📄 gxutl_graphics.h
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/* * * * Copyright 1990-2007 Sun Microsystems, Inc. All Rights Reserved. * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License version * 2 only, as published by the Free Software Foundation. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License version 2 for more details (a copy is * included at /legal/license.txt). * * You should have received a copy of the GNU General Public License * version 2 along with this work; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA * 02110-1301 USA * * Please contact Sun Microsystems, Inc., 4150 Network Circle, Santa * Clara, CA 95054 or visit www.sun.com if you need additional * information or have any questions. */#ifndef _GXUTL_GRAPHICS_H_#define _GXUTL_GRAPHICS_H_#include <kni.h>/** * @defgroup lowui_gxutl Graphics Utilities External Interface * @ingroup lowui *//** * @file * @ingroup lowui_gxutl * * @brief Porting api for graphics_util library *//** * @name Reference point locations, from Graphics.java * @{ */#define HCENTER 1#define VCENTER 2#define LEFT 4#define RIGHT 8#define TOP 16#define BOTTOM 32#define BASELINE 64/** @} *//** * @name Flags for line types * @{ */#define SOLID 0#define DOTTED 1/** @} *//** * @name Various transformations possible for sprites and images * The transform functions as defined * in the javax.microedition.lcdui.game.Sprite class * @{ */#define TRANS_NONE 0#define TRANS_MIRROR_ROT180 1#define TRANS_MIRROR 2#define TRANS_ROT180 3#define TRANS_MIRROR_ROT270 4#define TRANS_ROT90 5#define TRANS_ROT270 6#define TRANS_MIRROR_ROT90 7/** @} *//** * defines the bit denoting that the x- and y- * axes are interchanged for this transformation */#define TRANSFORM_INVERTED_AXES 0x4/** * Defines the bit denoting that the direction * of the x-axis is inverted for this transformation */#define TRANSFORM_X_FLIP 0x2/** * Defines the bit denoting that the direction * of the y-axis is inverted for this transformation */#define TRANSFORM_Y_FLIP 0x1/** * @name Flags for LCDUIgetDisplayParams * @{ */#define SUPPORTS_COLOR 1#define SUPPORTS_POINTER 2#define SUPPORTS_MOTION 4#define SUPPORTS_KEYREPEAT 8#define SUPPORTS_DOUBLEBUFFER 16/** @} *//** * @name Flags for font descriptors * @{ */#define STYLE_PLAIN 0#define STYLE_BOLD 1#define STYLE_ITALIC 2#define STYLE_UNDERLINED 4#define SIZE_SMALL 8#define SIZE_MEDIUM 0#define SIZE_LARGE 16#define FACE_SYSTEM 0#define FACE_MONOSPACE 32#define FACE_PROPORTIONAL 64/** @} */#endif /* _GXUTL_GRAPHICS_H_ */
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