inputmodelayer.java

来自「This is a resource based on j2me embedde」· Java 代码 · 共 131 行

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/* *   * * Copyright  1990-2007 Sun Microsystems, Inc. All Rights Reserved. * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER *  * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License version * 2 only, as published by the Free Software Foundation. *  * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License version 2 for more details (a copy is * included at /legal/license.txt). *  * You should have received a copy of the GNU General Public License * version 2 along with this work; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA * 02110-1301 USA *  * Please contact Sun Microsystems, Inc., 4150 Network Circle, Santa * Clara, CA 95054 or visit www.sun.com if you need additional * information or have any questions. */package com.sun.midp.chameleon.layers;import javax.microedition.lcdui.*;import com.sun.midp.chameleon.skins.InputModeSkin;/** * The InputModeLayer is a very simple overlay that displays to * the user the notion of the "current" input mode. The layer is * not interactive and is only visible when a text component is * currently selected. */public class InputModeLayer extends PopupLayer {    /** A variable holding the current display mode label */    protected String mode;        /** The width in pixels (using the default font) of the mode name */    protected int stringWidth;        protected int stringHeight;        protected int[] anchor;           public InputModeLayer() {        super();        setBackground(InputModeSkin.IMAGE_BG, InputModeSkin.COLOR_BG);        this.supportsInput = false;        anchor = new int[2];        stringHeight = InputModeSkin.FONT.getHeight();            }        /**     * Set the text to be displayed which represents the display name of     * the currently selected input mode     *     * @param mode the display name of the currently selected input mode     */    public void setDisplayMode(String mode) {        if (this.mode != mode) {            this.mode = mode;            if (mode != null) {                stringWidth = InputModeSkin.FONT.stringWidth(mode);                // if the location is not changed just repain the content of the layer                // because the mode has been changed and should be renewed anyway. If the                 // relocation happend repaint is not needed because it is done in content                 // of relocation procedure                if (!updateLocation()) {                    requestRepaint();                }            }        }    }            /**     * Get the text to be displayed which represents the display name of     * the currently selected input mode     *     * @return mode the display name of the currently selected input mode     */    public String getDisplayMode() {        return mode;    }    public void setAnchor(        int anchorX,         int anchorY,        int itemH,        int spaceBelow)     {               anchor[X] = anchorX;        anchor[Y] = anchorY;        if (spaceBelow < stringHeight) {            anchor[Y] -= stringHeight;        } else {            anchor[Y] += itemH;        }        updateLocation();    }        public void paintBody(Graphics g) {        if (mode != null) {            g.setFont(InputModeSkin.FONT);            g.setColor(InputModeSkin.COLOR_FG);            g.drawString(mode, InputModeSkin.MARGIN, 0, Graphics.LEFT | Graphics.TOP);        }        g.setColor(InputModeSkin.COLOR_BDR);        g.drawRect(0, 0, bounds[W] - 1, bounds[H] - 1);        g.setColor(InputModeSkin.COLOR_FG);    }        protected boolean updateLocation() {        boolean ret = false;        if (owner != null) {            ret = owner.relocateLayer(this,                                             anchor[X] - stringWidth - InputModeSkin.MARGIN * 2,                            anchor[Y],                             stringWidth + InputModeSkin.MARGIN * 2,                             stringHeight);        }        return ret;    }}

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