symbolinputmode.java
来自「This is a resource based on j2me embedde」· Java 代码 · 共 728 行 · 第 1/2 页
JAVA
728 行
/* * * * Copyright 1990-2007 Sun Microsystems, Inc. All Rights Reserved. * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License version * 2 only, as published by the Free Software Foundation. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License version 2 for more details (a copy is * included at /legal/license.txt). * * You should have received a copy of the GNU General Public License * version 2 along with this work; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA * 02110-1301 USA * * Please contact Sun Microsystems, Inc., 4150 Network Circle, Santa * Clara, CA 95054 or visit www.sun.com if you need additional * information or have any questions. */package com.sun.midp.chameleon.input;import javax.microedition.lcdui.TextField;import javax.microedition.lcdui.Displayable;import javax.microedition.lcdui.Graphics;import javax.microedition.lcdui.Canvas;import javax.microedition.lcdui.Font;import javax.microedition.lcdui.Command;import javax.microedition.lcdui.CommandListener;import com.sun.midp.i18n.Resource;import com.sun.midp.i18n.ResourceConstants;import com.sun.midp.lcdui.EventConstants;/** * An InputMode instance which allows to select the particular symbol * from the table of predefined symbols. */public class SymbolInputMode implements InputMode { /** A holder for the keyCode which was last processed */ protected int lastKey = KEYCODE_NONE; /** The InputModeMediator for the current input session */ protected InputModeMediator mediator; /** Symbol table */ protected final SymbolTable st = new SymbolTable(); /** * The number of symbol_table is designed to be 29 for 5x6 matrix, * starting the selection at 12. But if you have more, the total * must be under 36 for 6x6 matrix. */ protected final static char[] symbolTableChars; static { symbolTableChars = Resource.getString(ResourceConstants.LCDUI_TF_SYMBOLS_TABLE). toCharArray(); } /** * This method is called to determine if this InputMode supports * the given text input constraints. The semantics of the constraints * value are defined in the javax.microedition.lcdui.TextField API. * If this InputMode returns false, this InputMode must not be used * to process key input for the selected text component. * * @param constraints text input constraints. The semantics of the * constraints value are defined in the TextField API. * * @return true if this InputMode supports the given text component * constraints, as defined in the MIDP TextField API */ public boolean supportsConstraints(int constraints) { switch (constraints & TextField.CONSTRAINT_MASK) { case TextField.NUMERIC: case TextField.DECIMAL: case TextField.PHONENUMBER: return false; default: return true; } } /** * Returns the display name which will represent this InputMode to * the user, such as in a selection list or the softbutton bar. * * @return the locale-appropriate name to represent this InputMode * to the user */ public String getName() { return Resource.getString(ResourceConstants.LCDUI_TF_SYMBOLS); } /** * Returns the command name which will represent this InputMode to * the user * * @return the locale-appropriate command name to represent this InputMode * to the user */ public String getCommandName() { return getName(); } /** * This method will be called before any input keys are passed * to this InputMode to allow the InputMode to perform any needed * initialization. A reference to the InputModeMediator which is * currently managing the relationship between this InputMode and * the input session is passed in. This reference can be used * by this InputMode to commit text input as well as end the input * session with this InputMode. The reference is only valid until * this InputMode's endInput() method is called. * * @param constraints text input constraints. The semantics of the * constraints value are defined in the TextField API. * * @param mediator the InputModeMediator which is negotiating the * relationship between this InputMode and the input session * * @param inputSubset current input subset */ public void beginInput(InputModeMediator mediator, String inputSubset, int constraints) { validateState(false); this.mediator = mediator; } /** * Symbol Input mode is represented by Symbol table implemented as canvas * @return SymbolTable */ public Displayable getDisplayable() { return st; } /** * Process the given key code as input. * * This method will return true if the key was processed successfully, * false otherwise. * * @param keyCode the keycode of the key which was input * @param longPress return true if it's long key press otherwise false * @return true if the key was processed by this InputMode, false * otherwise. */ public int processKey(int keyCode, boolean longPress) { return KEYCODE_NONE; } /** * return the pending char * used to bypass the asynchronous commit mechanism * e.g. to immediately commit a char before moving the cursor * @return return the pending char */ public char getPendingChar() { return lastKey == KEYCODE_NONE ? 0 : (char)lastKey; } /** * Return the next possible match for the key input processed thus * far by this InputMode. A call to this method should be preceeded * by a check of hasMoreMatches(). If the InputMode has more available * matches for the given input, this method will return them one by one. * * @return a String representing the next available match to the key * input thus far */ public String getNextMatch() { return null; } /** * True, if after processing a key, there is more than one possible * match to the input. If this method returns true, the getNextMatch() * method can be called to return the value. * * @return true if after processing a key, there is more than the one * possible match to the given input */ public boolean hasMoreMatches() { return false; } /** * Gets the possible string matches * * @return returns the set of options. */ public String[] getMatchList() { return new String[0]; } /** * Mark the end of this InputMode's processing. The only possible call * to this InputMode after a call to endInput() is a call to beginInput() * to begin a new input session. */ public void endInput() { validateState(true); mediator = null; } /** * Returns true if input mode is using its own displayable, false ifinput * mode does not require the speial displayable for its representation. * For Symbol mode is represented by Symbol table canvas, so it returns true * @return true if input mode is using its own displayable, otherwise false */ public boolean hasDisplayable() { return true; } /** * This method will validate the state of this InputMode. If this * is a check for an "active" operation, the TextInputMediator must * be non-null or else this method will throw an IllegalStateException. * If this is a check for an "inactive" operation, then the * TextInputMediator should be null. * @param activeOperation true if any operation is active otherwise false. */ protected void validateState(boolean activeOperation) { if (activeOperation && mediator == null) { throw new IllegalStateException( "Illegal operation on an input session already in progress"); } else if (!activeOperation && mediator != null) { throw new IllegalStateException( "Illegal operation on an input session which is not in progress"); } } /** * A special Canvas to display a symbol table. */ protected class SymbolTable extends Canvas implements CommandListener { /** The margin size */ private static final int MARGIN = 1; /** The margin size */ private static final int DMARGIN = 2; /** Select commant to accept the symbol */ private final Command okCmd = new Command( Resource.getString(ResourceConstants.OK), Command.OK, 1); /** Back commant to reject the symbol */ private final Command backCmd = new Command( Resource.getString(ResourceConstants.BACK), Command.BACK, 0); /** Cell size */ private int cellSize; /** Height margin */ private int hmargin; /** Width margin */ private int wmargin; /** Margin for the cursor */ private int margin = 1; /** Window x position */ private int wx; /** Window y position */ private int wy; /** Window width */ private int ww; /** Window height */ private int wh; /** Number of columns */ private int cols; /** Number of rows */ private int rows; /** Current cursor position */ private int pos; /** New cursor position */ private int newpos; /** Font */ private Font font; /** x cursor coordinate */ int x_cursor_coord; /** y cursor coordinate */ int y_cursor_coord; /** default location to start the cursor */ protected int defaultSymbolCursorPos = 14; /** Default constructor for SymbolTable */ protected SymbolTable() { init(); } /** * Symbol accept is run in separate thread */ private class Accept implements Runnable { /** * run for accept */ public void run() { lastKey = symbolTableChars[pos]; completeInputMode(true); } } /** * Symbol reject is run in separate thread */ private class Reject implements Runnable { /** * run for reject */ public void run() { completeInputMode(false); } } /** * Instance of accept object */ private Runnable accept = new Accept(); /** * Instance of reject object */ private Runnable reject = new Reject(); /** * Initialize the symbol table */ void init() { calculateProportions(); addCommand(backCmd); addCommand(okCmd); setCommandListener(this); } /** * Calculate numbers of colomns and rows of symbol table. * Calculate cell size of symbol table. */ private void calculateProportions() {
⌨️ 快捷键说明
复制代码Ctrl + C
搜索代码Ctrl + F
全屏模式F11
增大字号Ctrl + =
减小字号Ctrl + -
显示快捷键?