lcdui_input.c
来自「This is a resource based on j2me embedde」· C语言 代码 · 共 123 行
C
123 行
/* * * * Copyright 1990-2007 Sun Microsystems, Inc. All Rights Reserved. * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License version * 2 only, as published by the Free Software Foundation. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License version 2 for more details (a copy is * included at /legal/license.txt). * * You should have received a copy of the GNU General Public License * version 2 along with this work; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA * 02110-1301 USA * * Please contact Sun Microsystems, Inc., 4150 Network Circle, Santa * Clara, CA 95054 or visit www.sun.com if you need additional * information or have any questions. *//** * @file * * Key definitions and methods to handle key presses and their codes. */#include <commonKNIMacros.h>#include <keymap_input.h>#include <midpEventUtil.h>/** * IMPL_NOTE:(Doxy - Change this format) * * FUNCTION: getKeyCode(I)I * CLASS: javax.microedition.lcdui.KeyConverter * TYPE: virtual native function * OVERVIEW: Get the system-specific key code corresponding to * the given gameAction. * INTERFACE (operand stack manipulation): * parameters: gameAction A game action * returns: The keyCode associated with that action */KNIEXPORT KNI_RETURNTYPE_INTKNIDECL(javax_microedition_lcdui_KeyConverter_getKeyCode) { int gameAction = KNI_GetParameterAsInt(1); KNI_ReturnInt(keymap_get_key_code(gameAction));}/** * IMPL_NOTE:(Doxy - Change this format) * FUNCTION: getSystemKey(I)I * CLASS: javax.microedition.lcdui.KeyConverter * TYPE: virtual native function * OVERVIEW: Get the abstract system key that corresponds to keyCode. * INTERFACE (operand stack manipulation): * parameters: keyCode A system-specific keyCode * returns: The SYSTEM_KEY_ constant for this keyCode, or 0 if none */KNIEXPORT KNI_RETURNTYPE_INTKNIDECL(javax_microedition_lcdui_KeyConverter_getSystemKey) { int gameAction = KNI_GetParameterAsInt(1); KNI_ReturnInt(keymap_get_system_key(gameAction));}/** * IMPL_NOTE:(Doxy - Change this format) * FUNCTION: getKeyName(I)Ljava/lang/String; * CLASS: javax.microedition.lcdui.KeyConverter * TYPE: virtual native function * OVERVIEW: Get the informative key string corresponding to * the given keyCode. * INTERFACE (operand stack manipulation): * parameters: keyCode A system-specific keyCode * returns: A string name for the key, or null if no name is * available */KNIEXPORT KNI_RETURNTYPE_OBJECTKNIDECL(javax_microedition_lcdui_KeyConverter_getKeyName) { int keyCode = KNI_GetParameterAsInt(1); char *keyName = keymap_get_key_name(keyCode); KNI_StartHandles(1); KNI_DeclareHandle(str); if (keyName != NULL) { KNI_NewStringUTF(keyName, str); } else { if (keymap_is_invalid_key_code(keyCode)) { KNI_ReleaseHandle(str); /* Set 'str' to null String object */ } else { jchar charCode = keyCode; KNI_NewString(&charCode, 1, str); } } KNI_EndHandlesAndReturnObject(str);}/** * FUNCTION: getGameAction(I)I * CLASS: javax.microedition.lcdui.KeyConverter * TYPE: virtual native function * OVERVIEW: Get the abstract gameAction corresponding to the * given keyCode * INTERFACE (operand stack manipulation): * parameters: keyCode A system-specific keyCode * returns: The abstract game action associated with the keyCode */KNIEXPORT KNI_RETURNTYPE_INTKNIDECL(javax_microedition_lcdui_KeyConverter_getGameAction) { int keyCode = KNI_GetParameterAsInt(1); KNI_ReturnInt(keymap_get_game_action(keyCode));}
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