📄 gameswf_types.h
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// gameswf_types.h -- Thatcher Ulrich <tu@tulrich.com> 2003// This source code has been donated to the Public Domain. Do// whatever you want with it.// Some basic types for gameswf.#ifndef GAMESWF_TYPES_H#define GAMESWF_TYPES_H#include "gameswf/gameswf.h"#include "base/tu_types.h"namespace gameswf{ extern bool s_verbose_action; extern bool s_verbose_parse; extern bool s_verbose_debug;};#define IF_VERBOSE_ACTION(exp) if (gameswf::s_verbose_action) { exp; }#define IF_VERBOSE_PARSE(exp) if (gameswf::s_verbose_parse) { exp; }#define IF_VERBOSE_DEBUG(exp) if (gameswf::s_verbose_debug) { exp; }#define TWIPS_TO_PIXELS(x) ((x) / 20.f)#define PIXELS_TO_TWIPS(x) ((x) * 20.f)namespace gameswf{ struct stream; // forward declaration struct rgba { Uint8 m_r, m_g, m_b, m_a; rgba() : m_r(255), m_g(255), m_b(255), m_a(255) {} rgba(Uint8 r, Uint8 g, Uint8 b, Uint8 a) : m_r(r), m_g(g), m_b(b), m_a(a) { } void read(stream* in, int tag_type); void read_rgba(stream* in); void read_rgb(stream* in); void set(Uint8 r, Uint8 g, Uint8 b, Uint8 a) { m_r = r; m_g = g; m_b = b; m_a = a; } void set_lerp(const rgba& a, const rgba& b, float f); void print(); };}; // end namespace gameswf#endif // GAMESWF_TYPES_H// Local Variables:// mode: C++// c-basic-offset: 8 // tab-width: 8// indent-tabs-mode: t// End:
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