unicharmap.h

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///////////////////////////////////////////////////////////////////////// File:        unicharmap.h// Description: Unicode character/ligature to integer id class.// Author:      Thomas Kielbus// Created:     Wed Jun 28 17:05:01 PDT 2006//// (C) Copyright 2006, Google Inc.// Licensed under the Apache License, Version 2.0 (the "License");// you may not use this file except in compliance with the License.// You may obtain a copy of the License at// http://www.apache.org/licenses/LICENSE-2.0// Unless required by applicable law or agreed to in writing, software// distributed under the License is distributed on an "AS IS" BASIS,// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.// See the License for the specific language governing permissions and// limitations under the License./////////////////////////////////////////////////////////////////////////#ifndef THIRD_PARTY_TESSERACT_CCUTIL_UNICHARMAP_H__#define THIRD_PARTY_TESSERACT_CCUTIL_UNICHARMAP_H__#include "unichar.h"// A UNICHARMAP stores unique unichars. Each of them is associated with one// UNICHAR_ID.class UNICHARMAP { public:  // Create an empty UNICHARMAP  UNICHARMAP();  ~UNICHARMAP();  // Insert the given unichar represention in the UNICHARMAP and associate it  // with the given id. The length of the representation MUST be non-zero.  void insert(const char* const unichar_repr, UNICHAR_ID id);  // Return the id associated with the given unichar representation,  // this representation MUST exist within the UNICHARMAP.  // The length of the representation MUST be non-zero.  UNICHAR_ID unichar_to_id(const char* const unichar_repr) const;  // Return the id associated with the given unichar representation,  // this representation MUST exist within the UNICHARMAP. The first  // length characters (maximum) from unichar_repr are used. The length  // MUST be non-zero.  UNICHAR_ID unichar_to_id(const char* const unichar_repr, int length) const;  // Return true if the given unichar representation is already present in the  // UNICHARMAP. The length of the representation MUST be non-zero.  bool contains(const char* const unichar_repr) const;  // Return true if the given unichar representation is already present in the  // UNICHARMAP. The first length characters (maximum) from unichar_repr are  // used. The length MUST be non-zero.  bool contains(const char* const unichar_repr, int length) const;  // Return the minimum number of characters that must be used from this string  // to obtain a match in the UNICHARMAP.  int minmatch(const char* const unichar_repr) const;  // Clear the UNICHARMAP. All previous data is lost.  void clear(); private:  // The UNICHARMAP is represented as a tree whose nodes are of type  // UNICHARMAP_NODE.  struct UNICHARMAP_NODE {    UNICHARMAP_NODE();    ~UNICHARMAP_NODE();    UNICHARMAP_NODE* children;    UNICHAR_ID id;  };  UNICHARMAP_NODE* nodes;};#endif  // THIRD_PARTY_TESSERACT_CCUTIL_UNICHARMAP_H__

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