textfield.java
来自「This is a resource based on j2me embedde」· Java 代码 · 共 1,236 行 · 第 1/4 页
JAVA
1,236 行
*/public class TextField extends Item { /** * The user is allowed to enter any text. * <A HREF="Form.html#linebreak">Line breaks</A> may be entered. * * <P>Constant <code>0</code> is assigned to <code>ANY</code>.</P> */ public final static int ANY = 0; /** * The user is allowed to enter an e-mail address. * * <P>Constant <code>1</code> is assigned to <code>EMAILADDR</code>.</P> */ public final static int EMAILADDR = 1; /** * The user is allowed to enter only an integer value. The implementation * must restrict the contents either to be empty or to consist of an * optional minus sign followed by a string of one or more decimal * numerals. Unless the value is empty, it will be successfully parsable * using {@link java.lang.Integer#parseInt(String)}. * * <P>The minus sign consumes space in the text object. It is thus * impossible to enter negative numbers into a text object whose maximum * size is <code>1</code>.</P> * * <P>Constant <code>2</code> is assigned to <code>NUMERIC</code>.</P> */ public final static int NUMERIC = 2; /** * The user is allowed to enter a phone number. The phone number is a * special * case, since a phone-based implementation may be linked to the * native phone * dialing application. The implementation may automatically start a phone * dialer application that is initialized so that pressing a single key * would be enough to make a call. The call must not made automatically * without requiring user's confirmation. Implementations may also * provide a feature to look up the phone number in the device's phone or * address database. * * <P>The exact set of characters allowed is specific to the device and to * the device's network and may include non-numeric characters, such as a * "+" prefix character.</P> * * <P>Some platforms may provide the capability to initiate voice calls * using the {@link javax.microedition.midlet.MIDlet#platformRequest * MIDlet.platformRequest} method.</P> * * <P>Constant <code>3</code> is assigned to <code>PHONENUMBER</code>.</P> */ public final static int PHONENUMBER = 3; /** * The user is allowed to enter a URL. * * <P>Constant <code>4</code> is assigned to <code>URL</code>.</P> */ public final static int URL = 4; /** * The user is allowed to enter numeric values with optional decimal * fractions, for example "-123", "0.123", or * ".5". * * <p>The implementation may display a period "." or a * comma "," for the decimal fraction separator, depending on * the conventions in use on the device. Similarly, the implementation * may display other device-specific characters as part of a decimal * string, such as spaces or commas for digit separators. However, the * only characters allowed in the actual contents of the text object are * period ".", minus sign "-", and the decimal * digits.</p> * * <p>The actual contents of a <code>DECIMAL</code> text object may be * empty. If the actual contents are not empty, they must conform to a * subset of the syntax for a <code>FloatingPointLiteral</code> as defined * by the <em>Java Language Specification</em>, section 3.10.2. This * subset syntax is defined as follows: the actual contents * must consist of an optional minus sign * "-", followed by one or more whole-number decimal digits, * followed by an optional fraction separator, followed by zero or more * decimal fraction digits. The whole-number decimal digits may be * omitted if the fraction separator and one or more decimal fraction * digits are present.</p> * * <p>The syntax defined above is also enforced whenever the application * attempts to set or modify the contents of the text object by calling * a constructor or a method.</p> * * <p>Parsing this string value into a numeric value suitable for * computation is the responsibility of the application. If the contents * are not empty, the result can be parsed successfully by * <code>Double.valueOf</code> and related methods if they are present * in the runtime environment. </p> * * <p>The sign and the fraction separator consume space in the text * object. Applications should account for this when assigning a maximum * size for the text object.</p> * * <P>Constant <code>5</code> is assigned to <code>DECIMAL</code>.</P> * */ public static final int DECIMAL = 5; /** * Indicates that the text entered is confidential data that should be * obscured whenever possible. The contents may be visible while the * user is entering data. However, the contents must never be divulged * to the user. In particular, the existing contents must not be shown * when the user edits the contents. The means by which the contents * are obscured is implementation-dependent. For example, each * character of the data might be masked with a * "<code>*</code>" character. The * <code>PASSWORD</code> modifier is useful for entering * confidential information * such as passwords or personal identification numbers (PINs). * * <p>Data entered into a <code>PASSWORD</code> field is treated * similarly to <code>SENSITIVE</code> * in that the implementation must never store the contents into a * dictionary or table for use in predictive, auto-completing, or other * accelerated input schemes. If the <code>PASSWORD</code> bit is * set in a constraint * value, the <code>SENSITIVE</code> and * <code>NON_PREDICTIVE</code> bits are also considered to be * set, regardless of their actual values. In addition, the * <code>INITIAL_CAPS_WORD</code> and * <code>INITIAL_CAPS_SENTENCE</code> flag bits should be ignored * even if they are set.</p> * * <p>The <code>PASSWORD</code> modifier can be combined with * other input constraints * by using the bit-wise <code>OR</code> operator (<code>|</code>). * The <code>PASSWORD</code> modifier is not * useful with some constraint values such as * <code>EMAILADDR</code>, <code>PHONENUMBER</code>, * and <code>URL</code>. These combinations are legal, however, * and no exception is * thrown if such a constraint is specified.</p> * * <p>Constant <code>0x10000</code> is assigned to * <code>PASSWORD</code>.</p> */ public static final int PASSWORD = 0x10000; /** * Indicates that editing is currently disallowed. When this flag is set, * the implementation must prevent the user from changing the text * contents of this object. The implementation should also provide a * visual indication that the object's text cannot be edited. The intent * of this flag is that this text object has the potential to be edited, * and that there are circumstances where the application will clear this * flag and allow the user to edit the contents. * * <p>The <code>UNEDITABLE</code> modifier can be combined with * other input constraints * by using the bit-wise <code>OR</code> operator (<code>|</code>). * * <p>Constant <code>0x20000</code> is assigned to <code>UNEDITABLE</code>. * */ public static final int UNEDITABLE = 0x20000; /** * Indicates that the text entered is sensitive data that the * implementation must never store into a dictionary or table for use in * predictive, auto-completing, or other accelerated input schemes. A * credit card number is an example of sensitive data. * * <p>The <code>SENSITIVE</code> modifier can be combined with other input * constraints by using the bit-wise <code>OR</code> operator * (<code>|</code>).</p> * * <p>Constant <code>0x40000</code> is assigned to * <code>SENSITIVE</code>.</p> * */ public static final int SENSITIVE = 0x40000; /** * Indicates that the text entered does not consist of words that are * likely to be found in dictionaries typically used by predictive input * schemes. If this bit is clear, the implementation is allowed to (but * is not required to) use predictive input facilities. If this bit is * set, the implementation should not use any predictive input facilities, * but it instead should allow character-by-character text entry. * * <p>The <code>NON_PREDICTIVE</code> modifier can be combined * with other input * constraints by using the bit-wise <code>OR</code> operator * (<code>|</code>). * * <P>Constant <code>0x80000</code> is assigned to * <code>NON_PREDICTIVE</code>.</P> * */ public static final int NON_PREDICTIVE = 0x80000; /** * This flag is a hint to the implementation that during text editing, the * initial letter of each word should be capitalized. This hint should be * honored only on devices for which automatic capitalization is * appropriate and when the character set of the text being edited has the * notion of upper case and lower case letters. The definition of * word boundaries is implementation-specific. * * <p>If the application specifies both the * <code>INITIAL_CAPS_WORD</code> and the * <code>INITIAL_CAPS_SENTENCE</code> flags, * <code>INITIAL_CAPS_WORD</code> behavior should be used. * * <p>The <code>INITIAL_CAPS_WORD</code> modifier can be combined * with other input * constraints by using the bit-wise <code>OR</code> operator * (<code>|</code>). * * <p>Constant <code>0x100000</code> is assigned to * <code>INITIAL_CAPS_WORD</code>. * */ public static final int INITIAL_CAPS_WORD = 0x100000; /** * This flag is a hint to the implementation that during text editing, the * initial letter of each sentence should be capitalized. This hint * should be honored only on devices for which automatic capitalization is * appropriate and when the character set of the text being edited has the * notion of upper case and lower case letters. The definition of * sentence boundaries is implementation-specific. * * <p>If the application specifies both the * <code>INITIAL_CAPS_WORD</code> and the * <code>INITIAL_CAPS_SENTENCE</code> flags, * <code>INITIAL_CAPS_WORD</code> behavior should be used. * * <p>The <code>INITIAL_CAPS_SENTENCE</code> modifier can be * combined with other input * constraints by using the bit-wise <code>OR</code> operator * (<code>|</code>). * * <p>Constant <code>0x200000</code> is assigned to * <code>INITIAL_CAPS_SENTENCE</code>. * */ public static final int INITIAL_CAPS_SENTENCE = 0x200000; /** * The mask value for determining the constraint mode. The application * should * use the bit-wise <code>AND</code> operation with a value returned by * <code>getConstraints()</code> and * <code>CONSTRAINT_MASK</code> in order to retrieve the current * constraint mode, * in order to remove any modifier flags such as the * <code>PASSWORD</code> flag. * * <P>Constant <code>0xFFFF</code> is assigned to * <code>CONSTRAINT_MASK</code>.</P> */ public final static int CONSTRAINT_MASK = 0xFFFF; /** * Creates a new <code>TextField</code> object with the given label, initial * contents, maximum size in characters, and constraints. * If the text parameter is <code>null</code>, the * <code>TextField</code> is created empty. * The <code>maxSize</code> parameter must be greater than zero. * An <code>IllegalArgumentException</code> is thrown if the * length of the initial contents string exceeds <code>maxSize</code>. * However, * the implementation may assign a maximum size smaller than the * application had requested. If this occurs, and if the length of the * contents exceeds the newly assigned maximum size, the contents are * truncated from the end in order to fit, and no exception is thrown. * * @param label item label * @param text the initial contents, or <code>null</code> if the * <code>TextField</code> is to be empty * @param maxSize the maximum capacity in characters * @param constraints see <a href="#constraints">input constraints</a> * * @throws IllegalArgumentException if <code>maxSize</code> is zero or less * @throws IllegalArgumentException if the value of the constraints * parameter * is invalid * @throws IllegalArgumentException if <code>text</code> is illegal * for the specified constraints * @throws IllegalArgumentException if the length of the string exceeds * the requested maximum capacity */ public TextField(String label, String text, int maxSize, int constraints) { super(label); synchronized (Display.LCDUILock) { // IllegalArgumentException thrown here buffer = new DynamicCharacterArray(maxSize); // Constraint value is checked here. Since textFieldLF is not // yet created, no LF notification will happen.
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