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📄 3dstate.log

📁 3d游戏程序
💻 LOG
字号:
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
|   3dstate Engine Log File   |
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

------------------------------------------------------------
    Time=20:45 and 46 seconds (mm:dd:yy = 12 . 2 . 2005)    
------------------------------------------------------------


Note also error.log which contains a shorter description of the errors but can survive a program crash

To stop the beep sound each time there is an error use STATE_engine_set_speaker_mode(OFF)

To stop reporting errors for specific sections of your code use STATE_engine_set_error_reporting_mode() 


bfl_read_world: succesfully opened file b.STATE

BSP Tree construction statistics.
--------------------------------
	6005 == Original number of polygons in scene
	220 Polygons were added to the original scene 

	Building duration = 0.004683 minutes
	BSP Tree has 7462 nodes. Max depth=56. Min depth=1



-----------------------
==== engine_close: ====
-----------------------
Memory usage summary
---------------------
    bitmaps table freed 0 bytes
    modules list freed 0 bytes
    dynamic objects freed 0 bytes
    Maximum of memory that was needed=34072532


PROFILING RESULTS
-----------------
STATE_engine_render  -----------  Rate=9.197094 per sec (108730 micro seconds each)
Program cycle  -----------------  Rate=6.755433 per sec (148029 micro seconds each)

Program analysis
-----------------
STATE_engine_render = 73.45 percent of CPU time
    (pure rendering   = 73.45 percent of CPU time)
The rest (things outside the engine) = 26.55 percent
---------------------------------------
				=100 percent of CPU time


DLL Didnt free all mem ! 34072532 bytes left. Memory that wasnt freed, will now be freed

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