📄 scrollview.h
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///////////////////////////////////////////////////////////////////////// File: scrollview.h// Description: ScrollView// Author: Joern Wanke// Created: Thu Nov 29 2007//// (C) Copyright 2007, Google Inc.// Licensed under the Apache License, Version 2.0 (the "License");// you may not use this file except in compliance with the License.// You may obtain a copy of the License at// http://www.apache.org/licenses/LICENSE-2.0// Unless required by applicable law or agreed to in writing, software// distributed under the License is distributed on an "AS IS" BASIS,// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.// See the License for the specific language governing permissions and// limitations under the License.///////////////////////////////////////////////////////////////////////////// ScrollView is designed as an UI which can be run remotely. This is the// client code for it, the server part is written in java. The client consists// mainly of 2 parts:// The "core" ScrollView which sets up the remote connection,// takes care of event handling etc.// The other part of ScrollView consists of predefined API calls through LUA,// which can basically be used to get a zoomable canvas in which it is possible// to draw lines, text etc.// Technically, thanks to LUA, its even possible to bypass the here defined LUA// API calls at all and generate a java user interface from scratch (or// basically generate any kind of java program, possibly even dangerous ones).#ifndef THIRD_PARTY_TESSERACT_VIEWER_SCROLLVIEW_H__#define THIRD_PARTY_TESSERACT_VIEWER_SCROLLVIEW_H__#include <stdio.h>class ScrollView;class SVNetwork;class SVMutex;class SVSemaphore;struct SVPolyLineBuffer;enum SVEventType { SVET_DESTROY, // Window has been destroyed by user. SVET_EXIT, // User has destroyed the last window by clicking on the 'X'. SVET_CLICK, // Left button pressed. SVET_SELECTION, // Left button selection. SVET_INPUT, // There is some input (single key or a whole string). SVET_MOUSE, // The mouse has moved with a button pressed. SVET_MOTION, // The mouse has moved with no button pressed. SVET_HOVER, // The mouse has stayed still for a second. SVET_POPUP, // A command selected through a popup menu. SVET_MENU, // A command selected through the menubar. SVET_ANY, // Any of the above. SVET_COUNT // Array sizing.};struct SVEvent { ~SVEvent() { delete [] parameter; } SVEvent* copy(); SVEventType type; // What kind of event. ScrollView* window; // Window event relates to. int x; // Coords of click or selection. int y; int x_size; // Size of selection. int y_size; int command_id; // The ID of the possibly associated event (e.g. MENU) char* parameter; // Any string that might have been passed as argument. int counter; // Used to detect which kind of event to process next. SVEvent() { window = NULL; parameter = NULL; } SVEvent(const SVEvent&); SVEvent& operator=(const SVEvent&);};// The SVEventHandler class is used for Event handling: If you register your// class as SVEventHandler to a ScrollView Window, the SVEventHandler will be// called whenever an appropriate event occurs.class SVEventHandler { public:// Gets called by the SV Window. Does nothing on default, overwrite this// to implement the desired behaviour virtual void Notify(const SVEvent* sve) { }};// The ScrollView class provides the expernal API to the scrollviewer process.// The scrollviewer process manages windows and displays images, graphics and// text while allowing the user to zoom and scroll the windows arbitrarily.// Each ScrollView class instance represents one window, and stuff is drawn in// the window through method calls on the class. The constructor is used to// create the class instance (and the window).class ScrollView { public:// Color enum for pens and brushes. enum Color { NONE, BLACK, WHITE, RED, YELLOW, GREEN, CYAN, BLUE, MAGENTA, AQUAMARINE, DARK_SLATE_BLUE, LIGHT_BLUE, MEDIUM_BLUE, MIDNIGHT_BLUE, NAVY_BLUE, SKY_BLUE, SLATE_BLUE, STEEL_BLUE, CORAL, BROWN, SANDY_BROWN, GOLD, GOLDENROD, DARK_GREEN, DARK_OLIVE_GREEN, FOREST_GREEN, LIME_GREEN, PALE_GREEN, YELLOW_GREEN, LIGHT_GREY, DARK_SLATE_GREY, DIM_GREY, GREY, KHAKI, MAROON, ORANGE, ORCHID, PINK, PLUM, INDIAN_RED, ORANGE_RED, VIOLET_RED, SALMON, TAN, TURQUOISE, DARK_TURQUOISE, VIOLET, WHEAT, GREEN_YELLOW // Make sure this one is last.};// Create a window. The pixel size of the window may be 0,0, in which case// a default size is selected based on the size of your canvas.// The canvas may not be 0,0 in size! ScrollView(const char* name, int x_pos, int y_pos, int x_size, int y_size, int x_canvas_size, int y_canvas_size);// With a flag whether the x axis is reversed. ScrollView(const char* name, int x_pos, int y_pos, int x_size, int y_size, int x_canvas_size, int y_canvas_size, bool y_axis_reversed);// Connect to a server other than localhost. ScrollView(const char* name, int x_pos, int y_pos, int x_size, int y_size, int x_canvas_size, int y_canvas_size, bool y_axis_reversed, const char* server_name); ~ScrollView();/******************************************************************************** Event handling* To register as listener, the class has to derive from the SVEventHandler* class, which consists of a notifyMe(SVEvent*) function that should be* overwritten to process the event the way you want.*******************************************************************************/// Add an Event Listener to this ScrollView Window. void AddEventHandler(SVEventHandler* listener);// Block until an event of the given type is received. SVEvent* AwaitEvent(SVEventType type);// Block until any event on any window is received. SVEvent* AwaitEventAnyWindow();/******************************************************************************** Getters and Setters*******************************************************************************/// Returns the title of the window. const char* GetName() { return window_name_; }// Returns the unique ID of the window. int GetId() { return window_id_; }/******************************************************************************** API functions for LUA calls* the implementations for these can be found in svapi.cc* (keep in mind that the window is actually created through the ScrollView* constructor, so this is not listed here)*******************************************************************************/#ifdef HAVE_LIBLEPT// Draw a Pix on (x,y). void Image(struct Pix* image, int x_pos, int y_pos);#endif// Flush buffers and update display. static void Update();// Exit the program. static void Exit();// Update the contents of a specific window. void UpdateWindow();// Erase all content from the window, but do not destroy it. void Clear();// Set pen color with an enum. void Pen(Color color);// Set pen color to RGB (0-255). void Pen(int red, int green, int blue);// Set pen color to RGBA (0-255). void Pen(int red, int green, int blue, int alpha);// Set brush color with an enum. void Brush(Color color);// Set brush color to RGB (0-255). void Brush(int red, int green, int blue);// Set brush color to RGBA (0-255). void Brush(int red, int green, int blue, int alpha);// Set attributes for future text, like font name (e.g.// "Times New Roman"), font size etc..// Note: The underlined flag is currently not supported void TextAttributes(const char* font, int pixel_size, bool bold, bool italic, bool underlined);// Draw line from (x1,y1) to (x2,y2) with the current pencolor. void Line(int x1, int y1, int x2, int y2);// Set the stroke width of the pen. void Stroke(float width);// Draw a rectangle given upper left corner and lower right corner.// The current pencolor is used as outline, the brushcolor to fill the shape. void Rectangle(int x1, int y1, int x2, int y2);// Draw an ellipse centered on (x,y).// The current pencolor is used as outline, the brushcolor to fill the shape. void Ellipse(int x, int y, int width, int height);// Draw text with the current pencolor void Text(int x, int y, const char* mystring);// Draw an image from a local filename. This should be faster than createImage.// WARNING: This only works on a local machine. This also only works image// types supported by java (like bmp,jpeg,gif,png) since the image is opened by// the server. void Image(const char* image, int x_pos, int y_pos);// Set the current position to draw from (x,y). In conjunction with... void SetCursor(int x, int y);// ...this function, which draws a line from the current to (x,y) and then// sets the new position to the new (x,y), this can be used to easily draw// polygons using vertices void DrawTo(int x, int y);// Set the SVWindow visible/invisible. void SetVisible(bool visible);// Set the SVWindow always on top or not always on top. void AlwaysOnTop(bool b);// Shows a modal dialog with "msg" as question and returns 'y' or 'n'. int ShowYesNoDialog(const char* msg);// Shows a modal dialog with "msg" as question and returns a char* string.// Constraint: As return, only words (e.g. no whitespaces etc.) are allowed. char* ShowInputDialog(const char* msg);// Adds a messagebox to the SVWindow. This way, it can show the messages... void AddMessageBox();// ...which can be added by this command.// This is intended as an "debug" output window. void AddMessage(const char* format, ...);// Zoom the window to the rectangle given upper left corner and// lower right corner. void ZoomToRectangle(int x1, int y1, int x2, int y2);// Custom messages (manipulating java code directly) can be send through this.// Send a message to the server and attach the Id of the corresponding window.// Note: This should only be called if you are know what you are doing, since// you are fiddling with the Java objects on the server directly. Calling// this just for fun will likely break your application!// It is public so you can actually take use of the LUA functionalities, but// be careful! void SendMsg(const char* msg, ...);// Custom messages (manipulating java code directly) can be send through this.// Send a message to the server without adding the// window id. Used for global events like Exit().// Note: This should only be called if you are know what you are doing, since// you are fiddling with the Java objects on the server directly. Calling// this just for fun will likely break your application!// It is public so you can actually take use of the LUA functionalities, but// be careful! static void SendRawMessage(const char* msg);/******************************************************************************** Add new menu entries to parent. If parent is "", the entry gets added to the* main menubar (toplevel).*******************************************************************************/// This adds a new submenu to the menubar. void MenuItem(const char* parent, const char* name);// This adds a new (normal) menu entry with an associated eventID, which should// be unique among menubar eventIDs. void MenuItem(const char* parent, const char* name, int cmdEvent);// This adds a new checkbox entry, which might initally be flagged. void MenuItem(const char* parent, const char* name, int cmdEvent, bool flagged);// This adds a new popup submenu to the popup menu. If parent is "", the entry// gets added at "toplevel" popupmenu. void PopupItem(const char* parent, const char* name);// This adds a new popup entry with the associated eventID, which should be// unique among popup eventIDs.// If value and desc are given, on a click the server will ask you to modify// the value and return the new value. void PopupItem(const char* parent, const char* name, int cmdEvent, const char* value, const char* desc);// Returns the correct Y coordinate for a window, depending on whether it might// have to be flipped (by ySize). int TranslateYCoordinate(int y); private:#ifdef HAVE_LIBLEPT// Transfers a binary Image. void TransferBinaryImage(struct Pix* image);// Transfers a gray scale Image. void TransferGrayImage(struct Pix* image);// Transfers a 32-Bit Image. void Transfer32bppImage(struct Pix* image);#endif// Sets up ScrollView, depending on the variables from the constructor. void Initialize(const char* name, int x_pos, int y_pos, int x_size, int y_size, int x_canvas_size, int y_canvas_size, bool y_axis_reversed, const char* server_name);// Send the current buffered polygon (if any) and clear it. void SendPolygon();// Start the message receiving thread. static void* MessageReceiver(void* a);// Place an event into the event_table (synchronized). void SetEvent(SVEvent* svevent);// Wake up the semaphore. void Signal();// Returns the unique, shared network stream. static SVNetwork* GetStream() { return stream_; }// Starts a new event handler. Called whenever a new window is created. static void* StartEventHandler(void* sv);// Escapes the ' character with a \, so it can be processed by LUA. char* AddEscapeChars(const char* input); // The event handler for this window. SVEventHandler* event_handler_; // The name of the window. const char* window_name_; // The id of the window. int window_id_; // The points of the currently under-construction polyline. SVPolyLineBuffer* points_; // Whether the axis is reversed. bool y_axis_is_reversed_; // If the y axis is reversed, flip all y values by ySize. int y_size_; // # of created windows (used to assign an id to each ScrollView* for svmap). static int nr_created_windows_; // The stream through which the c++ client is connected to the server. static SVNetwork* stream_; // Table of all the currently queued events. SVEvent* event_table_[SVET_COUNT]; // Mutex to access the event_table_ in a synchronized fashion. SVMutex* mutex_; // Semaphore to the thread belonging to this window. SVSemaphore* semaphore_;};#endif // THIRD_PARTY_TESSERACT_VIEWER_SCROLLVIEW_H__
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