cgraphicsq.java

来自「This is a resource based on j2me embedde」· Java 代码 · 共 132 行

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/* *   * * Copyright  1990-2007 Sun Microsystems, Inc. All Rights Reserved. * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER *  * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License version * 2 only, as published by the Free Software Foundation. *  * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License version 2 for more details (a copy is * included at /legal/license.txt). *  * You should have received a copy of the GNU General Public License * version 2 along with this work; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA * 02110-1301 USA *  * Please contact Sun Microsystems, Inc., 4150 Network Circle, Santa * Clara, CA 95054 or visit www.sun.com if you need additional * information or have any questions. */package com.sun.midp.chameleon;import javax.microedition.lcdui.*;import java.util.Vector;/** * Chameleon graphics queue class. This class contains methods  * to help to better control when, how, and how many pixels  * actually get blitted from the buffer to the physical display. */public class CGraphicsQ {    /**      * By turning on "debug" mode, all of Chameleon's graphics engine     * will output tracing info regarding dirty regions, layer locations,     * bounds, repaints, etc.     */        public static final boolean DEBUG = false;        /** A queue of refresh areas, represented by 4 element arrays */    protected Vector refreshQ;        /**     * Construct a new Graphics queue.      */    public CGraphicsQ() {        refreshQ = new Vector();    }        /**     * Add the specified region to the queue of areas to be     * refreshed. That is, the region specified by the given     * coordinates represents a region that has been repainted     * and needs to be blitted to the display. The coordinates     * of the region should be in raw screen coordinates, that     * is, 0,0 would represent the topleft pixel on the screen.     *     * @param x the 'x' anchor coordinate of the region     * @param y the 'y' anchor coordinate of the region     * @param w the width of the region     * @param h the height of the region     */    public void queueRefresh(int x, int y, int w, int h) {        synchronized (refreshQ) {            int[] region;            for (int i = 0; i < refreshQ.size(); i++) {                region = (int[])refreshQ.elementAt(i);                                // We test to see if we already have the dirty region                if (region[0] == x && region[1] == y &&                    region[2] == w && region[3] == h)                {                    return;                }                // We also test to see if the dirty region is wholely                // contained within another region                if (x >= region[0] && y >= region[1] &&                                    (x + w) <= (region[0] + region[1]) &&                     (y + h) <= (region[1] + region[3]))                 {                    return;                                    }                // Lastly, we do a special case whereby the region                // is congruent with a previous region. For instance,                // when changing screens, the title area will repaint,                // the body area will repaint, and the soft button                // area will repaint. All 3 areas are congruent and                // can be coalesced.                if (x == region[0] && w == region[2]) {                    if ((region[1] + region[3]) == y ||                        (y + h) == region[1])                     {                        if (region[1] > y) {                            region[1] = y;                        }                        region[3] += h;                        return;                    }                 }            }            refreshQ.addElement(new int[] {x, y, w, h});        }    }        /**     * Get the queue of all areas of the screen to be refreshed     * (blitted to the screen). This method will empty the queue     * and return its contents. Each element in the array will be     * a 4 element int[] holding the x, y, w, and h of each refresh     * region     *     * @return the queue of all areas of the screen to be refreshed,     *         as an array of arrays     */    public Object[] getRefreshRegions() {        synchronized (refreshQ) {            Object[] q = new Object[refreshQ.size()];            refreshQ.copyInto(q);            refreshQ.removeAllElements();            return q;        }    }}

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