abstractimagedatafactory.java

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/* *   * * Copyright  1990-2007 Sun Microsystems, Inc. All Rights Reserved. * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER *  * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License version * 2 only, as published by the Free Software Foundation. *  * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License version 2 for more details (a copy is * included at /legal/license.txt). *  * You should have received a copy of the GNU General Public License * version 2 along with this work; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA * 02110-1301 USA *  * Please contact Sun Microsystems, Inc., 4150 Network Circle, Santa * Clara, CA 95054 or visit www.sun.com if you need additional * information or have any questions. */package javax.microedition.lcdui;import java.io.InputStream;import java.io.IOException;/** * Creates ImageDate that is based on platform decoder and storage. */interface AbstractImageDataFactory {    /**     * Creates a new, mutable image data for off-screen drawing. Every pixel     * within the newly created image is white.  The width and height of the     * image must both be greater than zero.     *     * @param width the width of the new image, in pixels     * @param height the height of the new image, in pixels     * @return the created image data     */    ImageData createOffScreenImageData(int width, int height);    /**     * Creates an immutable image data from a source mutable image data.     *     * <p> This method is useful for placing the contents of mutable images     * into <code>Choice</code> objects.  The application can create     * an off-screen image     * using the     * {@link #createImage(int, int) createImage(w, h)}     * method, draw into it using a <code>Graphics</code> object     * obtained with the     * {@link #getGraphics() getGraphics()}     * method, and then create an immutable copy of it with this method.     * The immutable copy may then be placed into <code>Choice</code>     * objects. </p>     *     * @param mutableSource the source mutable image data to be copied     * @return the new immutable image data     */    ImageData createImmutableCopy(ImageData mutableSource);    /**     * Creates an immutable image data from decoded image data obtained      * from the     * named resource.  The name parameter is a resource name as defined by     * {@link Class#getResourceAsStream(String)     * Class.getResourceAsStream(name)}.  The rules for resolving resource      * names are defined in the     * <a href="../../../java/lang/package-summary.html">     * Application Resource Files</a> section of the     * <code>java.lang</code> package documentation.     *     * @param name the name of the resource containing the image data in one of     * the supported image formats     * @return the created image data     * @throws java.io.IOException if the resource does not exist,     * the data cannot be loaded, or the image data cannot be decoded     */    ImageData createResourceImageData(String name) throws IOException;    /**     * Creates an immutable image data which is decoded from the data stored in     * the specified byte array at the specified offset and length. The data     * must be in a self-identifying image file format supported by the     * implementation, such as <a href="#PNG">PNG</A>.     *     * <p>The <code>imageoffset</code> and <code>imagelength</code>     * parameters specify a range of     * data within the <code>imageData</code> byte array. The     * <code>imageOffset</code> parameter     * specifies the     * offset into the array of the first data byte to be used. It must     * therefore lie within the range     * <code>[0..(imageData.length-1)]</code>. The     * <code>imageLength</code>     * parameter specifies the number of data bytes to be used. It must be a     * positive integer and it must not cause the range to extend beyond     * the end     * of the array. That is, it must be true that     * <code>imageOffset + imageLength &lt; imageData.length</code>. </p>     *     * <p> This method is intended for use when loading an     * image from a variety of sources, such as from     * persistent storage or from the network.</p>     *     * @param imageData the array of image data in a supported image format     * @param imageOffset the offset of the start of the data in the array     * @param imageLength the length of the data in the array     *     * @return the created image data     * @throws IllegalArgumentException if <code>imageData</code> is incorrectly     * formatted or otherwise cannot be decoded     */    ImageData createImmutableImageData(byte[] imageData,                                        int imageOffset,                                        int imageLength);    /**     * Creates an immutable image data using pixel data from the specified     * region of a source image data, transformed as specified.     *     * <p>The source image may be mutable or immutable.  For immutable source     * images, transparency information, if any, is copied to the new     * image unchanged.</p>     *     * <p>On some devices, pre-transformed images may render more quickly     * than images that are transformed on the fly using     * <code>drawRegion</code>.     * However, creating such images does consume additional heap space,     * so this technique should be applied only to images whose rendering     * speed is critical.</p>     *     * <p>The transform function used must be one of the following, as defined     * in the {@link javax.microedition.lcdui.game.Sprite Sprite} class:<br>     *     * <code>Sprite.TRANS_NONE</code> - causes the specified image     * region to be copied unchanged<br>     * <code>Sprite.TRANS_ROT90</code> - causes the specified image     * region to be rotated clockwise by 90 degrees.<br>     * <code>Sprite.TRANS_ROT180</code> - causes the specified image     * region to be rotated clockwise by 180 degrees.<br>     * <code>Sprite.TRANS_ROT270</code> - causes the specified image     * region to be rotated clockwise by 270 degrees.<br>     * <code>Sprite.TRANS_MIRROR</code> - causes the specified image     * region to be reflected about its vertical center.<br>     * <code>Sprite.TRANS_MIRROR_ROT90</code> - causes the specified image     * region to be reflected about its vertical center and then rotated     * clockwise by 90 degrees.<br>     * <code>Sprite.TRANS_MIRROR_ROT180</code> - causes the specified image     * region to be reflected about its vertical center and then rotated     * clockwise by 180 degrees.<br>     * <code>Sprite.TRANS_MIRROR_ROT270</code> - causes the specified image     * region to be reflected about its vertical center and then rotated     * clockwise by 270 degrees.<br></p>     *     * <p>     * The size of the returned image will be the size of the specified region     * with the transform applied.  For example, if the region is     * <code>100&nbsp;x&nbsp;50</code> pixels and the transform is     * <code>TRANS_ROT90</code>, the     * returned image will be <code>50&nbsp;x&nbsp;100</code> pixels.</p>     *     * <p><strong>Note:</strong> If all of the following conditions     * are met, this method may     * simply return the source <code>Image</code> without creating a     * new one:</p>     * <ul>     * <li>the source image is immutable;</li>     * <li>the region represents the entire source image; and</li>     * <li>the transform is <code>TRANS_NONE</code>.</li>     * </ul>     *     * @param imageData the source image data to be copied from     * @param x the horizontal location of the region to be copied     * @param y the vertical location of the region to be copied     * @param width the width of the region to be copied     * @param height the height of the region to be copied     * @param transform the transform to be applied to the region     * @return the new immutable image data     *     */    ImageData createImmutableImageData(ImageData imageData,                                       int x, int y,                                        int width, int height,                                        int transform);    /**     * Creates an immutable image data from decoded image data obtained from an     * <code>InputStream</code>.  This method blocks until all image data has      * been read and decoded.  After this method completes (whether by      * returning or by throwing an exception) the stream is left open and its      * current position is undefined.     *     * @param stream the name of the resource containing the image data     * in one of the supported image formats     *     * @return the created image data     * @throws java.io.IOException if an I/O error occurs, if the image data     * cannot be loaded, or if the image data cannot be decoded     *     */    ImageData createImmutableImageData(InputStream stream) throws IOException;    /**     * Creates an immutable image data from a sequence of ARGB values,      * specified     * as <code>0xAARRGGBB</code>.     * The ARGB data within the <code>rgb</code> array is arranged     * horizontally from left to right within each row,     * row by row from top to bottom.     * If <code>processAlpha</code> is <code>true</code>,     * the high-order byte specifies opacity; that is,     * <code>0x00RRGGBB</code> specifies     * a fully transparent pixel and <code>0xFFRRGGBB</code> specifies     * a fully opaque     * pixel.  Intermediate alpha values specify semitransparency.  If the     * implementation does not support alpha blending for image rendering     * operations, it must replace any semitransparent pixels with fully     * transparent pixels.  (See <a href="#alpha">Alpha Processing</a>     * for further discussion.)  If <code>processAlpha</code> is     * <code>false</code>, the alpha values     * are ignored and all pixels must be treated as fully opaque.     *     * <p>Consider <code>P(a,b)</code> to be the value of the pixel     * located at column <code>a</code> and row <code>b</code> of the     * Image, where rows and columns are numbered downward from the     * top starting at zero, and columns are numbered rightward from     * the left starting at zero. This operation can then be defined     * as:</p>     *     * <TABLE BORDER="2">     * <TR>     * <TD ROWSPAN="1" COLSPAN="1">     *    <pre><code>     *    P(a, b) = rgb[a + b * width];    </code></pre>     * </TD>     * </TR>     * </TABLE>     * <p>for</p>     *     * <TABLE BORDER="2">     * <TR>     * <TD ROWSPAN="1" COLSPAN="1">     *    <pre><code>     *     0 &lt;= a &lt; width     *     0 &lt;= b &lt; height    </code></pre>     * </TD>     * </TR>     * </TABLE>     * <p> </p>     *     * @param rgb an array of ARGB values that composes the image     * @param width the width of the image     * @param height the height of the image     * @param processAlpha <code>true</code> if <code>rgb</code>     * has an alpha channel,     * <code>false</code> if all pixels are fully opaque     * @return the created immutable image data     */    ImageData createImmutableImageData(int rgb[],                                        int width,                                        int height,                                       boolean processAlpha);    /**     * Create a immutable image from romized image data.     *      * @param imageDataArrayPtr native pointer to image data as Java int     * @param imageDataArrayLength length of image data array     * @throws IllegalArgumentException if the id is invalid     * @return the created image data     */    ImageData createImmutableImageData(int imageDataArrayPtr,             int imageDataArrayLength);}

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