even. If the remainder is * zero, its sign is the same as the sign of the first argument. * Special cases: * <ul><li>If either argument is NaN, or the first argument is infinite, * or the second argument is positive zero or negative zero, then the * result is NaN. * <li>If the first argument is finite and the second argument is * infinite, then the result is the same as the first argument.</ul> * * @param f1 the dividend. * @param f2 the divisor. * @return the remainder when <code>f1</code> is divided by * <code>f2</code>. */ public static native double IEEEremainder(double f1, double f2); /** * Returns the smallest (closest to negative infinity) * <code>double</code> value that is not less than the argument and is * equal to a mathematical integer. Special cases: * <ul><li>If the argument value is already equal to a mathematical * integer, then the result is the same as the argument. * <li>If the argument is NaN or an infinity or positive zero or negative * zero, then the result is the same as the argument.
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