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📄 pcsl_network_na_generic.c

📁 This is a resource based on j2me embedded,if you dont understand,you can connection with me .
💻 C
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/* *   * * Copyright  1990-2007 Sun Microsystems, Inc. All Rights Reserved. * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER *  * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License version * 2 only, as published by the Free Software Foundation. *  * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License version 2 for more details (a copy is * included at /legal/license.txt). *  * You should have received a copy of the GNU General Public License * version 2 along with this work; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA * 02110-1301 USA *  * Please contact Sun Microsystems, Inc., 4150 Network Circle, Santa * Clara, CA 95054 or visit www.sun.com if you need additional * information or have any questions. *//** * @file *  * This file implements the notification adapter functions for a  * generic BSD platform */#include <pcsl_network_generic.h>#include <pcsl_network_na.h>#include <pcsl_memory.h>/** Note: We are guaranteed by Protocol Java code that there are no 2 *  threads performing the same action on the socket, i.e. only one *  thread can be registered for reading, so well for writing. */#define SD_RECV   0#define SD_SEND   1#define SOCKET_HANDLE(handle)   ((SocketHandle*)handle)/** List of socket handles registered for read/write checks */static SocketHandle* rootSocketHandle = NULL;/** We need this method to unblock threads waiting for socket being destroyed */extern void NotifySocketStatusChanged(long handle, int waitingFor);/** Search for handle instance in the sockets list and return its reference */static SocketHandle** getSocketHandleReference(SocketHandle* handle) {    SocketHandle** ptr;    for (ptr = &rootSocketHandle; *ptr != NULL; ptr = &((*ptr)->next)) {        if (*ptr == handle) return ptr;    }    return NULL;}/** Add handle to the list */static void addSocketHandle(SocketHandle* handle) {    SocketHandle **ptr = getSocketHandleReference(handle);    if (ptr == NULL) {        handle->next = rootSocketHandle;        rootSocketHandle = handle;    }}/** Remove handle from the list */static void removeSocketHandle(SocketHandle* handle) {    SocketHandle **ptr = getSocketHandleReference(handle);    if (ptr != NULL) {        *ptr = handle->next;    }}/** * See pcsl_network_generic.h for definition. */const SocketHandle* GetRegisteredSocketHandles() {    return (const SocketHandle*)rootSocketHandle;}/** * See pcsl_network_na.h for definition. */void* na_create(int fd) {    SocketHandle* handle =        (SocketHandle*)pcsl_mem_malloc(sizeof(SocketHandle));    if (handle != NULL) {        handle->fd = fd;        handle->check_flags = 0;        handle->status = PCSL_NET_SUCCESS;        handle->next = NULL;    }    return (void*)handle;}/** * See pcsl_network_na.h for definition. */int na_get_fd(void *handle) {    if (handle != NULL) {        return SOCKET_HANDLE(handle)->fd;    }    return -1;}/** * See pcsl_network_na.h for definition. */void na_register_for_read(void *handle) {    if (handle != NULL) {        SocketHandle *sh = SOCKET_HANDLE(handle);        sh->check_flags |= CHECK_READ;        addSocketHandle(sh);    }}/** * See pcsl_network_na.h for definition. */void na_register_for_write(void *handle) {    if (handle != NULL) {        SocketHandle *sh = SOCKET_HANDLE(handle);        sh->check_flags |= CHECK_WRITE;        addSocketHandle(sh);    }}/** * See pcsl_network_na.h for definition. */void na_unregister_for_read(void *handle) {    if (handle != NULL) {        SocketHandle *sh = SOCKET_HANDLE(handle);        sh->check_flags &= ~CHECK_READ;        if (sh->check_flags == 0) {            removeSocketHandle(sh);        }    }}/** * See pcsl_network_na.h for definition. */void na_unregister_for_write(void *handle) {    if (handle != NULL) {        SocketHandle *sh = SOCKET_HANDLE(handle);        sh->check_flags &= ~CHECK_WRITE;        if (sh->check_flags == 0) {            removeSocketHandle(sh);        }    }}/** * See pcsl_network_na.h for definition. */int na_get_status(void *handle) {    if (handle != NULL) {        return SOCKET_HANDLE(handle)->status;    }    return PCSL_NET_INTERRUPTED;}/** * See pcsl_network_na.h for definition. */void na_destroy(void *handle) {    if (handle != NULL) {        SocketHandle *sh = SOCKET_HANDLE(handle);        removeSocketHandle(SOCKET_HANDLE(handle));        /* Still registered readers/writers should be unblocked */        if (sh->check_flags != 0) {            sh->status = PCSL_NET_INTERRUPTED;            if (sh->check_flags & CHECK_READ) {                NotifySocketStatusChanged((long)handle, SD_RECV);            }            if (sh->check_flags & CHECK_WRITE) {                NotifySocketStatusChanged((long)handle, SD_SEND);            }        }        /* It's up to caller to guarantee this handle will be used no more */        pcsl_mem_free(handle);    }}

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