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📄 spriterandom.java

📁 Game MIDlet BanTank Java
💻 JAVA
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package demo;import javax.microedition.lcdui.game.GameCanvas;import javax.microedition.lcdui.game.Sprite;public class SpriteRandom implements Runnable {    private static final int SPEED = 3;    private TankCanvas canvas;    private Sprite sprite;    private byte preDirect = GameCanvas.DOWN;    private byte direction = GameCanvas.DOWN;    private boolean interrupted;    private int[] downSeq;    private int downTrans;    private int[] upSeq;    private int upTrans;    private int[] leftSeq;    private int leftTrans;    private int[] rightSeq;    private int rightTrans;    public SpriteRandom(TankCanvas canvas, Sprite sprite) {        this.canvas = canvas;        this.sprite = sprite;    }    public void setSequences(int[] downSeq, int downTrans, int[] upSeq, int upTrans, int[] leftSeq, int leftTrans, int[] rightSeq, int rightTrans) {        this.downSeq = downSeq;        this.downTrans = downTrans;        this.upSeq = upSeq;        this.upTrans = upTrans;        this.leftSeq = leftSeq;        this.leftTrans = leftTrans;        this.rightSeq = rightSeq;        this.rightTrans = rightTrans;    }    public void stop() {        this.interrupted = true;    }    public void run() {        while (!this.interrupted) {            if (this.direction == GameCanvas.DOWN) {                if (this.preDirect != this.direction) {                    this.sprite.setFrameSequence(this.downSeq);                    this.sprite.setTransform(this.downTrans);                    this.preDirect = this.direction;                }                this.sprite.move(0, SPEED);            } else if (this.direction == GameCanvas.UP) {                if (this.preDirect != this.direction) {                    this.sprite.setFrameSequence(this.upSeq);                    this.sprite.setTransform(this.upTrans);                    this.preDirect = this.direction;                }                this.sprite.move(0, -SPEED);            } else if (this.direction == GameCanvas.LEFT) {                if (this.preDirect != this.direction) {                    this.sprite.setFrameSequence(this.leftSeq);                    this.sprite.setTransform(this.leftTrans);                    this.preDirect = this.direction;                }                this.sprite.move(-SPEED, 0);            } else if (this.direction == GameCanvas.RIGHT) {                if (this.preDirect != this.direction) {                    this.sprite.setFrameSequence(this.rightSeq);                    this.sprite.setTransform(this.rightTrans);                    this.preDirect = this.direction;                }                this.sprite.move(SPEED, 0);            }            try {                Thread.sleep(300);            } catch (InterruptedException ex) {                ex.printStackTrace();            }        }    }}

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