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📄 buj.h

📁 有关树WDM 驱动的编程.里面包含了许多实例,学习硬件的可以参考哦
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#if !defined(AFX_BUJ_H__20F54DEA_E3A7_430C_A7B6_ED5ACB2CA00E__INCLUDED_)
#define AFX_BUJ_H__20F54DEA_E3A7_430C_A7B6_ED5ACB2CA00E__INCLUDED_

#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// buj.h : header file
//

/////////////////////////////////////////////////////////////////////////////
// Cbuj dialog

class Cbuj : public CDialog
{
// Construction
public:
	Cbuj(CWnd* pParent = NULL);   // standard constructor
void outlet1();
void  outlet2();
int data,i,j,data1,data2,t;
HANDLE hDevice,hDevice1;
protected:
struct pci_cfg
{
	DWORD	MemBase;
	DWORD	MemLength;
	WORD	IOBase[2];
	WORD	IOPortLength[2];
	BYTE	IRQ;
	BYTE	DMA;
}*pci;
pci_cfg* m_p;
struct Write_AD
{
	ULONG	Address;
	UCHAR	Data;
};
struct Write_AD* W_AD;
DWORD nRet;
HANDLE hEvent;
// Dialog Data
	//{{AFX_DATA(Cbuj)
	enum { IDD = IDD_DIALOG25 };
		// NOTE: the ClassWizard will add data members here
	//}}AFX_DATA


// Overrides
	// ClassWizard generated virtual function overrides
	//{{AFX_VIRTUAL(Cbuj)
	protected:
	virtual void DoDataExchange(CDataExchange* pDX);    // DDX/DDV support
	//}}AFX_VIRTUAL

// Implementation
protected:

	// Generated message map functions
	//{{AFX_MSG(Cbuj)
		// NOTE: the ClassWizard will add member functions here
	virtual BOOL OnInitDialog();
	afx_msg void OnButton1();
	afx_msg void OnButton2();
	afx_msg void OnTimer(UINT nIDEvent);
	//}}AFX_MSG
	DECLARE_MESSAGE_MAP()
};

//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.

#endif // !defined(AFX_BUJ_H__20F54DEA_E3A7_430C_A7B6_ED5ACB2CA00E__INCLUDED_)

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