📄 eventsprite.java
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/**********************************************************
File name:EventSprite.java
Author:夏文涛
Version:Beta1.0
Data:2007/10/16
Description:
事件精灵,用于记录事件位置,以及所触发的事件类型.
事件编号在1到100之间的暂定为地图切换.
事件编号在100以上的暂定为呼叫商店.
Function List:
1.getEvent() 获取事件编号.
*********************************************************/
package com.Izual.MetalMax;
import javax.microedition.lcdui.game.Sprite;
import javax.microedition.lcdui.Image;
public class EventSprite extends Sprite implements IData {
private int mapID; /*地图编号*/
private int eventID; /*事件编号*/
/*构造函数,输入事件图片,精灵大小(长宽)值,地图编号,事件精灵编号编号*/
public EventSprite(Image img,int w,int h,int mapID,int eventID) {
// TODO 自动生成构造函数存根
/*继承Sprite的构造函数,输入图片,精灵大小(长宽)值*/
super(img,w,h);
/*初始赋值*/
this.mapID = mapID;
this.eventID = eventID;
/*根据地图编号设置事件精灵触发位置*/
switch(mapID){
case WORLD_MAP:
switch(eventID){
case 0:
setPosition(5*16,1*16); /*地图切换到拉多镇*/
break;
case 1:
setPosition(6*16,1*16); /*地图切换到拉多镇*/
break;
case 2:
setPosition(12*16,13*16); /*地图切换到Tank1_1f*/
break;
case 3:
setPosition(13*16,13*16); /*地图切换到Tank1_1f*/
break;
case 4:
break;
case 5:
break;
case 6:
break;
}
break;
case LADUO_MAP:
switch(eventID){
case 0:
setPosition(9*16,12*16); /*地图切换到主角家1F*/
break;
case 1:
setPosition(4*16,11*16); /*地图切换到赏金猎人商店*/
break;
case 2:
setPosition(4*16,8*16); /*地图切换到人类工具店*/
break;
case 3:
setPosition(8*16,6*16); /*地图切换到酒馆*/
break;
case 4:
setPosition(14*16,4*16); /*地图切换到旅店*/
break;
case 5:
setPosition(17*16,4*16); /*地图切换到传送*/
break;
case 6:
setPosition(20*16,4*16); /*地图切换到明齐博士*/
break;
default:
break;
}
break;
case ZHUJUE_1F_MAP:
switch(eventID){
case 0:
setPosition(7*16,15*16); /*地图切换到拉多镇*/
break;
case 1:
setPosition(3*16,10*16); /*地图切换到主角家2F*/
break;
case 2:
setPosition(6*16,6*16); /*商店-物品寄存*/
break;
case 3:
setPosition(8*16,6*16); /*商店-战车补给*/
break;
case 4:
break;
case 5:
break;
case 6:
break;
default:
break;
}
break;
case ZHUJUE_2F_MAP:
switch(eventID){
case 0:
setPosition(1*16,9*16); /*地图切换到主角家1F*/
break;
case 5:
setPosition(7*16,7*16 - 8);/*门*/
break;
case 6:
setPosition(3*16,7*16 - 8);/*门*/
break;
default:
break;
}
break;
case LADUO_SHANGJIN_MAP:
switch(eventID){
case 0:
setPosition(7*16,14*16); /*地图切换到拉多镇*/
break;
case 1:
setPosition(5*16, 4*16); /*商店-赏金猎人*/
case 6:
setPosition(7*16, 7*16 - 8);/*门*/
break;
default:
break;
}
break;
case LADUO_HEROITEM_MAP:
switch(eventID){
case 0:
setPosition(6*16,12*16); /*地图切换到拉多镇*/
break;
case 1:
setPosition(5*16,5*16); /*商店-人类武器*/
break;
case 2:
setPosition(7*16,5*16); /*商店-人类工具*/
break;
default:
break;
}
break;
case LADUO_BAR_MAP:
switch(eventID){
case 0:
setPosition(8*16,12*16); /*地图切换到拉多镇*/
break;
default:
break;
}
break;
case LADUO_INN_MAP:
switch(eventID){
case 0:
setPosition(8*16,17*16); /*地图切换到拉多镇*/
break;
case 5:
setPosition(5*16,7*16 - 8);
break;
case 6:
setPosition(9*16,7*16 - 8);
break;
default:
break;
}
break;
case LADUO_CHUANSONG_MAP:
switch(eventID){
case 0:
setPosition(4*16,12*16); /*地图切换到拉多镇*/
break;
default:
break;
}
break;
case LADUO_MINGQI_MAP:
switch(eventID){
case 0:
setPosition(8*16,20*16); /*地图切换到拉多镇*/
break;
case 6:
setPosition(8*16,14*16 - 8);
break;
default:
break;
}
break;
case TANK1_1F_MAP:
switch(eventID){
case 0:
setPosition(10*16,3*16); /*地图切换到世界地图*/
break;
case 1:
setPosition(14*16,9*16); /*地图切换到TANK1_2F*/
break;
case 2:
setPosition(14*16,10*16); /*地图切换到TANK1_2F*/
break;
default:
break;
}
break;
case TANK1_2F_MAP:
switch(eventID){
case 0:
setPosition(34*16,21*16); /*地图切换到TANK1_1F*/
break;
case 1:
setPosition(34*16,22*16); /*地图切换到TANK1_1F*/
case 2:
setPosition(6*16,28*16); /*地图切换到TANK1_3F*/
break;
case 3:
setPosition(6*16,29*16); /*地图切换到TANK1_3F*/
break;
default:
break;
}
break;
case TANK1_3F_MAP:
switch(eventID){
case 0:
setPosition(6*16,24*16); /*地图切换到TANK1_2F*/
break;
case 1:
setPosition(6*16,25*16); /*地图切换到TANK1_2F*/
break;
default:
break;
}
break;
default:
break;
}
}
/*根据地图编号获取事件编号*/
public int getEvent(){
switch(mapID){
case WORLD_MAP:
switch(eventID){
case 0:
return 1;
case 1:
return 1;
case 2:
return 2;
case 3:
return 2;
default:
break;
}
break;
case LADUO_MAP:
switch(eventID){
case 0:
return 1;
case 1:
return 3;
case 2:
return 4;
case 3:
return 5;
case 4:
return 6;
case 5:
return 7;
case 6:
return 8;
default:
break;
}
break;
case ZHUJUE_1F_MAP:
switch(eventID){
case 0:
return 1;
case 1:
return 2;
case 2:
return 101;
case 3:
return 102;
default:
break;
}
break;
case ZHUJUE_2F_MAP:
switch(eventID){
case 0:
return 1;
case 1:
break;
case 2:
break;
case 3:
break;
case 5:
return 110;
case 6:
return 110;
default:
break;
}
break;
case LADUO_SHANGJIN_MAP:
switch(eventID){
case 0:
return 1;
case 1:
return 105;
case 6:
return 110;
default:
break;
}
break;
case LADUO_HEROITEM_MAP:
switch(eventID){
case 0:
return 1;
case 1:
return 103;
case 2:
return 104;
default:
break;
}
break;
case LADUO_BAR_MAP:
switch(eventID){
case 0:
return 1;
default:
break;
}
break;
case LADUO_INN_MAP:
switch(eventID){
case 0:
return 1;
case 5:
return 110;
case 6:
return 110;
default:
break;
}
break;
case LADUO_CHUANSONG_MAP:
switch(eventID){
case 0:
return 1;
default:
break;
}
break;
case LADUO_MINGQI_MAP:
switch(eventID){
case 0:
return 1;
case 6:
return 110;
default:
break;
}
break;
case TANK1_1F_MAP:
switch(eventID){
case 0:
return 1;
case 1:
return 2;
case 2:
return 2;
default:
break;
}
break;
case TANK1_2F_MAP:
switch(eventID){
case 0:
return 1;
case 1:
return 1;
case 2:
return 2;
case 3:
return 2;
default:
break;
}
break;
case TANK1_3F_MAP:
switch(eventID){
case 0:
return 1;
case 1:
return 1;
default:
break;
}
break;
default:
break;
}
return 0;
}
}
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