📄 svutil.cpp
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///////////////////////////////////////////////////////////////////////// File: svutil.cpp// Description: ScrollView Utilities// Author: Joern Wanke// Created: Thu Nov 29 2007//// (C) Copyright 2007, Google Inc.// Licensed under the Apache License, Version 2.0 (the "License");// you may not use this file except in compliance with the License.// You may obtain a copy of the License at// http://www.apache.org/licenses/LICENSE-2.0// Unless required by applicable law or agreed to in writing, software// distributed under the License is distributed on an "AS IS" BASIS,// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.// See the License for the specific language governing permissions and// limitations under the License.///////////////////////////////////////////////////////////////////////////// SVUtil contains the SVSync and SVNetwork classes, which are used for// thread/process creation & synchronization and network connection.#include "svutil.h"#ifdef WIN32#include <windows.h>#include <winsock.h>#else#include <pthread.h>#include <semaphore.h>#include <signal.h>#include <netdb.h>#include <sys/socket.h>#ifdef __linux__#include <sys/prctl.h>#endif#endif#include <iostream>#include <string>const int kBufferSize = 65536;const int kMaxMsgSize = 4096;// Signals a thread to exit.void SVSync::ExitThread() {#ifdef WIN32 //ExitThread(0);#else pthread_exit(0);#endif}// Starts a new process.void SVSync::StartProcess(const char* executable, const char* args) {#ifdef WIN32 std::string proc; proc.append(executable); proc.append(" "); proc.append(args); std::cout << "Starting " << proc << std::endl; CreateProcess(NULL, const_cast<char*>(proc.c_str()), NULL, NULL, FALSE, 0, NULL, NULL, NULL, NULL);#else int pid = fork(); if (pid != 0) { // The father process returns } else {#ifdef __linux__ // Make sure the java process terminates on exit, since its // broken socket detection seems to be useless. prctl(PR_SET_PDEATHSIG, 2, 0, 0, 0);#endif char* mutable_args = strdup(args); int argc = 1; for (int i = 0; mutable_args[i]; ++i) { if (mutable_args[i] == ' ') { ++argc; } } char** argv = new char*[argc + 2]; argv[0] = strdup(executable); argv[1] = mutable_args; argc = 2; bool inquote = false; for (int i = 0; mutable_args[i]; ++i) { if (!inquote && mutable_args[i] == ' ') { mutable_args[i] = '\0'; argv[argc++] = mutable_args + i + 1; } else if (mutable_args[i] == '"') { inquote = !inquote; mutable_args[i] = ' '; } } argv[argc] = NULL; execvp(executable, argv); }#endif}SVSemaphore::SVSemaphore() {#ifdef WIN32 semaphore_ = CreateSemaphore(0, 0, 10, 0);#else sem_init(&semaphore_, 0, 0);#endif}void SVSemaphore::Signal() {#ifdef WIN32 ReleaseSemaphore(semaphore_, 1, NULL);#else sem_post(&semaphore_);#endif}void SVSemaphore::Wait() {#ifdef WIN32 WaitForSingleObject(semaphore_, INFINITE);#else sem_wait(&semaphore_);#endif}SVMutex::SVMutex() {#ifdef WIN32 mutex_ = CreateMutex(0, FALSE, 0);#else pthread_mutex_init(&mutex_, NULL);#endif}void SVMutex::Lock() {#ifdef WIN32 WaitForSingleObject(mutex_, INFINITE);#else pthread_mutex_lock(&mutex_);#endif}void SVMutex::Unlock() {#ifdef WIN32 ReleaseMutex(mutex_);#else pthread_mutex_unlock(&mutex_);#endif}// Create new thread.void SVSync::StartThread(void *(*func)(void*), void* arg) {#ifdef WIN32 LPTHREAD_START_ROUTINE f = (LPTHREAD_START_ROUTINE) func; DWORD threadid; HANDLE newthread = CreateThread( NULL, // default security attributes 0, // use default stack size f, // thread function arg, // argument to thread function 0, // use default creation flags &threadid); // returns the thread identifier#else pthread_t helper; pthread_create(&helper, NULL, func, arg);#endif}// Place a message in the message buffer (and flush it).void SVNetwork::Send(const char* msg) { mutex_send_->Lock(); msg_buffer_out_.append(msg); mutex_send_->Unlock();}// Send the whole buffer.void SVNetwork::Flush() { mutex_send_->Lock(); while (msg_buffer_out_.size() > 0) { int i = send(stream_, msg_buffer_out_.c_str(), msg_buffer_out_.length(), 0); msg_buffer_out_.erase(0, i); } mutex_send_->Unlock();}// Receive a message from the server.// This will always return one line of char* (denoted by \n).char* SVNetwork::Receive() { char* result = NULL;#ifdef WIN32 if (has_content) { result = strtok (NULL, "\n"); }#else if (buffer_ptr_ != NULL) { result = strtok_r(NULL, "\n", &buffer_ptr_); }#endif // This means there is something left in the buffer and we return it. if (result != NULL) { return result; // Otherwise, we read from the stream_. } else { buffer_ptr_ = NULL; has_content = false; // The timeout length is not really important since we are looping anyway // until a new message is delivered. struct timeval tv; tv.tv_sec = 10; tv.tv_usec = 0; // Set the flags to return when the stream_ is ready to be read. fd_set readfds; FD_ZERO(&readfds); FD_SET(stream_, &readfds); int i = select(stream_+1, &readfds, NULL, NULL, &tv); // The stream_ died. if (i == 0) { return NULL; } // Read the message buffer. i = recv(stream_, msg_buffer_in_, kMaxMsgSize, 0); // Server quit (0) or error (-1). if (i <= 0) { return NULL; } msg_buffer_in_[i] = '\0'; has_content = true;#ifdef WIN32 return strtok(msg_buffer_in_,"\n");#else // Setup a new string tokenizer. return strtok_r(msg_buffer_in_, "\n", &buffer_ptr_);#endif }}// Close the connection to the server.void SVNetwork::Close() {#ifdef WIN32 closesocket(stream_);#else close(stream_);#endif}// Set up a connection to hostname on port.SVNetwork::SVNetwork(const char* hostname, int port) { mutex_send_ = new SVMutex(); struct sockaddr_in address; struct hostent *name; msg_buffer_in_ = new char[kMaxMsgSize + 1]; msg_buffer_in_[0] = '\0'; has_content = false; buffer_ptr_ = NULL;// Get the host data depending on the OS.#ifdef WIN32 WSADATA wsaData; WSAStartup(MAKEWORD(1, 1), &wsaData); name = gethostbyname(hostname);#elif defined(__linux__) struct hostent hp; int herr; char buffer[kBufferSize]; gethostbyname_r(hostname, &hp, buffer, kBufferSize, &name, &herr);#else name = gethostbyname(hostname);#endif // Fill in the appropriate variables to be able to connect to the server. address.sin_family = name->h_addrtype; memcpy((char *) &address.sin_addr.s_addr, name->h_addr_list[0], name->h_length); address.sin_port = htons(port); stream_ = socket(AF_INET, SOCK_STREAM, 0); // If server is not there, we will start a new server as local child process. if (connect(stream_, (struct sockaddr *) &address, sizeof(address)) < 0) { const char* scrollview_path = getenv("SCROLLVIEW_PATH"); if (scrollview_path == NULL) {#ifdef SCROLLVIEW_PATH#define _STR(a) #a#define _XSTR(a) _STR(a) scrollview_path = _XSTR(SCROLLVIEW_PATH);#undef _XSTR#undef _STR#else scrollview_path = ".";#endif } // The following ugly pair of ifdefs are to enable the output of the // java runtime to be sent down a black hole to ignore all the // exceptions in piccolo. Ideally piccolo would be debugged to make // this unnecessary.#ifdef WIN32 const char* prog = "java"; const char* cmd_template =#else const char* prog = "sh"; const char* cmd_template = "-c \"trap 'kill %1' 0 1 2 ; java "#endif "-Djava.library.path=%s -cp %s/luajava-1.1.jar:%s/ScrollView.jar:" "%s/piccolo-1.2.jar:%s/piccolox-1.2.jar" " com.google.scrollview.ScrollView"#ifdef WIN32 ;#else " >/dev/null 2>&1 & wait\"";#endif int cmdlen = strlen(cmd_template) + 5*strlen(scrollview_path) + 1; char* cmd = new char[cmdlen]; snprintf(cmd, cmdlen, cmd_template, scrollview_path, scrollview_path, scrollview_path, scrollview_path, scrollview_path); SVSync::StartProcess(prog, cmd); delete [] cmd; // Wait for server to show up. // Note: There is no exception handling in case the server never turns up. while (connect(stream_, (struct sockaddr *) &address, sizeof(address)) < 0) { std::cout << "ScrollView: Waiting for server...\n";#ifdef WIN32 Sleep(1000);#else sleep(1);#endif } }}SVNetwork::~SVNetwork() { delete[] msg_buffer_in_; delete mutex_send_;}
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