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📄 settingsdlg.h

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#if !defined(AFX_SETTINGSDLG_H__4354492D_8373_46BB_BC50_4135972C8587__INCLUDED_)
#define AFX_SETTINGSDLG_H__4354492D_8373_46BB_BC50_4135972C8587__INCLUDED_

#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// SettingsDlg.h : header file
//

/////////////////////////////////////////////////////////////////////////////
// CSettingsDlg dialog

class CSettingsDlg : public CDialog
{
// Construction
public:

	CSettingsDlg(CWnd* pParent = NULL);   // standard constructor

// Dialog Data
	//{{AFX_DATA(CSettingsDlg)
	enum { IDD = IDD_SETTINGS };
	CEdit	m_BoardList;
	UINT	m_Quant;
	UINT	m_FileSize;
	int		m_StreamType;
	int		m_FrameMode;
	UINT	m_IFramesIntervals;
	int		m_iQuant;
	int		m_pQuant;
	int		m_bQuant;
	BOOL	m_OsdEnable;
	BOOL	m_logoEnable;
	int		m_FrameRate;
	BOOL	m_MotionDetect;
	UINT	m_dwbitrate;
	BOOL	m_bCbr;
	int		m_iEncodeType;
	//}}AFX_DATA


// Overrides
	// ClassWizard generated virtual function overrides
	//{{AFX_VIRTUAL(CSettingsDlg)
	protected:
	virtual void DoDataExchange(CDataExchange* pDX);    // DDX/DDV support
	//}}AFX_VIRTUAL

// Implementation
protected:

	// Generated message map functions
	//{{AFX_MSG(CSettingsDlg)
	virtual void OnOK();
	virtual BOOL OnInitDialog();
	afx_msg void OnCheck1();
	//}}AFX_MSG
	DECLARE_MESSAGE_MAP()
};

//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.

#endif // !defined(AFX_SETTINGSDLG_H__4354492D_8373_46BB_BC50_4135972C8587__INCLUDED_)

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