alerttype.java

来自「This is a resource based on j2me embedde」· Java 代码 · 共 158 行

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/* *    * * Copyright  1990-2007 Sun Microsystems, Inc. All Rights Reserved. * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER *  * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License version * 2 only, as published by the Free Software Foundation. *  * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License version 2 for more details (a copy is * included at /legal/license.txt). *  * You should have received a copy of the GNU General Public License * version 2 along with this work; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA * 02110-1301 USA *  * Please contact Sun Microsystems, Inc., 4150 Network Circle, Santa * Clara, CA 95054 or visit www.sun.com if you need additional * information or have any questions. */package javax.microedition.lcdui;import com.sun.midp.configurator.AlertTypeConstants;/** * The <code>AlertType</code> provides an indication of the nature * of alerts. * <code>Alerts</code> are used by an application to present * various kinds of * information to the user.  * An <code>AlertType</code> may be used to directly signal the * user without changing * the current <code>Displayable</code>. * The <code>playSound</code> method can be used to spontaneously * generate a sound to alert the user.  For example, a game using a  * <code>Canvas</code> can use <code>playSound</code> to indicate * success or progress. * * The predefined types are <CODE>INFO</CODE>, <CODE>WARNING</CODE>, * <CODE>ERROR</CODE>, <CODE>ALARM</CODE>, and <CODE>CONFIRMATION</CODE>. * <p> *  * @see Alert * @since MIDP 1.0 */public class AlertType {      /**     * An <code>INFO</code> <code>AlertType</code> typically     * provides non-threatening information to the     * user. For example, a simple splash screen might be an     * <code>INFO</code> <code>AlertType</code>.     */    public static final AlertType INFO = new AlertType(            AlertTypeConstants.LCDUI_ALERT_TYPE_INFO);    /**     * A <code>WARNING</code> <code>AlertType</code> is a hint     * to warn the user of a potentially     * dangerous operation.     * For example, the warning message may contain the message, &quot;Warning:     * this operation will erase your data.&quot;     */    public static final AlertType WARNING = new AlertType(            AlertTypeConstants.LCDUI_ALERT_TYPE_WARNING);    /**     * An <code>ERROR</code> <code>AlertType</code> is a hint     * to alert the user to an erroneous operation.     * For example, an error alert might show the message,     * &quot;There is not enough room to install the application.&quot;     */    public static final AlertType ERROR = new AlertType(            AlertTypeConstants.LCDUI_ALERT_TYPE_ERROR);    /**     * An <code>ALARM</code> <code>AlertType</code> is a hint     * to alert the user to an event for which     * the user has previously requested to be notified.     * For example, the message might say, &quot;Staff meeting in five     * minutes.&quot;     */    public static final AlertType ALARM = new AlertType(            AlertTypeConstants.LCDUI_ALERT_TYPE_ALARM);    /**     * A <code>CONFIRMATION</code> <code>AlertType</code> is a     * hint to confirm user actions.     * For example, &quot;Saved!&quot; might be shown to indicate that a Save      * operation has completed.     */    public static final AlertType CONFIRMATION = new AlertType(            AlertTypeConstants.LCDUI_ALERT_TYPE_CONFIRMATION);    /**     * Protected constructor for subclasses.     */    protected AlertType() {    }    /**     * Alert the user by playing the sound for this     * <code>AlertType</code>.     * The <code>AlertType</code> instance is used as a hint by the device     * to generate an appropriate sound.  Instances other than     * those predefined above may be ignored.     * The actual sound made by the device,     * if any, is determined by the device. The device may     * ignore the request, use the same sound for     * several <code>AlertTypes</code> or use any other means     * suitable to alert     * the user.     *     * @param display to which the <code>AlertType's</code> sound     * should be played.     * @return <code>true</code> if the user was alerted,     * <code>false</code> otherwise.     * @exception NullPointerException if <code>display</code> is      * <code>null</code>     */    public boolean playSound(Display display) {        synchronized (Display.LCDUILock) {            return display.playAlertSound(this);        }    }    /**     * Create a new AlertType given the type identifier     *     * @param type  The type of the new AlertType     */    AlertType(int type) {        this.type = type;    }    /**     * Get the type of this AlertType     *     * @return int  The typer identifer of this AlertType, one of:     *              ALERT_INFO, ALERT_WARN, ALERT_ERR, ALERT_ALRM, ALERT_CFM     */    int getType() {        return this.type;    }    /**     * The type of this AlertType     */    private int type;}

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