📄 pcsl_tcp_server.c
字号:
/* * * * Copyright 1990-2007 Sun Microsystems, Inc. All Rights Reserved. * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License version * 2 only, as published by the Free Software Foundation. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License version 2 for more details (a copy is * included at /legal/license.txt). * * You should have received a copy of the GNU General Public License * version 2 along with this work; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA * 02110-1301 USA * * Please contact Sun Microsystems, Inc., 4150 Network Circle, Santa * Clara, CA 95054 or visit www.sun.com if you need additional * information or have any questions. *//** * @file * * Implementation of pcsl_serversocket.h for platforms that support the winsock * API. * * For all functions, the "handle" is the winsock handle (an int) * cast to void *. Since winsock reads and writes to sockets are synchronous, * the context for reading and writing is always set to NULL. */#ifdef ENABLE_SERVER_SOCKET#include <stdio.h>#include <winsock2.h>#include <windows.h>#include <pcsl_network.h>#include <pcsl_socket.h>#include <pcsl_serversocket.h>/* #include <win32app_export.h>, will a pcsl_event header file later. */extern HANDLE win32app_get_window_handle();#define WM_DEBUGGER (WM_USER)#define WM_HOST_RESOLVED (WM_USER + 1)#define WM_NETWORK (WM_USER + 2)/* For use by pcsl_network_error. */int lastError;/** * See pcsl_serversocket.h for definition. */int pcsl_serversocket_open( int port, void **pHandle){ int falsebuf = FALSE; struct sockaddr_in addr; int fd = -1, res; /* fprintf(stderr, "server open(%d)\n", port); */ fd = socket(AF_INET, SOCK_STREAM, 0); if (fd == INVALID_SOCKET) { lastError = WSAGetLastError(); return PCSL_NET_IOERROR; } setsockopt(fd, SOL_SOCKET, SO_REUSEADDR, (char*)&falsebuf, sizeof (int)); addr.sin_family = AF_INET; addr.sin_port = htons((unsigned short)port); addr.sin_addr.s_addr = htonl(INADDR_ANY); res = bind(fd, (struct sockaddr*)&addr, sizeof(addr)); if (res == SOCKET_ERROR) { lastError = WSAGetLastError(); closesocket(fd); return PCSL_NET_IOERROR; } else { res = listen(fd, SERVERSOCKET_BACKLOG); /* fprintf(stderr, "listen(%d) = %d\n", fd, res); */ if (res == SOCKET_ERROR) { lastError = WSAGetLastError(); closesocket(fd); return PCSL_NET_IOERROR; } else { unsigned long blockingFlag = 1; /* success, set the socket to not block before returning */ ioctlsocket(fd, FIONBIO, &blockingFlag); *pHandle = (void*)fd; return PCSL_NET_SUCCESS; } } closesocket(fd); return PCSL_NET_IOERROR;}/** * Common functionality for accept start and finish */static int pcsl_serversocket_accept_common( void *handle, void **pConnectionHandle, void **pContext){ SOCKET sock; struct sockaddr sa; int saLen = sizeof (sa); sock = accept((SOCKET)handle, &sa, &saLen); /* fprintf(stderr, "accept(%d) = %d\n", handle, sock); */ if (sock == SOCKET_ERROR) { lastError = WSAGetLastError(); if (lastError == WSAEWOULDBLOCK) { WSAAsyncSelect((SOCKET)handle, win32app_get_window_handle(), WM_NETWORK, FD_ACCEPT); *pContext = NULL; return PCSL_NET_WOULDBLOCK; } else { sock = PCSL_NET_IOERROR; } } else { unsigned long blockingFlag = 1; ioctlsocket(sock, FIONBIO, &blockingFlag); *pConnectionHandle = (void*)sock; } WSAAsyncSelect((SOCKET)handle, win32app_get_window_handle(), 0, 0); return PCSL_NET_SUCCESS;}/** * See pcsl_serversocket.h for definition. */int pcsl_serversocket_accept_start( void *handle, void **pConnectionHandle, void **pContext) { return pcsl_serversocket_accept_common(handle, pConnectionHandle, pContext);}/** * See pcsl_serversocket.h for definition. */int pcsl_serversocket_accept_finish( void *handle, void **pConnectionHandle, void **pContext) { return pcsl_serversocket_accept_common(handle, pConnectionHandle, pContext);}/** * See pcsl_serversocket.h for definition. */int pcsl_sereversocket_close_start( void *handle, void **pContext){ return pcsl_socket_close_start(handle, pContext);}/** * See pcsl_serversocket.h for definition. */int pcsl_serversocket_close_finish( void *handle, void *context){ return pcsl_socket_close_finish(handle, context);}#endif
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -