testkeyconverter.java
来自「This is a resource based on j2me embedde」· Java 代码 · 共 232 行
JAVA
232 行
/* * * * Copyright 1990-2007 Sun Microsystems, Inc. All Rights Reserved. * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License version * 2 only, as published by the Free Software Foundation. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License version 2 for more details (a copy is * included at /legal/license.txt). * * You should have received a copy of the GNU General Public License * version 2 along with this work; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA * 02110-1301 USA * * Please contact Sun Microsystems, Inc., 4150 Network Circle, Santa * Clara, CA 95054 or visit www.sun.com if you need additional * information or have any questions. */package javax.microedition.lcdui;import com.sun.midp.i3test.*;import com.sun.midp.lcdui.EventConstants;/** * Tests for the KeyConverter utility class. */public class TestKeyConverter extends TestCase { /** * Checks one game action. Ensures that a keycode exists for every * game action defined by the specification. Also checks that the keycode * maps back to the same game action. */ void checkGameAction(int ga) { int kc = KeyConverter.getKeyCode(ga); assertTrue("keycode is 0", kc != 0); int ga2 = KeyConverter.getGameAction(kc); assertTrue("game action is 0", ga2 != 0); assertTrue("game action is -1", ga2 != -1); assertEquals("keycode and gameaction not symmetric", ga, ga2); } /** * Tests existence and symmetry of every game action. For every game * action, ensures that it is mapped to a keycode, and then ensures that * that keycode maps back to the original game action. This test is * device-independent. */ void testAllGameActions() { checkGameAction(Canvas.UP); checkGameAction(Canvas.DOWN); checkGameAction(Canvas.LEFT); checkGameAction(Canvas.RIGHT); checkGameAction(Canvas.FIRE); checkGameAction(Canvas.GAME_A); checkGameAction(Canvas.GAME_B); checkGameAction(Canvas.GAME_C); checkGameAction(Canvas.GAME_D); } /** * Tests getSystemKey(). * * NOTE: this test includes device-dependent keycode values. */ void testGetSystemKey() { assertEquals("mismatch: SYSTEM_KEY_POWER", EventConstants.SYSTEM_KEY_POWER, KeyConverter.getSystemKey(-12)); assertEquals("mismatch: SYSTEM_KEY_SEND", EventConstants.SYSTEM_KEY_SEND, KeyConverter.getSystemKey(-10)); assertEquals("mismatch: SYSTEM_KEY_END", EventConstants.SYSTEM_KEY_END, KeyConverter.getSystemKey(-11)); assertEquals("mismatch: SYSTEM_KEY_CLEAR", EventConstants.SYSTEM_KEY_CLEAR, KeyConverter.getSystemKey(-8)); } /** * Tests that none of the standard keys KEY_NUM0..KEY_NUM9, KEY_STAR, * KEY_POUND, and none of the game actions, is a system key, by * checking that getSystemKey returns 0 in each case. This test is * probably device-independent. */ void testNonSystemKey() { assertEquals("KEY_NUM0", 0, KeyConverter.getSystemKey(Canvas.KEY_NUM0)); assertEquals("KEY_NUM1", 0, KeyConverter.getSystemKey(Canvas.KEY_NUM1)); assertEquals("KEY_NUM2", 0, KeyConverter.getSystemKey(Canvas.KEY_NUM2)); assertEquals("KEY_NUM3", 0, KeyConverter.getSystemKey(Canvas.KEY_NUM3)); assertEquals("KEY_NUM4", 0, KeyConverter.getSystemKey(Canvas.KEY_NUM4)); assertEquals("KEY_NUM5", 0, KeyConverter.getSystemKey(Canvas.KEY_NUM5)); assertEquals("KEY_NUM6", 0, KeyConverter.getSystemKey(Canvas.KEY_NUM6)); assertEquals("KEY_NUM7", 0, KeyConverter.getSystemKey(Canvas.KEY_NUM7)); assertEquals("KEY_NUM8", 0, KeyConverter.getSystemKey(Canvas.KEY_NUM8)); assertEquals("KEY_NUM9", 0, KeyConverter.getSystemKey(Canvas.KEY_NUM9)); assertEquals("KEY_STAR", 0, KeyConverter.getSystemKey(Canvas.KEY_STAR)); assertEquals("KEY_POUND", 0, KeyConverter.getSystemKey(Canvas.KEY_POUND)); assertEquals("UP", 0, KeyConverter.getSystemKey( KeyConverter.getKeyCode(Canvas.UP))); assertEquals("DOWN", 0, KeyConverter.getSystemKey( KeyConverter.getKeyCode(Canvas.DOWN))); assertEquals("LEFT", 0, KeyConverter.getSystemKey( KeyConverter.getKeyCode(Canvas.LEFT))); assertEquals("RIGHT", 0, KeyConverter.getSystemKey( KeyConverter.getKeyCode(Canvas.RIGHT))); assertEquals("FIRE", 0, KeyConverter.getSystemKey( KeyConverter.getKeyCode(Canvas.FIRE))); assertEquals("GAME_A", 0, KeyConverter.getSystemKey( KeyConverter.getKeyCode(Canvas.GAME_A))); assertEquals("GAME_B", 0, KeyConverter.getSystemKey( KeyConverter.getKeyCode(Canvas.GAME_B))); assertEquals("GAME_C", 0, KeyConverter.getSystemKey( KeyConverter.getKeyCode(Canvas.GAME_C))); assertEquals("GAME_D", 0, KeyConverter.getSystemKey( KeyConverter.getKeyCode(Canvas.GAME_D))); } /** * Tests getKeyName() for the set of numeric keys. The expected names for * these keys are probably device-independent. */ void testGetKeyName1() { assertEquals("KEY_NUM0", "0", KeyConverter.getKeyName(Canvas.KEY_NUM0)); assertEquals("KEY_NUM1", "1", KeyConverter.getKeyName(Canvas.KEY_NUM1)); assertEquals("KEY_NUM2", "2", KeyConverter.getKeyName(Canvas.KEY_NUM2)); assertEquals("KEY_NUM3", "3", KeyConverter.getKeyName(Canvas.KEY_NUM3)); assertEquals("KEY_NUM4", "4", KeyConverter.getKeyName(Canvas.KEY_NUM4)); assertEquals("KEY_NUM5", "5", KeyConverter.getKeyName(Canvas.KEY_NUM5)); assertEquals("KEY_NUM6", "6", KeyConverter.getKeyName(Canvas.KEY_NUM6)); assertEquals("KEY_NUM7", "7", KeyConverter.getKeyName(Canvas.KEY_NUM7)); assertEquals("KEY_NUM8", "8", KeyConverter.getKeyName(Canvas.KEY_NUM8)); assertEquals("KEY_NUM9", "9", KeyConverter.getKeyName(Canvas.KEY_NUM9)); assertEquals("KEY_STAR", "*", KeyConverter.getKeyName(Canvas.KEY_STAR)); assertEquals("KEY_POUND", "#", KeyConverter.getKeyName(Canvas.KEY_POUND)); } /** * Tests getKeyName() for the set of keys mapped to game actions. * * NOTE: the expected key names are device- and language-specific. */ void testGetKeyName2() { assertEquals("UP", "Up", KeyConverter.getKeyName( KeyConverter.getKeyCode(Canvas.UP))); assertEquals("DOWN", "Down", KeyConverter.getKeyName( KeyConverter.getKeyCode(Canvas.DOWN))); assertEquals("LEFT", "Left", KeyConverter.getKeyName( KeyConverter.getKeyCode(Canvas.LEFT))); assertEquals("RIGHT", "Right", KeyConverter.getKeyName( KeyConverter.getKeyCode(Canvas.RIGHT))); assertEquals("FIRE", "Select", KeyConverter.getKeyName( KeyConverter.getKeyCode(Canvas.FIRE))); assertEquals("GAME_A", "Calendar", KeyConverter.getKeyName( KeyConverter.getKeyCode(Canvas.GAME_A))); assertEquals("GAME_B", "Addressbook", KeyConverter.getKeyName( KeyConverter.getKeyCode(Canvas.GAME_B))); assertEquals("GAME_C", "Menu", KeyConverter.getKeyName( KeyConverter.getKeyCode(Canvas.GAME_C))); assertEquals("GAME_D", "Mail", KeyConverter.getKeyName( KeyConverter.getKeyCode(Canvas.GAME_D))); } /** * Runs all tests. */ public void runTests() { declare("testAllGameActions"); testAllGameActions(); declare("testGetSystemKey"); testGetSystemKey(); declare("testNonSystemKey"); testNonSystemKey(); declare("testGetKeyName1"); testGetKeyName1(); declare("testGetKeyName2"); testGetKeyName2(); }}
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