lcduitestcanvas.java
来自「This is a resource based on j2me embedde」· Java 代码 · 共 187 行
JAVA
187 行
/* * * * Copyright 1990-2007 Sun Microsystems, Inc. All Rights Reserved. * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License version * 2 only, as published by the Free Software Foundation. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License version 2 for more details (a copy is * included at /legal/license.txt). * * You should have received a copy of the GNU General Public License * version 2 along with this work; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA * 02110-1301 USA * * Please contact Sun Microsystems, Inc., 4150 Network Circle, Santa * Clara, CA 95054 or visit www.sun.com if you need additional * information or have any questions. */package com.sun.midp.util;import javax.microedition.lcdui.Canvas;import javax.microedition.lcdui.Display;import javax.microedition.lcdui.Graphics;/** * A simple test canvas. Adds the ability to wait for the Canvas to become * visible for the first time. */public class LcduiTestCanvas extends Canvas { static final long TIMEOUT = 1000L; boolean painted = false; boolean shown = false; boolean everShown = false; /** * Subclassers should override this to do actual painting. */ public void paint1(Graphics g) { } /** * Subclassers should override this to do showNotify() processing. */ public void showNotify1() { } /** * Subclassers should override this to do hideNotify() processing. */ public void hideNotify1() { } /** * Notifies when painted for the first time. This is made final so that * subclassers can't accidentally break this if they override and forget * to call super(). Subclassers should override paint1() to do actual * painting. */ public final void paint(Graphics g) { synchronized (this) { if (!painted) { painted = true; notifyAll(); } } paint1(g); } /** * Tracks the shown state. If this is the first time the Canvas is being * shown, sets everShown and does a monitor notify. This is made final so * that subclassers can't accidentally break the protocol if they override * and forget to call super(). Subclassers may override showNotify1() if * they wish to do show processing. */ public final void showNotify() { synchronized (this) { shown = true; if (!everShown) { everShown = true; notifyAll(); } } showNotify1(); } /** * Tracks the shown state. This is made final so that subclassers can't * accidentally break the protocol if they override and forget to call * super(). Subclassers may override hideNotify1() if they wish to do hide * processing. */ public final void hideNotify() { synchronized (this) { shown = false; } hideNotify1(); } /** * Waits until this canvas is painted for the first time. Proper operation * relies on the caller to have arranged for this canvas to be shown, for * example, with setCurrent(). Returns immediately if the canvas has been * painted already, even if it's been hidden and shown again. Returns true * if the canvas has been painted at least once. Returns false if the wait * was interrupted or if it timed out. This method must not be called on * the event thread. If it is, it will block paint processing and will * eventually timeout. */ public boolean awaitPaint() { long deadline = System.currentTimeMillis() + TIMEOUT; synchronized (this) { try { while (!painted && System.currentTimeMillis() < deadline) { wait(TIMEOUT); } } catch (InterruptedException ie) { return false; } return painted; } } /** * Waits until this canvas is shown for the first time. Proper operation * relies on the caller to have arranged for this canvas to be shown, for * example, with setCurrent(). Returns immediately if the canvas has been * shown already, even if it has subsequently been hidden. Returns true if * the canvas has ever been shown. Returns false if the wait was * interrupted or if it timed out. This method must not be called on the * event thread. If it is, it will block show processing and will * eventually timeout. */ public boolean awaitShow() { long deadline = System.currentTimeMillis() + TIMEOUT; synchronized (this) { try { while (!everShown && System.currentTimeMillis() < deadline) { wait(TIMEOUT); } } catch (InterruptedException ie) { return false; } return everShown; } } /** * Returns a boolean indicating whether showNotify has been called on this * canvas more recently than hideNotify. This differs from the * Displayable.isShown() method, which checks the internal state of the * Displayable object. */ public synchronized boolean showCalled() { return shown; } /** * Returns a boolean indicating whether showNotify() has ever been called * at any time since the canvas was created. */ public synchronized boolean wasShown() { return everShown; }}
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