keymap_input.h
来自「This is a resource based on j2me embedde」· C头文件 代码 · 共 199 行
H
199 行
/* * * * Copyright 1990-2007 Sun Microsystems, Inc. All Rights Reserved. * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License version * 2 only, as published by the Free Software Foundation. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License version 2 for more details (a copy is * included at /legal/license.txt). * * You should have received a copy of the GNU General Public License * version 2 along with this work; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA * 02110-1301 USA * * Please contact Sun Microsystems, Inc., 4150 Network Circle, Santa * Clara, CA 95054 or visit www.sun.com if you need additional * information or have any questions. */#ifndef _KEYMAP_INPUT_H_#define _KEYMAP_INPUT_H_/** * @defgroup highui_keymap Key Maping Porting Interface * @ingroup highui *//** * @file * @ingroup highui_keymap * * @brief Porting api for keymap library */#include <kni.h>#ifdef __cplusplusextern "C" {#endif/* Actions copied from event handler *//** * @name Input device states * what has happened with a key or pointer * @{ */#define KEYMAP_STATE_PRESSED 1#define KEYMAP_STATE_RELEASED 2#define KEYMAP_STATE_REPEATED 3#define KEYMAP_STATE_DRAGGED 3/** Special key action for I18N */#define KEYMAP_STATE_IME 4/** @} *//** @name Key Codes * numeric values associated with keys * @{ */typedef enum { KEYMAP_KEY_INVALID = 0, KEYMAP_KEY_BACKSPACE = 8, KEYMAP_KEY_POUND = '#', KEYMAP_KEY_ASTERISK = '*', KEYMAP_KEY_0 = '0', KEYMAP_KEY_1 = '1', KEYMAP_KEY_2 = '2', KEYMAP_KEY_3 = '3', KEYMAP_KEY_4 = '4', KEYMAP_KEY_5 = '5', KEYMAP_KEY_6 = '6', KEYMAP_KEY_7 = '7', KEYMAP_KEY_8 = '8', KEYMAP_KEY_9 = '9', KEYMAP_KEY_SPACE = ' ', KEYMAP_KEY_UP = -1, KEYMAP_KEY_DOWN = -2, KEYMAP_KEY_LEFT = -3, KEYMAP_KEY_RIGHT = -4, KEYMAP_KEY_SELECT = -5, KEYMAP_KEY_SOFT1 = -6, KEYMAP_KEY_SOFT2 = -7, KEYMAP_KEY_CLEAR = -8, /* these may not be available to java */ KEYMAP_KEY_SEND = -10, KEYMAP_KEY_END = -11, KEYMAP_KEY_POWER = -12, /* The game A B C D */ KEYMAP_KEY_GAMEA = -13, KEYMAP_KEY_GAMEB = -14, KEYMAP_KEY_GAMEC = -15, KEYMAP_KEY_GAMED = -16, KEYMAP_KEY_GAME_UP = -17, KEYMAP_KEY_GAME_DOWN = -18, KEYMAP_KEY_GAME_LEFT = -19, KEYMAP_KEY_GAME_RIGHT = -20, /* This is generated only when tracing is enabled. Currently only * one type (DEBUG_TRACE1) is supported (dump all stacks) * but you can add more DEBUG_TRACE<n> keys in the future. * * This key is consumed inside DisplayEventListener.process(Event event) * and is never passed to application. **/ KEYMAP_KEY_DEBUG_TRACE1 = -21, KEYMAP_KEY_SCREEN_ROT = -22, /* This key event is generated when platform requests to show * virtual keyboard. Is intended to be converted from key event * into appropriate MIDP event */ KEYMAP_KEY_VIRT_KEYB = -23, /* This is the last enum. Please shift * it if you are adding new values. * All values lower than KEY_MACHINE_DEP * can be used for associations with platform * dependent keys (for example KEYMAP_MD_KEY_HOME). **/ KEYMAP_KEY_MACHINE_DEP = -24} KeymapKeyCode;/** @} *//** * Auxiliary data type to define association between key codes * and key names. */typedef struct { KeymapKeyCode keyCode; /**< numeric key code */ char *name; /**< human-readable key name */} KeymapKey;/** * Return the key code corresponding to the given abstract game action. * * @param gameAction game action value */extern int keymap_get_key_code(int gameAction);/** * Return the system key corresponding to the given key code. * For non-system key codes, 0 is returned. * * @param keyCode key code value */extern int keymap_get_system_key(int keyCode);/** * Return the abstract game action corresponding to the given key code. * * @param keyCode key code value */extern int keymap_get_game_action(int keyCode);/** * Return the key string to the given key code. * * @param keyCode key code value * * @return C pointer to char or NULL if the keyCode does not * correspond to any name. */extern char *keymap_get_key_name(int keyCode);/** * Return whether the keycode given is correct for * this platform. * * @param keyCode key code value */extern jboolean keymap_is_invalid_key_code(int keyCode);#ifdef __cplusplus}#endif#endif /* _KEYMAP_INPUT_H_ */
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