qteapp_key.cpp
来自「This is a resource based on j2me embedde」· C++ 代码 · 共 197 行
CPP
197 行
/* * * * Copyright 1990-2007 Sun Microsystems, Inc. All Rights Reserved. * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License version * 2 only, as published by the Free Software Foundation. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License version 2 for more details (a copy is * included at /legal/license.txt). * * You should have received a copy of the GNU General Public License * version 2 along with this work; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA * 02110-1301 USA * * Please contact Sun Microsystems, Inc., 4150 Network Circle, Santa * Clara, CA 95054 or visit www.sun.com if you need additional * information or have any questions. * * This source file is specific for Qt-based configurations. */#include <qapplication.h>#include <qevent.h>#include <qstring.h>#include <midpEvents.h>#include <keymap_input.h>#include <midp_logging.h>/** * Map the key from native system (Qt) into something useful * for MIDP. Key mapping from Sharp available at: * http://docs.Zaurus.com/downloads/keycode_qt.pdf * file name: sl5600_keycode_v091.pdf * * @param key Qt key event * @return mapped MIDP key code as defined in keymap_input.h. * KEYMAP_KEY_INVALID if the Qt key should be ignored. */extern "C"int mapKey(QKeyEvent *key) { int raw = key->key(); int unicode; QString qstring; switch (raw) { case Qt::Key_Up: if (key->state() == Qt::ShiftButton) { unicode = KEYMAP_KEY_GAME_UP;// customItem Game key shift UP } else { unicode = KEYMAP_KEY_UP; } break; case Qt::Key_Down: if (key->state() == Qt::ShiftButton) { unicode = KEYMAP_KEY_GAME_DOWN;// customItem Game key shift DOWN } else { unicode = KEYMAP_KEY_DOWN; } break; case Qt::Key_Left: if (key->state() == Qt::ShiftButton) { unicode = KEYMAP_KEY_GAME_LEFT;// customItem Game key shift LEFT } else { unicode = KEYMAP_KEY_LEFT; } break; case Qt::Key_Right: if (key->state() == Qt::ShiftButton) { unicode = KEYMAP_KEY_GAME_RIGHT;// customItem Game key shift RIGHT } else { unicode = KEYMAP_KEY_RIGHT; } break;#ifdef QT_KEYPAD_MODE // Keypad buttons case Qt::Key_Context1: unicode = KEYMAP_KEY_SOFT1; break; case Qt::Key_Context2: unicode = KEYMAP_KEY_SOFT2; break; case Qt::Key_Context4: unicode = KEYMAP_KEY_SCREEN_ROT; break; case Qt::Key_Context3: unicode = KEYMAP_KEY_VIRT_KEYB; break; case Qt::Key_Back: unicode = KEYMAP_KEY_BACKSPACE; break; case Qt::Key_Call: unicode = KEYMAP_KEY_SEND; break; case Qt::Key_Hangup: unicode = KEYMAP_KEY_END; break; case Qt::Key_Select: unicode = KEYMAP_KEY_SELECT; break;#endif // Select case Qt::Key_Return: case Qt::Key_F33: case Qt::Key_Enter: unicode = KEYMAP_KEY_SELECT; break; // The cancel key case Qt::Key_Escape: unicode = KEYMAP_KEY_END; break; // Soft button 1 case Qt::Key_F1: unicode = KEYMAP_KEY_SOFT1; break; // Soft button 2 case Qt::Key_F2: unicode = KEYMAP_KEY_SOFT2; break; // rotation case Qt::Key_F3: unicode = KEYMAP_KEY_SCREEN_ROT; break; // virtual keyboard case Qt::Key_F6: unicode = KEYMAP_KEY_VIRT_KEYB; break; // Calendar case Qt::Key_F9: unicode = KEYMAP_KEY_GAMEA; break; // Addressbook case Qt::Key_F10: unicode = KEYMAP_KEY_GAMEB; break; // The menu key case Qt::Key_F11: unicode = KEYMAP_KEY_GAMEC; break; // Mail key case Qt::Key_F12: unicode = KEYMAP_KEY_GAMED; break; case Qt::Key_F22: // Fn key case Qt::Key_Shift: // Left shift case Qt::Key_Control: case Qt::Key_Meta: // Right shift case Qt::Key_CapsLock: case Qt::Key_NumLock: case Qt::Key_F35: // (Press and hold) case Qt::Key_F14: // (Press and hold) case Qt::Key_Delete: unicode = KEYMAP_KEY_INVALID; key->ignore(); break; default: qstring = key->text(); // Obtain the UNICODE if (qstring == QString::null) { unicode = KEYMAP_KEY_INVALID; } else { // Transfer the unicode (from QChar to uchar) unicode = qstring[0].unicode(); } } return unicode;}
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