bodylayer.java
来自「This is a resource based on j2me embedde」· Java 代码 · 共 364 行
JAVA
364 行
/* * * * Copyright 1990-2007 Sun Microsystems, Inc. All Rights Reserved. * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License version * 2 only, as published by the Free Software Foundation. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License version 2 for more details (a copy is * included at /legal/license.txt). * * You should have received a copy of the GNU General Public License * version 2 along with this work; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA * 02110-1301 USA * * Please contact Sun Microsystems, Inc., 4150 Network Circle, Santa * Clara, CA 95054 or visit www.sun.com if you need additional * information or have any questions. */package com.sun.midp.chameleon.layers;import com.sun.midp.chameleon.*;import javax.microedition.lcdui.*;import com.sun.midp.chameleon.skins.ScrollIndSkin;import com.sun.midp.chameleon.skins.ScreenSkin;import com.sun.midp.chameleon.skins.resources.ScrollIndResourcesConstants;/** * Basic layer containing the application area of the display. This layer * contains the current Displayable contents, such as a Form or Canvas. */public class BodyLayer extends CLayer implements ScrollListener { /** * The scroll indicator layer to notify of scroll settings * in case not all content can fit on the menu. */ protected ScrollIndLayer scrollInd; /** Tunnel instance to call Display methods */ ChamDisplayTunnel tunnel; /** * Create a new BodyLayer. * * @param tunnel BodyLayer needs a "tunnel" class to cross the package * protection boundary and access methods inside the * javax.microedition.lcdui package */ public BodyLayer(ChamDisplayTunnel tunnel) { this((Image)null, -1, tunnel); } /** * Create a new BodyLayer with the given background image or color. * If the image is null, the color will be used. * * @param bgImage a background image array to use to render the * background of this layer * @param bgColor a solid background fill color to use if the image * background is null * @param tunnel BodyLayer needs a "tunnel" class to cross the package * protection boundary and access methods inside the * javax.microedition.lcdui package */ public BodyLayer(Image bgImage[], int bgColor, ChamDisplayTunnel tunnel) { super(bgImage, bgColor); this.tunnel = tunnel; this.visible = false; setScrollInd(ScrollIndLayer.getInstance(ScrollIndSkin.MODE)); } /** * Create a new BodyLayer with the given background image or color. * If the image is null, the color will be used. * * @param bgImage a single background image to use to render the * background of this layer * @param bgColor a solid background fill color to use if the image * background is null * @param tunnel BodyLayer needs a "tunnel" class to cross the package * protection boundary and access methods inside the * javax.microedition.lcdui package */ public BodyLayer(Image bgImage, int bgColor, ChamDisplayTunnel tunnel) { super(bgImage, bgColor); this.tunnel = tunnel; this.visible = false; setScrollInd(ScrollIndLayer.getInstance(ScrollIndSkin.MODE)); } /** * Toggle the visibility state of this layer within its containing * window. * * @param visible If true, this layer will be painted as part of its * containing window, as well as receive events if it * supports input. */ public void setVisible(boolean visible) { boolean oldVis = this.visible; super.setVisible(visible); if (oldVis != visible) { if (scrollInd != null && !visible) { scrollInd.setVisible(visible); } else { updateScrollIndicator(); } } } /** * Prepare Graphics context for optimized painting of the Canvas * holded by this BodyLayer instance. Bounds and dirty region of * the layer are used to set Graphics clip area and translation. * * @param g Graphics context to prepare */ public void setGraphicsForCanvas(Graphics g) { // NOTE: note the two different orders of clip and translate // below. That is because the layer's bounds are stored in // the coordinate space of the window. But its internal dirty // region is stored in the coordinate space of the layer itself. // Thus, for the first one, the clip can be set and then translated, // but in the second case, the translate must be done first and then // the clip set. if (isDirty()) { if (isEmptyDirtyRegions()) { g.setClip(bounds[X], bounds[Y], bounds[W], bounds[H]); g.translate(bounds[X], bounds[Y]); } else { g.translate(bounds[X], bounds[Y]); g.setClip(dirtyBounds[X], dirtyBounds[Y], dirtyBounds[W], dirtyBounds[H]); } cleanDirty(); } else { // NOTE: the layer can be not dirty, e.g. in the case an empty // area was requested for repaint, set empty clip area then. g.translate(bounds[X], bounds[Y]); g.setClip(0, 0, 0, 0); } } /** * Add this layer's entire area to be marked for repaint. Any pending * dirty regions will be cleared and the entire layer will be painted * on the next repaint. * TODO: need to be removed as soon as removeLayer algorithm * takes into account layers interaction */ public void addDirtyRegion() { super.addDirtyRegion(); if (scrollInd != null) { scrollInd.addDirtyRegion(); } } /** * Mark this layer as being dirty. By default, this would also mark the * containing window (if there is one) as being dirty as well. However, * this parent class behavior is overridden in BodyLayer so as to not * mark the containing window and therefor not require a full * Chameleon repaint when only the application area needs updating. */ public void setDirty() { setDirtyButNotNotifyOwner(); } /** * Scrolling the contents according to the scrolling parameters. * @param scrollType can be SCROLL_LINEUP, SCROLL_LINEDOWN, SCROLL_PAGEUP, * SCROLL_PAGEDOWN or SCROLL_THUMBTRACK * @param thumbPosition only valid when scrollType is SCROLL_THUMBTRACK * */ public void scrollContent(int scrollType, int thumbPosition) { tunnel.callScrollContent(scrollType, thumbPosition); } /** * Called by CWindow to notify the layer that is has been * added to the active stack. */ public void addNotify() { if (scrollInd != null && owner != null) { if (owner.addLayer(scrollInd)) { updateScrollIndicator(); } } } /** * Called by CWindow to notify the layer that is has been * removed from the active stack. * @param owner an instance of CWindow this layer has been removed from */ public void removeNotify(CWindow owner) { if (scrollInd != null && owner != null) { if (owner.removeLayer(scrollInd) && ScrollIndSkin.MODE == ScrollIndResourcesConstants.MODE_BAR && scrollInd.isVisible()) { bounds[W] += scrollInd.bounds[W]; if (ScreenSkin.RL_DIRECTION) { bounds[X] -= scrollInd.bounds[W]; } } } } public void setScrollInd(ScrollIndLayer newScrollInd) { if (scrollInd != newScrollInd || scrollInd != null && scrollInd.scrollable != this || scrollInd != null && scrollInd.listener != this) { if (scrollInd != null) { boolean vis = scrollInd.isVisible(); scrollInd.setScrollable(null); scrollInd.setListener(null); if (owner != null) { if (owner.removeLayer(scrollInd) && ScrollIndSkin.MODE == ScrollIndResourcesConstants.MODE_BAR && vis) { bounds[W] += scrollInd.bounds[W]; if (ScreenSkin.RL_DIRECTION) { bounds[X] -= scrollInd.bounds[W]; } addDirtyRegion(); } } } scrollInd = newScrollInd; if (scrollInd != null) { scrollInd.setScrollable(this); scrollInd.setListener(this); if (owner != null) { owner.addLayer(scrollInd); } } } updateScrollIndicator(); } /** * Updates the scroll indicator. */ public void updateScrollIndicator() { tunnel.updateScrollIndicator(); } /** * Set the current vertical scroll position and proportion. * * @param scrollPosition vertical scroll position. * @param scrollProportion vertical scroll proportion. * @return true if set vertical scroll occures */ public boolean setVerticalScroll(int scrollPosition, int scrollProportion) { if (scrollInd != null) { boolean wasVisible = scrollInd.isVisible(); scrollInd.setVerticalScroll(scrollPosition, scrollProportion); boolean scrollVisible = scrollInd.isVisible(); if (wasVisible != scrollVisible) { if (scrollVisible) { scrollInd.setBounds(); } if (ScrollIndSkin.MODE == ScrollIndResourcesConstants.MODE_BAR) { int w = scrollInd.bounds[W]; bounds[W] += scrollVisible? -w: +w; if (ScreenSkin.RL_DIRECTION) { bounds[X] -= scrollVisible? -w: +w; } addDirtyRegion(); } return true; } } return false; } /** * Paint the contents of this layer. This method is overridden from * the parent class to use the package tunnel to call back into the * javax.microedition.lcdui package and cause the current Displayable * to paint its contents into the body of this layer. * * @param g the Graphics to paint to */ protected void paintBody(Graphics g) { if (tunnel != null) { tunnel.callPaint(g); } } /** * Update bounds of layer * * @param layers - current layer can be dependant on this parameter */ public void update(CLayer[] layers) { super.update(layers); if (owner == null) { return; } bounds[X] = 0; bounds[W] = owner.bounds[W]; bounds[H] = owner.bounds[H]; CLayer l = layers[MIDPWindow.PTI_LAYER]; if (l != null && l.isVisible()) { bounds[H] -= l.bounds[H]; } l = layers[MIDPWindow.KEYBOARD_LAYER]; if (l != null && l.isVisible()) { bounds[H] -= l.bounds[H]; } l = layers[MIDPWindow.TITLE_LAYER]; if (l != null) { bounds[Y] = l.bounds[Y]; if (l.isVisible()) { bounds[Y] += l.bounds[H]; bounds[H] -= l.bounds[H]; } } l = layers[MIDPWindow.TICKER_LAYER]; if (l != null && l.isVisible()) { bounds[H] -= l.bounds[H]; } l = layers[MIDPWindow.BTN_LAYER]; if (l != null && l.isVisible()) { bounds[H] -= l.bounds[H]; } if (scrollInd != null) { scrollInd.update(layers); if (ScrollIndSkin.MODE == ScrollIndResourcesConstants.MODE_BAR && scrollInd.isVisible()) { bounds[W] -= scrollInd.bounds[W]; if (ScreenSkin.RL_DIRECTION) { bounds[X] += scrollInd.bounds[W]; } } } }}
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