displayaccess.java

来自「This is a resource based on j2me embedde」· Java 代码 · 共 148 行

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/* *    * * Copyright  1990-2007 Sun Microsystems, Inc. All Rights Reserved. * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER *  * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License version * 2 only, as published by the Free Software Foundation. *  * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License version 2 for more details (a copy is * included at /legal/license.txt). *  * You should have received a copy of the GNU General Public License * version 2 along with this work; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA * 02110-1301 USA *  * Please contact Sun Microsystems, Inc., 4150 Network Circle, Santa * Clara, CA 95054 or visit www.sun.com if you need additional * information or have any questions. */package com.sun.midp.lcdui;import javax.microedition.lcdui.Display;import javax.microedition.lcdui.Image;import javax.microedition.lcdui.Displayable;/** * Public interface for an object that is used to provide internal access * to a Display object, across package boundaries.  The object implements * this interface, and is created inside the same package as Display,  so * that it has access to private instance data of Display as necessary. */public interface DisplayAccess {    /**     * Get the Display object that is associated with this DisplayAccess.     * @return Display The Display object.     */    Display getDisplay();    /**     * Called to get current display width.     * @return Display width.     */    public int getDisplayWidth();    /**     * Called to get current display height.     * @return Display height.     */    public int getDisplayHeight();    /** Called to get the display to request the foreground. */    public void requestForeground();    // API's for accessing Display from Games Package    /**     * Called to get key mask of all the keys that were pressed.     * @return keyMask  The key mask of all the keys that were pressed.     */    int getKeyMask();    /**     * Flushes the entire off-screen buffer to the display.     * @param screen The Displayable      * @param offscreen_buffer The image buffer      * @param x The left edge of the region to be flushed     * @param y The top edge of the region to be flushed     * @param width The width of the region to be flushed     * @param height The height of the region to be flushed     */    void flush(Displayable screen, Image offscreen_buffer,	       int x, int y, int width, int height);    /**     * Called when the system needs to temporarily prevent the application     * from painting the screen.  The primary use of this method is to allow     * a system service to temporarily utilize the screen, e.g. to provide     * input method or abstract command processing.     *     * This method should prevent application-based paints (i.e. those     * generated by Canvas.repaint(), Canvas.serviceRepaints() or some     * internal paint method on another kind of Displayable) from changing     * the contents of the screen in any way.     */    // void suspendPainting();    /**     * Called when the system is ready to give up its control over the     * screen.  The application should receive a request for a full     * repaint when this is called, and is subsequently free to process     * paint events from Canvas.repaint(), Canvas.serviceRepaints() or     * internal paint methods on Displayable.     */    // void resumePainting();    /**     * Get the object that owns this display.     * DisplayAccess I/F method.     *     * @return object that owns this Display     */    public Object getOwner();    /**     * Get the ID of this display.     *     * @return Display ID     */    public int getDisplayId();    /**     * Get the display device object.     *     * @return Hardware display object     */    public DisplayDevice getDisplayDevice();    /**     * Sets the ID of this display.     * Shall be called only from DisplayContainer.addDisplay() during      * Display construction and registration in the container.     *     * @param newId new ID for Display associated with this DisplayAccess     */    public void setDisplayId(int newId);    /**     * Get the DisplayEventConsumer associated with this display.     *     * @return Consumer of midlet events that go through this display     */    public DisplayEventConsumer getDisplayEventConsumer();    /**     * Get the ForegroundEventConsumer associated with this display.     *     * @return Consumer of foreground events that go through this display     */    public ForegroundEventConsumer getForegroundEventConsumer();}

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