lcdui_input.c

来自「This is a resource based on j2me embedde」· C语言 代码 · 共 123 行

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/* *    * * Copyright  1990-2007 Sun Microsystems, Inc. All Rights Reserved. * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER *  * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License version * 2 only, as published by the Free Software Foundation. *  * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License version 2 for more details (a copy is * included at /legal/license.txt). *  * You should have received a copy of the GNU General Public License * version 2 along with this work; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA * 02110-1301 USA *  * Please contact Sun Microsystems, Inc., 4150 Network Circle, Santa * Clara, CA 95054 or visit www.sun.com if you need additional * information or have any questions. *//** * @file * * Key definitions and methods to handle key presses and their codes. */#include <commonKNIMacros.h>#include <keymap_input.h>#include <midpEventUtil.h>/** * IMPL_NOTE:(Doxy - Change this format)  * * FUNCTION:      getKeyCode(I)I * CLASS:         javax.microedition.lcdui.KeyConverter * TYPE:          virtual native function * OVERVIEW:      Get the system-specific key code corresponding to *                 the given gameAction. * INTERFACE (operand stack manipulation): *   parameters:  gameAction   A game action *   returns:     The keyCode associated with that action */KNIEXPORT KNI_RETURNTYPE_INTKNIDECL(javax_microedition_lcdui_KeyConverter_getKeyCode) {    int gameAction = KNI_GetParameterAsInt(1);    KNI_ReturnInt(keymap_get_key_code(gameAction));}/** * IMPL_NOTE:(Doxy - Change this format)  * FUNCTION:      getSystemKey(I)I * CLASS:         javax.microedition.lcdui.KeyConverter * TYPE:          virtual native function * OVERVIEW:      Get the abstract system key that corresponds to keyCode. * INTERFACE (operand stack manipulation): *   parameters:  keyCode   A system-specific keyCode *   returns:     The SYSTEM_KEY_ constant for this keyCode, or 0 if none */KNIEXPORT KNI_RETURNTYPE_INTKNIDECL(javax_microedition_lcdui_KeyConverter_getSystemKey) {    int gameAction = KNI_GetParameterAsInt(1);    KNI_ReturnInt(keymap_get_system_key(gameAction));}/** * IMPL_NOTE:(Doxy - Change this format)  * FUNCTION:      getKeyName(I)Ljava/lang/String; * CLASS:         javax.microedition.lcdui.KeyConverter * TYPE:          virtual native function * OVERVIEW:      Get the informative key string corresponding to *                 the given keyCode. * INTERFACE (operand stack manipulation): *   parameters:  keyCode   A system-specific keyCode *   returns:     A string name for the key, or null if no name is *                 available */KNIEXPORT KNI_RETURNTYPE_OBJECTKNIDECL(javax_microedition_lcdui_KeyConverter_getKeyName) {    int   keyCode = KNI_GetParameterAsInt(1);    char *keyName = keymap_get_key_name(keyCode);    KNI_StartHandles(1);    KNI_DeclareHandle(str);    if (keyName != NULL) {        KNI_NewStringUTF(keyName, str);    } else {        if (keymap_is_invalid_key_code(keyCode)) {            KNI_ReleaseHandle(str); /* Set 'str' to null String object */        } else {            jchar charCode = keyCode;            KNI_NewString(&charCode, 1, str);        }    }    KNI_EndHandlesAndReturnObject(str);}/** * FUNCTION:      getGameAction(I)I * CLASS:         javax.microedition.lcdui.KeyConverter * TYPE:          virtual native function * OVERVIEW:      Get the abstract gameAction corresponding to the *                 given keyCode * INTERFACE (operand stack manipulation): *   parameters:  keyCode   A system-specific keyCode *   returns:     The abstract game action associated with the keyCode */KNIEXPORT KNI_RETURNTYPE_INTKNIDECL(javax_microedition_lcdui_KeyConverter_getGameAction) {    int keyCode = KNI_GetParameterAsInt(1);    KNI_ReturnInt(keymap_get_game_action(keyCode));}

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