📄 3dstate.log
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| 3dstate Engine Log File |
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Time=20:45 and 46 seconds (mm:dd:yy = 12 . 2 . 2005)
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Note also error.log which contains a shorter description of the errors but can survive a program crash
To stop the beep sound each time there is an error use STATE_engine_set_speaker_mode(OFF)
To stop reporting errors for specific sections of your code use STATE_engine_set_error_reporting_mode()
bfl_read_world: succesfully opened file b.STATE
BSP Tree construction statistics.
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6005 == Original number of polygons in scene
220 Polygons were added to the original scene
Building duration = 0.004683 minutes
BSP Tree has 7462 nodes. Max depth=56. Min depth=1
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==== engine_close: ====
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Memory usage summary
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bitmaps table freed 0 bytes
modules list freed 0 bytes
dynamic objects freed 0 bytes
Maximum of memory that was needed=34072532
PROFILING RESULTS
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STATE_engine_render ----------- Rate=9.197094 per sec (108730 micro seconds each)
Program cycle ----------------- Rate=6.755433 per sec (148029 micro seconds each)
Program analysis
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STATE_engine_render = 73.45 percent of CPU time
(pure rendering = 73.45 percent of CPU time)
The rest (things outside the engine) = 26.55 percent
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=100 percent of CPU time
DLL Didnt free all mem ! 34072532 bytes left. Memory that wasnt freed, will now be freed
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