varabled.h

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///////////////////////////////////////////////////////////////////////// File:        varabled.cpp// Description: Variables Editor// Author:      Joern Wanke// Created:     Wed Jul 18 10:05:01 PDT 2007//// (C) Copyright 2007, Google Inc.// Licensed under the Apache License, Version 2.0 (the "License");// you may not use this file except in compliance with the License.// You may obtain a copy of the License at// http://www.apache.org/licenses/LICENSE-2.0// Unless required by applicable law or agreed to in writing, software// distributed under the License is distributed on an "AS IS" BASIS,// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.// See the License for the specific language governing permissions and// limitations under the License.///////////////////////////////////////////////////////////////////////////// The variables editor is used to edit all the variables used within// tesseract from the ui.#ifndef GRAPHICS_DISABLED#ifndef VARABLED_H#define VARABLED_H#include "elst.h"#include "scrollview.h"#include "varable.h"class SVMenuNode;// A list of all possible variable types used.enum VarType {  VT_INTEGER,  VT_BOOLEAN,  VT_STRING,  VT_DOUBLE};// A rather hackish helper structure which can take any kind of variable input// (defined by VarType) and do a couple of common operations on them, like// comparisond or getting its value. It is used in the context of the// VariablesEditor as a bridge from the internal tesseract variables to the// ones displayed by the ScrollView server.class VariableContent : public ELIST_LINK {  public:    // Compare two VC objects by their name.    static int Compare(const void* v1, const void* v2);    // Gets a VC object identified by its ID.    static VariableContent* GetVariableContentById(int id);    // Constructors for the various VarTypes.    VariableContent() {    }    VariableContent(STRING_VARIABLE* it);    VariableContent(INT_VARIABLE* it);    VariableContent(BOOL_VARIABLE* it);    VariableContent(double_VARIABLE* it);    // Getters and Setters.    void SetValue(const char* val);    const char* GetValue() const;    const char* GetName() const;    const char* GetDescription() const;    int GetId() { return my_id_; }    bool HasChanged() { return changed_; }  private:    // The unique ID of this VC object.    int my_id_;    // Whether the variable was changed_ and thus needs to be rewritten.    bool changed_;    // The actual vartype of this VC object.    VarType var_type_;    STRING_VARIABLE* sIt;    INT_VARIABLE* iIt;    BOOL_VARIABLE* bIt;    double_VARIABLE* dIt;};ELISTIZEH(VariableContent)// The variables editor enables the user to edit all the variables used within// tesseract. It can be invoked on its own, but is supposed to be invoked by// the program editor.class VariablesEditor : public SVEventHandler {  public:    // Integrate the variables editor as popupmenu into the existing scrollview    // window (usually the pg editor). If sv == null, create a new empty    // empty window and attach the variables editor to that window (ugly).    VariablesEditor(ScrollView* sv = NULL);    // Event listener. Waits for SVET_POPUP events and processes them.    void Notify(const SVEvent* sve);  private:    // Gets the up to the first 3 prefixes from s (split by _).    // For example, tesseract_foo_bar will be split into tesseract,foo and bar.      void GetPrefixes(const char* s, STRING* level_one,                     STRING* level_two, STRING* level_three);    // Gets the first n words (split by _) and puts them in t.    // For example, tesseract_foo_bar with N=2 will yield tesseract_foo_.    void GetFirstWords(                //copy first N words                     const char *s,  //source string                     int n,          //number of words                     char *t         //target string                    );    // Find all editable variables used within tesseract and create a    // SVMenuNode tree from it.    SVMenuNode *BuildListOfAllLeaves();    // Write all (changed_) variables to a config file.    void WriteVars(char* filename, bool changes_only);    ScrollView* sv_window_;};#endif#endif

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