inputmodelayer.java
来自「This is a resource based on j2me embedde」· Java 代码 · 共 131 行
JAVA
131 行
/* * * * Copyright 1990-2007 Sun Microsystems, Inc. All Rights Reserved. * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License version * 2 only, as published by the Free Software Foundation. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License version 2 for more details (a copy is * included at /legal/license.txt). * * You should have received a copy of the GNU General Public License * version 2 along with this work; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA * 02110-1301 USA * * Please contact Sun Microsystems, Inc., 4150 Network Circle, Santa * Clara, CA 95054 or visit www.sun.com if you need additional * information or have any questions. */package com.sun.midp.chameleon.layers;import javax.microedition.lcdui.*;import com.sun.midp.chameleon.skins.InputModeSkin;/** * The InputModeLayer is a very simple overlay that displays to * the user the notion of the "current" input mode. The layer is * not interactive and is only visible when a text component is * currently selected. */public class InputModeLayer extends PopupLayer { /** A variable holding the current display mode label */ protected String mode; /** The width in pixels (using the default font) of the mode name */ protected int stringWidth; protected int stringHeight; protected int[] anchor; public InputModeLayer() { super(); setBackground(InputModeSkin.IMAGE_BG, InputModeSkin.COLOR_BG); this.supportsInput = false; anchor = new int[2]; stringHeight = InputModeSkin.FONT.getHeight(); } /** * Set the text to be displayed which represents the display name of * the currently selected input mode * * @param mode the display name of the currently selected input mode */ public void setDisplayMode(String mode) { if (this.mode != mode) { this.mode = mode; if (mode != null) { stringWidth = InputModeSkin.FONT.stringWidth(mode); // if the location is not changed just repain the content of the layer // because the mode has been changed and should be renewed anyway. If the // relocation happend repaint is not needed because it is done in content // of relocation procedure if (!updateLocation()) { requestRepaint(); } } } } /** * Get the text to be displayed which represents the display name of * the currently selected input mode * * @return mode the display name of the currently selected input mode */ public String getDisplayMode() { return mode; } public void setAnchor( int anchorX, int anchorY, int itemH, int spaceBelow) { anchor[X] = anchorX; anchor[Y] = anchorY; if (spaceBelow < stringHeight) { anchor[Y] -= stringHeight; } else { anchor[Y] += itemH; } updateLocation(); } public void paintBody(Graphics g) { if (mode != null) { g.setFont(InputModeSkin.FONT); g.setColor(InputModeSkin.COLOR_FG); g.drawString(mode, InputModeSkin.MARGIN, 0, Graphics.LEFT | Graphics.TOP); } g.setColor(InputModeSkin.COLOR_BDR); g.drawRect(0, 0, bounds[W] - 1, bounds[H] - 1); g.setColor(InputModeSkin.COLOR_FG); } protected boolean updateLocation() { boolean ret = false; if (owner != null) { ret = owner.relocateLayer(this, anchor[X] - stringWidth - InputModeSkin.MARGIN * 2, anchor[Y], stringWidth + InputModeSkin.MARGIN * 2, stringHeight); } return ret; }}
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