oglstackhandler.java
来自「world wind java sdk 源码」· Java 代码 · 共 116 行
JAVA
116 行
/*Copyright (C) 2001, 2009 United States Governmentas represented by the Administrator of theNational Aeronautics and Space Administration.All Rights Reserved.*/package gov.nasa.worldwind.util;import javax.media.opengl.GL;/** * @author tag * @version $Id: OGLStackHandler.java 9323 2009-03-12 04:53:44Z dcollins $ */public class OGLStackHandler{ private boolean attribsPushed; private boolean clientAttribsPushed; private boolean modelviewPushed; private boolean projectionPushed; private boolean texturePushed; public void pushAttrib(GL gl, int mask) { gl.glPushAttrib(mask); this.attribsPushed = true; } public void pushClientAttrib(GL gl, int mask) { gl.glPushClientAttrib(mask); this.clientAttribsPushed = true; } public void pushModelview(GL gl) { gl.glMatrixMode(GL.GL_MODELVIEW); gl.glPushMatrix(); this.modelviewPushed = true; } public void pushProjection(GL gl) { gl.glMatrixMode(GL.GL_PROJECTION); gl.glPushMatrix(); this.projectionPushed = true; } public void pushTexture(GL gl) { gl.glMatrixMode(GL.GL_TEXTURE); gl.glPushMatrix(); this.texturePushed = true; } public void pop(GL gl) { if (this.attribsPushed) { gl.glPopAttrib(); this.attribsPushed = false; } if (this.clientAttribsPushed) { gl.glPopClientAttrib(); this.clientAttribsPushed = false; } if (this.modelviewPushed) { gl.glMatrixMode(GL.GL_MODELVIEW); gl.glPopMatrix(); this.modelviewPushed = false; } if (this.projectionPushed) { gl.glMatrixMode(GL.GL_PROJECTION); gl.glPopMatrix(); this.projectionPushed = false; } if (this.texturePushed) { gl.glMatrixMode(GL.GL_TEXTURE); gl.glPopMatrix(); this.texturePushed = false; } } public void pushModelviewIdentity(GL gl) { gl.glMatrixMode(GL.GL_MODELVIEW); this.modelviewPushed = true; gl.glPushMatrix(); gl.glLoadIdentity(); } public void pushProjectionIdentity(GL gl) { gl.glMatrixMode(GL.GL_PROJECTION); this.projectionPushed = true; gl.glPushMatrix(); gl.glLoadIdentity(); } public void pushTextureIdentity(GL gl) { gl.glMatrixMode(GL.GL_TEXTURE); this.texturePushed = true; gl.glPushMatrix(); gl.glLoadIdentity(); }}
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