cgraphicsq.java
来自「This is a resource based on j2me embedde」· Java 代码 · 共 132 行
JAVA
132 行
/* * * * Copyright 1990-2007 Sun Microsystems, Inc. All Rights Reserved. * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License version * 2 only, as published by the Free Software Foundation. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License version 2 for more details (a copy is * included at /legal/license.txt). * * You should have received a copy of the GNU General Public License * version 2 along with this work; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA * 02110-1301 USA * * Please contact Sun Microsystems, Inc., 4150 Network Circle, Santa * Clara, CA 95054 or visit www.sun.com if you need additional * information or have any questions. */package com.sun.midp.chameleon;import javax.microedition.lcdui.*;import java.util.Vector;/** * Chameleon graphics queue class. This class contains methods * to help to better control when, how, and how many pixels * actually get blitted from the buffer to the physical display. */public class CGraphicsQ { /** * By turning on "debug" mode, all of Chameleon's graphics engine * will output tracing info regarding dirty regions, layer locations, * bounds, repaints, etc. */ public static final boolean DEBUG = false; /** A queue of refresh areas, represented by 4 element arrays */ protected Vector refreshQ; /** * Construct a new Graphics queue. */ public CGraphicsQ() { refreshQ = new Vector(); } /** * Add the specified region to the queue of areas to be * refreshed. That is, the region specified by the given * coordinates represents a region that has been repainted * and needs to be blitted to the display. The coordinates * of the region should be in raw screen coordinates, that * is, 0,0 would represent the topleft pixel on the screen. * * @param x the 'x' anchor coordinate of the region * @param y the 'y' anchor coordinate of the region * @param w the width of the region * @param h the height of the region */ public void queueRefresh(int x, int y, int w, int h) { synchronized (refreshQ) { int[] region; for (int i = 0; i < refreshQ.size(); i++) { region = (int[])refreshQ.elementAt(i); // We test to see if we already have the dirty region if (region[0] == x && region[1] == y && region[2] == w && region[3] == h) { return; } // We also test to see if the dirty region is wholely // contained within another region if (x >= region[0] && y >= region[1] && (x + w) <= (region[0] + region[1]) && (y + h) <= (region[1] + region[3])) { return; } // Lastly, we do a special case whereby the region // is congruent with a previous region. For instance, // when changing screens, the title area will repaint, // the body area will repaint, and the soft button // area will repaint. All 3 areas are congruent and // can be coalesced. if (x == region[0] && w == region[2]) { if ((region[1] + region[3]) == y || (y + h) == region[1]) { if (region[1] > y) { region[1] = y; } region[3] += h; return; } } } refreshQ.addElement(new int[] {x, y, w, h}); } } /** * Get the queue of all areas of the screen to be refreshed * (blitted to the screen). This method will empty the queue * and return its contents. Each element in the array will be * a 4 element int[] holding the x, y, w, and h of each refresh * region * * @return the queue of all areas of the screen to be refreshed, * as an array of arrays */ public Object[] getRefreshRegions() { synchronized (refreshQ) { Object[] q = new Object[refreshQ.size()]; refreshQ.copyInto(q); refreshQ.removeAllElements(); return q; } }}
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