📄 npcsprite.java
字号:
public void talk(Graphics g){
String talk = "";
int CharacterNumber = 120 / g.getFont().charWidth('夏');
Vector vector = getSubsection(talk,CharacterNumber);
switch(mapID){
case WORLD_MAP:
break;
case LADUO_MAP:
switch(npcID){
case 0:
talk = "欢迎到拉多镇!";
vector = getSubsection(talk,CharacterNumber);
for(int i = 0; i < vector.size(); i++){
g.drawString((String)vector.elementAt(i), 70, 180 - 52 + 10*i, Graphics.LEFT|Graphics.TOP);
}
break;
case 1:
talk = "出色的勇士都到北方去了";
vector = getSubsection(talk,CharacterNumber);
for(int i = 0; i < vector.size(); i++){
g.drawString((String)vector.elementAt(i), 70, 180 -52 + 10*i, Graphics.LEFT|Graphics.TOP);
}
break;
case 2:
talk = "战车不能开进村子,只要这个规定还在.即使是勇士,也不例外!";
vector = getSubsection(talk,CharacterNumber);
for(int i = 0; i < vector.size(); i++){
g.drawString((String)vector.elementAt(i), 70, 180 -52 + 10*i, Graphics.LEFT|Graphics.TOP);
}
break;
case 3:
talk = "山洞里的战车是一个叫红狼的勇士发现的";
vector = getSubsection(talk,CharacterNumber);
for(int i = 0; i < vector.size(); i++){
g.drawString((String)vector.elementAt(i), 70, 180 -52 + 10*i, Graphics.LEFT|Graphics.TOP);
}
break;
case 4:
talk = "见过住在那里的明齐博士吗?";
vector = getSubsection(talk,CharacterNumber);
for(int i = 0; i < vector.size(); i++){
g.drawString((String)vector.elementAt(i), 70, 180 -52 + 10*i, Graphics.LEFT|Graphics.TOP);
}
break;
}
break;
case ZHUJUE_1F_MAP:
switch(npcID){
case 0:
talk = "爸爸:怎么.是你呀!干吗回来了?";
vector = getSubsection(talk,CharacterNumber);
for(int i = 0; i < vector.size(); i++){
g.drawString((String)vector.elementAt(i), 70, 180 -52 + 10*i, Graphics.LEFT|Graphics.TOP);
}
break;
case 1:
talk = "这里是废弃铁屑处理场";
vector = getSubsection(talk,CharacterNumber);
for(int i = 0; i < vector.size(); i++){
g.drawString((String)vector.elementAt(i), 70, 180 -52 + 10*i, Graphics.LEFT|Graphics.TOP);
}
break;
case 2:
g.drawString("这里是勇士", 70, 180 -52, Graphics.LEFT|Graphics.TOP);
g.drawString("财产保管处!", 70, 180 -52, Graphics.LEFT|Graphics.TOP);
break;
case 3:
g.drawString("欢迎光临战车店", 70, 180 -52, Graphics.LEFT|Graphics.TOP);
g.drawString("补充甚么?", 70, 180 -40, Graphics.LEFT|Graphics.TOP);
break;
case 4:
talk = "装甲片如果为0的话战车还可以使用但如果受到攻击战车就会损坏.";
vector = getSubsection(talk,CharacterNumber);
for(int i = 0; i < vector.size(); i++){
g.drawString((String)vector.elementAt(i), 70, 180 -52 + 10*i, Graphics.LEFT|Graphics.TOP);
}
break;
}
break;
case ZHUJUE_2F_MAP:
switch(npcID){
case 0:
talk = "姐姐:Izaul终于回来了";
vector = getSubsection(talk,CharacterNumber);
for(int i = 0; i < vector.size(); i++){
g.drawString((String)vector.elementAt(i), 70, 180 -52 + 10*i, Graphics.LEFT|Graphics.TOP);
}
break;
}
break;
case LADUO_SHANGJIN_MAP:
switch(npcID){
case 0:
g.drawString("这里是探险家们", 70, 180 -52, Graphics.LEFT|Graphics.TOP);
g.drawString("战斗记录的存储中心.", 70, 180 -40, Graphics.LEFT|Graphics.TOP);
break;
case 1:
talk = "如果发现自动售货机就上前检查一下.";
vector = getSubsection(talk,CharacterNumber);
for(int i = 0; i < vector.size(); i++){
g.drawString((String)vector.elementAt(i), 70, 180 -52 + 10*i, Graphics.LEFT|Graphics.TOP);
}
break;
case 2:
g.drawString("欢迎光临", 70, 180 -52, Graphics.LEFT|Graphics.TOP);
g.drawString("勇士办事处.", 70, 180 -40, Graphics.LEFT|Graphics.TOP);
break;
case 3:
talk = "勇士把干掉怪物作为赚钱的途径!";
vector = getSubsection(talk,CharacterNumber);
for(int i = 0; i < vector.size(); i++){
g.drawString((String)vector.elementAt(i), 70, 180 -52 + 10*i, Graphics.LEFT|Graphics.TOP);
}
break;
case 4:
talk = "战车上只能坐一人,如果有了同伴的话,要考虑好谁坐战车谁步行?";
vector = getSubsection(talk,CharacterNumber);
for(int i = 0; i < vector.size(); i++){
g.drawString((String)vector.elementAt(i), 70, 180 -52 + 10*i, Graphics.LEFT|Graphics.TOP);
}
break;
}
break;
case LADUO_HEROITEM_MAP:
switch(npcID){
case 0:
talk = "装备和工具可以分别带着.如果步行去外面应该买一点参丸.";
vector = getSubsection(talk,CharacterNumber);
for(int i = 0; i < vector.size(); i++){
g.drawString((String)vector.elementAt(i), 70, 180 -52 + 10*i, Graphics.LEFT|Graphics.TOP);
}
break;
case 1:
talk = "武器和防具没有装备,等于一堆废品.";
vector = getSubsection(talk,CharacterNumber);
for(int i = 0; i < vector.size(); i++){
g.drawString((String)vector.elementAt(i), 70, 180 -52 + 10*i, Graphics.LEFT|Graphics.TOP);
}
break;
case 2:
g.drawString("欢迎光临", 70, 180 -52, Graphics.LEFT|Graphics.TOP);
g.drawString("武器店.", 70, 180 -40, Graphics.LEFT|Graphics.TOP);
break;
case 3:
g.drawString("请进人类", 70, 180 -52, Graphics.LEFT|Graphics.TOP);
g.drawString("工具店.", 70, 180 -40, Graphics.LEFT|Graphics.TOP);
break;
}
break;
case LADUO_BAR_MAP:
switch(npcID){
case 0:
talk = "你听说过驾驶着红色战车的勇士的传闻吗?";
vector = getSubsection(talk,CharacterNumber);
for(int i = 0; i < vector.size(); i++){
g.drawString((String)vector.elementAt(i), 70, 180 -52 + 10*i, Graphics.LEFT|Graphics.TOP);
}
break;
case 1:
talk = "那辆被鲜血染红的战车.连勇士们都感到畏惧..他是位赏金杀手.名叫红狼..";
vector = getSubsection(talk,CharacterNumber);
for(int i = 0; i < vector.size(); i++){
g.drawString((String)vector.elementAt(i), 70, 180 -52 + 10*i, Graphics.LEFT|Graphics.TOP);
}
break;
case 2:
talk = "咦?人活着的目的?你自己去找答案吧!";
vector = getSubsection(talk,CharacterNumber);
for(int i = 0; i < vector.size(); i++){
g.drawString((String)vector.elementAt(i), 70, 180 -52 + 10*i, Graphics.LEFT|Graphics.TOP);
}
break;
case 3:
g.drawString("喝点什么?", 70, 180 -52, Graphics.LEFT|Graphics.TOP);
break;
case 4:
talk = "你看那被战火毁灭的世界!这个世界就是以去过多远的地方," +
"见过多少人,来衡量一个人的人生价值.";
vector = getSubsection(talk,CharacterNumber);
for(int i = 0; i < vector.size(); i++){
g.drawString((String)vector.elementAt(i), 70, 180 -52 + 10*i, Graphics.LEFT|Graphics.TOP);
}
break;
}
break;
case LADUO_INN_MAP:
switch(npcID){
case 0:
g.drawString("洞穴里有恶狗 - -", 70, 180 -52, Graphics.LEFT|Graphics.TOP);
break;
case 1:
g.drawString("欢迎光临.", 70, 180 -52, Graphics.LEFT|Graphics.TOP);
g.drawString("旅馆", 70, 180 -40, Graphics.LEFT|Graphics.TOP);
break;
case 2:
g.drawString("治疗麻木的气功按摩", 70, 180 -52, Graphics.LEFT|Graphics.TOP);
g.drawString("要试一下么?", 70, 180 -40, Graphics.LEFT|Graphics.TOP);
break;
case 3:
talk = "要想成为勇士.还得靠战车帮助啊!";
vector = getSubsection(talk,CharacterNumber);
for(int i = 0; i < vector.size(); i++){
g.drawString((String)vector.elementAt(i), 70, 180 -52 + 10*i, Graphics.LEFT|Graphics.TOP);
}
break;
}
break;
case LADUO_CHUANSONG_MAP:
switch(npcID){
case 0:
talk = "这里以前叫时空隧道.可以把人带到很远的地方.";
vector = getSubsection(talk,CharacterNumber);
for(int i = 0; i < vector.size(); i++){
g.drawString((String)vector.elementAt(i), 70, 180 -52 + 10*i, Graphics.LEFT|Graphics.TOP);
}
break;
}
break;
case LADUO_MINGQI_MAP:
switch(npcID){
case 0:
g.drawString("明齐:我是天才", 70, 180 -52, Graphics.LEFT|Graphics.TOP);
g.drawString("科学家", 70, 180 -40, Graphics.LEFT|Graphics.TOP);
g.drawString("明齐博士.", 70, 180 -30, Graphics.LEFT|Graphics.TOP);
break;
case 1:
g.drawString("一夫:没法救,没法救.", 70, 180 -52, Graphics.LEFT|Graphics.TOP);
break;
case 2:
g.drawString("恩.", 70, 180 -52, Graphics.LEFT|Graphics.TOP);
break;
}
break;
}
}
public Vector getSubsection(String str, int CharacterNumber){
Vector vector = new Vector();
while(!str.equals("")){
if(str.length() > CharacterNumber){
vector.addElement(str.substring(0, CharacterNumber));
str = str.substring(CharacterNumber);
}else {
vector.addElement(str);
str = "";
}
}
return vector;
}
}
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