📄 callback.h
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// callback.h // Data structure to allow an object to register a "callback".// On an asynchronous operation, the call to start the operation// returns immediately. When the operation completes, the called // object must somehow notify the caller of the completion.// In the general case, the called object doesn't know the type// of the caller.//// We implement this using virtual functions in C++. An object// that needs to register a callback is set up as a derived class of// the abstract base class "CallbackObj". When we pass a// pointer to the object to a lower level module, that module// calls back via "obj->CallBack()", without knowing the// type of the object being called back.//// Note that this isn't a general-purpose mechanism, // because a class can only register a single callback.//// DO NOT CHANGE -- part of the machine emulation//// Copyright (c) 1992-1996 The Regents of the University of California.// All rights reserved. See copyright.h for copyright notice and limitation // of liability and disclaimer of warranty provisions.//#ifndef CALLBACK_H#define CALLBACK_H #include "copyright.h"// Abstract base class for objects that register callbacksclass CallBackObj { public: virtual void CallBack() = 0; protected: CallBackObj() {}; // to prevent anyone from creating // an instance of this class. Only // allow creation of instances of // classes derived from this class. virtual ~CallBackObj() {};};#endif
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