qteapp_key.cpp

来自「This is a resource based on j2me embedde」· C++ 代码 · 共 197 行

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/* *    * * Copyright  1990-2007 Sun Microsystems, Inc. All Rights Reserved. * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER *  * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License version * 2 only, as published by the Free Software Foundation. *  * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License version 2 for more details (a copy is * included at /legal/license.txt). *  * You should have received a copy of the GNU General Public License * version 2 along with this work; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA * 02110-1301 USA *  * Please contact Sun Microsystems, Inc., 4150 Network Circle, Santa * Clara, CA 95054 or visit www.sun.com if you need additional * information or have any questions. *  * This source file is specific for Qt-based configurations. */#include <qapplication.h>#include <qevent.h>#include <qstring.h>#include <midpEvents.h>#include <keymap_input.h>#include <midp_logging.h>/** * Map the key from native system (Qt) into something useful * for MIDP. Key mapping from Sharp available at: * http://docs.Zaurus.com/downloads/keycode_qt.pdf  * file name: sl5600_keycode_v091.pdf * * @param key Qt key event * @return mapped MIDP key code as defined in keymap_input.h. * KEYMAP_KEY_INVALID if the Qt key should be ignored. */extern "C"int mapKey(QKeyEvent *key) {    int raw = key->key();    int unicode;    QString qstring;    switch (raw) {    case Qt::Key_Up:        if (key->state() == Qt::ShiftButton) {            unicode = KEYMAP_KEY_GAME_UP;// customItem Game key shift UP        } else {            unicode = KEYMAP_KEY_UP;        }        break;    case Qt::Key_Down:        if (key->state() == Qt::ShiftButton) {            unicode = KEYMAP_KEY_GAME_DOWN;// customItem Game key shift DOWN        } else {            unicode = KEYMAP_KEY_DOWN;        }        break;    case Qt::Key_Left:        if (key->state() == Qt::ShiftButton) {            unicode = KEYMAP_KEY_GAME_LEFT;// customItem Game key shift LEFT        } else {            unicode = KEYMAP_KEY_LEFT;        }        break;    case Qt::Key_Right:        if (key->state() == Qt::ShiftButton) {            unicode = KEYMAP_KEY_GAME_RIGHT;// customItem Game key shift RIGHT        } else {            unicode = KEYMAP_KEY_RIGHT;        }        break;#ifdef QT_KEYPAD_MODE    // Keypad buttons    case Qt::Key_Context1:        unicode = KEYMAP_KEY_SOFT1;        break;    case Qt::Key_Context2:        unicode = KEYMAP_KEY_SOFT2;        break;    case Qt::Key_Context4:        unicode = KEYMAP_KEY_SCREEN_ROT;        break;    case Qt::Key_Context3:        unicode = KEYMAP_KEY_VIRT_KEYB;        break;    case Qt::Key_Back:        unicode = KEYMAP_KEY_BACKSPACE;        break;    case Qt::Key_Call:        unicode = KEYMAP_KEY_SEND;        break;    case Qt::Key_Hangup:        unicode = KEYMAP_KEY_END;        break;    case Qt::Key_Select:        unicode = KEYMAP_KEY_SELECT;        break;#endif    // Select    case Qt::Key_Return:    case Qt::Key_F33:    case Qt::Key_Enter:        unicode = KEYMAP_KEY_SELECT;        break;    // The cancel key    case Qt::Key_Escape:         unicode = KEYMAP_KEY_END;         break;    // Soft button 1    case Qt::Key_F1:        unicode = KEYMAP_KEY_SOFT1;        break;    // Soft button 2    case Qt::Key_F2:        unicode = KEYMAP_KEY_SOFT2;        break;    // rotation    case Qt::Key_F3:        unicode = KEYMAP_KEY_SCREEN_ROT;        break;    // virtual keyboard    case Qt::Key_F6:        unicode = KEYMAP_KEY_VIRT_KEYB;        break;    // Calendar    case Qt::Key_F9:        unicode = KEYMAP_KEY_GAMEA;        break;    // Addressbook    case Qt::Key_F10:        unicode = KEYMAP_KEY_GAMEB;        break;    // The menu key    case Qt::Key_F11:        unicode = KEYMAP_KEY_GAMEC;        break;    // Mail key    case Qt::Key_F12:        unicode = KEYMAP_KEY_GAMED;        break;    case Qt::Key_F22:          // Fn key    case Qt::Key_Shift:        // Left shift    case Qt::Key_Control:    case Qt::Key_Meta:         // Right shift    case Qt::Key_CapsLock:    case Qt::Key_NumLock:    case Qt::Key_F35:          // (Press and hold)    case Qt::Key_F14:          // (Press and hold)    case Qt::Key_Delete:        unicode = KEYMAP_KEY_INVALID;        key->ignore();        break;    default:        qstring = key->text(); // Obtain the UNICODE        if (qstring == QString::null) {            unicode = KEYMAP_KEY_INVALID;        } else {            // Transfer the unicode (from QChar to uchar)            unicode = qstring[0].unicode();        }    }    return unicode;}

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