📄 framefactory.java
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/*
Copyright (C) 2001, 2006, 2007 United States Government
as represented by the Administrator of the
National Aeronautics and Space Administration.
All Rights Reserved.
*/
package gov.nasa.worldwind.render;
import com.sun.opengl.util.BufferUtil;
import gov.nasa.worldwind.util.Logging;
import javax.media.opengl.GL;
import java.awt.*;
import java.nio.DoubleBuffer;
/**
* Static class for drawing 2D frames.
* <p>
* All shapes are drawn inside a bounding rectangle whose lower left corner
* is at the origin. Shapes with a leader use an offset point that indicate where the
* leader triangle should point at - it usually has a negative y since the leader connects
* at the bottom of the frame (at y = 0).
* </p>
* @author Patrick Murris
* @version $Id: FrameFactory.java 10542 2009-04-27 17:28:30Z dcollins $
* @see AbstractAnnotation
*/
public class FrameFactory
{
public static final String SHAPE_RECTANGLE = "Render.FrameFactory.ShapeRectangle";
public static final String SHAPE_ELLIPSE = "Render.FrameFactory.ShapeEllipse";
public static final String SHAPE_NONE = "Render.FrameFactory.ShapeNone";
public static final String LEADER_TRIANGLE = "Render.FrameFactory.LeaderTriangle";
public static final String LEADER_NONE = "Render.FrameFactory.LeaderNone";
private static int cornerSteps = 16;
private static int leaderGapWidth = 40;
private static int circleSteps = 64;
/**
* Draw a shape with the specified width and height, gl mode and corner radius. GL mode came be one of
* <code>GL.GL_TRIANGLE_FAN</code> and <code>GL.LINE_STRIP</code>. Corner radius only apply
* to <code>SHAPE_RECTANGLE</code> - set to zero for square corners.
* @param dc the current <code>DrawContext</code>.
* @param shape the shape - can be one of <code>SHAPE_RECTANGLE</code> or <code>SHAPE_ELLIPSE</code>.
* @param width the width of the overall shape.
* @param height the height of the shape.
* @param glMode the GL mode - can be one of <code>GL.GL_TRIANGLE_FAN</code> and <code>GL.LINE_STRIP</code>.
* @param cornerRadius the rounded corners radius. Set to zero for square corners.
*/
public static void drawShape(DrawContext dc, String shape, double width, double height, int glMode, int cornerRadius)
{
if (!shape.equals(SHAPE_NONE))
drawBuffer(dc, glMode, createShapeBuffer(shape, width, height, cornerRadius, null));
}
/**
* Draw a shape with the specified width and height, gl mode and corner radius. The shape includes a
* leader triangle pointing to a specified point. GL mode came be one of <code>GL.GL_TRIANGLE_FAN</code>
* and <code>GL.LINE_STRIP</code>. Corner radius only apply to <code>SHAPE_RECTANGLE</code> - set to zero for square corners.
* @param dc the current <code>DrawContext</code>.
* @param shape the shape - can be one of <code>SHAPE_RECTANGLE</code> or <code>SHAPE_ELLIPSE</code>.
* @param width the width of the overall shape.
* @param height the height of the shape excluding the leader.
* @param leaderOffset the coordinates of the point to which the leader leads.
* @param glMode the GL mode - can be one of <code>GL.GL_TRIANGLE_FAN</code> and <code>GL.LINE_STRIP</code>.
* @param cornerRadius the rounded corners radius. Set to zero for square corners.
*/
public static void drawShapeWithLeader(DrawContext dc, String shape, double width, double height, Point leaderOffset, int glMode, int cornerRadius)
{
if (!shape.equals(SHAPE_NONE))
drawBuffer(dc, glMode, createShapeWithLeaderBuffer(shape, width, height, leaderOffset, cornerRadius, null));
}
/**
* Create a vertex buffer for a shape with the specified width, height and corner radius. Corner radius only apply
* to <code>SHAPE_RECTANGLE</code> - set to zero for square corners.
* @param shape the shape - can be one of <code>SHAPE_RECTANGLE</code> or <code>SHAPE_ELLIPSE</code>.
* @param width the width of the overall shape.
* @param height the height of the shape.
* @param cornerRadius the rounded corners radius. Set to zero for square corners.
* @return the vertex buffer.
*/
public static DoubleBuffer createShapeBuffer(String shape, double width, double height, int cornerRadius, DoubleBuffer buffer)
{
if (shape.equals(SHAPE_RECTANGLE))
return createRoundedRectangleBuffer(width, height, cornerRadius, buffer);
else if (shape.equals(SHAPE_ELLIPSE))
return createEllipseBuffer(width, height, circleSteps, buffer);
else if (shape.equals(SHAPE_NONE))
return null;
else
// default to rectangle if shape unknown
return createRoundedRectangleBuffer(width, height, cornerRadius, buffer);
}
/**
* Create a vertex buffer for a shape with the specified width, height and corner radius. The shape includes a
* leader triangle pointing to a specified point. Corner radius only apply to <code>SHAPE_RECTANGLE</code>
* - set to zero for square corners.
* @param shape the shape - can be one of <code>SHAPE_RECTANGLE</code> or <code>SHAPE_ELLIPSE</code>.
* @param width the width of the overall shape.
* @param height the height of the shape excluding the leader.
* @param leaderOffset the coordinates of the point to which the leader leads.
* @param cornerRadius the rounded corners radius. Set to zero for square corners.
* @return the vertex buffer.
*/
public static DoubleBuffer createShapeWithLeaderBuffer(String shape, double width, double height, Point leaderOffset, int cornerRadius, DoubleBuffer buffer)
{
if (shape.equals(SHAPE_RECTANGLE))
return createRoundedRectangleWithLeaderBuffer(width, height, leaderOffset, cornerRadius, buffer);
else if (shape.equals(SHAPE_ELLIPSE))
return createEllipseWithLeaderBuffer(width, height, leaderOffset, circleSteps, buffer);
else if (shape.equals(SHAPE_NONE))
return null;
else
// default to rectangle if shape unknown
return createRoundedRectangleWithLeaderBuffer(width, height, leaderOffset, cornerRadius, buffer);
}
/**
* Draw a vertex buffer in a given gl mode. Vertex buffers coming from the createShapeBuffer() methods support
* both <code>GL.GL_TRIANGLE_FAN</code> and <code>GL.LINE_STRIP</code>.
* @param dc the current DrawContext.
* @param mode the desired drawing GL mode.
* @param count the number of vertices to draw.
* @param verts the vertex buffer to draw.
*/
public static void drawBuffer(DrawContext dc, int mode, int count, DoubleBuffer verts)
{
if (dc == null)
{
String message = Logging.getMessage("nullValue.DrawContextIsNull");
Logging.logger().severe(message);
throw new IllegalArgumentException(message);
}
if (verts == null)
{
String message = Logging.getMessage("nullValue.BufferIsNull");
Logging.logger().severe(message);
throw new IllegalArgumentException(message);
}
GL gl = dc.getGL();
// Set up
gl.glPushClientAttrib(GL.GL_CLIENT_VERTEX_ARRAY_BIT);
gl.glEnableClientState(GL.GL_VERTEX_ARRAY);
gl.glVertexPointer(2, GL.GL_DOUBLE, 0, verts);
// Draw
gl.glDrawArrays(mode, 0, count);
// Restore
gl.glPopClientAttrib();
}
/**
* Draw a vertex buffer with texture coordinates in a given gl mode. Vertex buffers coming from the
* createShapeBuffer() methods support both <code>GL.GL_TRIANGLE_FAN</code> and <code>GL.LINE_STRIP</code>.
* @param dc the current DrawContext.
* @param mode the desired drawing GL mode.
* @param count the number of vertices to draw.
* @param verts the vertex buffer to draw.
*/
public static void drawBuffer(DrawContext dc, int mode, int count, DoubleBuffer verts, DoubleBuffer coords)
{
if (dc == null)
{
String message = Logging.getMessage("nullValue.DrawContextIsNull");
Logging.logger().severe(message);
throw new IllegalArgumentException(message);
}
if (verts == null || coords == null)
{
String message = Logging.getMessage("nullValue.BufferIsNull");
Logging.logger().severe(message);
throw new IllegalArgumentException(message);
}
GL gl = dc.getGL();
// Set up
gl.glPushClientAttrib(GL.GL_CLIENT_VERTEX_ARRAY_BIT);
gl.glEnableClientState(GL.GL_VERTEX_ARRAY);
gl.glEnableClientState(GL.GL_TEXTURE_COORD_ARRAY);
gl.glVertexPointer(2, GL.GL_DOUBLE, 0, verts);
gl.glTexCoordPointer(2, GL.GL_DOUBLE, 0, coords);
// Draw
gl.glDrawArrays(mode, 0, count);
// Restore
gl.glPopClientAttrib();
}
public static void drawBuffer(DrawContext dc, int mode, DoubleBuffer verts)
{
if (dc == null)
{
String message = Logging.getMessage("nullValue.DrawContextIsNull");
Logging.logger().severe(message);
throw new IllegalArgumentException(message);
}
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