directfb_port.c
来自「This is a resource based on j2me embedde」· C语言 代码 · 共 119 行
C
119 行
/* * * * Copyright 1990-2007 Sun Microsystems, Inc. All Rights Reserved. * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License version * 2 only, as published by the Free Software Foundation. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License version 2 for more details (a copy is * included at /legal/license.txt). * * You should have received a copy of the GNU General Public License * version 2 along with this work; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA * 02110-1301 USA * * Please contact Sun Microsystems, Inc., 4150 Network Circle, Santa * Clara, CA 95054 or visit www.sun.com if you need additional * information or have any questions. *//** * @file * Implementation of the porting layer for DirectFB application */#include <kni.h>#include <midpMalloc.h>#include <gxj_putpixel.h>#include <directfbapp_export.h>/** System offscreen buffer */gxj_screen_buffer gxj_system_screen_buffer;/** Return invalid file descriptor on keyboard device request */int getKeyboardFd() { return -1;}/** Return invalid file descriptor on mouse device request */int getMouseFd() { return -1;}/** Initializes the fbapp_ native resources */void initScreenBuffer(int width, int height) { gxj_system_screen_buffer.width = width; gxj_system_screen_buffer.height = height; gxj_system_screen_buffer.pixelData = NULL; gxj_system_screen_buffer.alphaData = NULL;}/** Connect to frame buffer and enable direct fb application events */void connectFrameBuffer() { gxj_system_screen_buffer.pixelData = (gxj_pixel_type *)directfbapp_open_window(); gxj_system_screen_buffer.alphaData = NULL; gxj_system_screen_buffer.width = directfbapp_get_screen_width(); gxj_system_screen_buffer.height = directfbapp_get_screen_height(); directfbapp_enable_events();}/** Clear screen content */void clearScreen() { // TODO: Stubbed implementation}/** * Change screen orientation to landscape or portrait, * depending on the current screen mode */void reverseScreenOrientation() { // TODO: Stubbed implementation}/** * Resizes system screen buffer to fit the screen dimensions. * Call after frame buffer is initialized. */void resizeScreenBuffer(int width, int height) { // TODO: Stubbed implementation (void)width; (void)height;}/** Get x-coordinate of screen origin */int getScreenX(int rotatedScreen) { (void)rotatedScreen; return 0;}/** Get y-coordinate of screen origin */int getScreenY(int rotatedScreen) { (void)rotatedScreen; return 0;}/** Refresh screen with offscreen buffer content */void refreshScreenNormal(int x1, int y1, int x2, int y2) { gxj_system_screen_buffer.pixelData = (gxj_pixel_type *)directfbapp_refresh(x1, y1, x2, y2);}/** Refresh screen with offscreen buffer content */void refreshScreenRotated(int x1, int y1, int x2, int y2) { // TODO: Stubbed implementation (void)x1; (void)x2; (void)y1; (void)y2;}/** Free allocated resources and restore system state */void finalizeFrameBuffer() { directfbapp_finalize();}
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